Currently, clutter is drawn up to a certain distance from the player. However, this has several disadvantages:
For one, it creates a clearly visible circle around the player.
Secondly, clutter is invisible through scopes or binoculars since they enlarge an area beyond the limits of clutter drawing.
Therefore, I propose to change clutter drawing based on a screen space metric instead of distance: When visible ground covers a certain area on the screen, clutter needs to be drawn for this piece of ground regardless of the distance to the player.