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Clutter should not be drawn distance based, but based on a screen space metric
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Description

Currently, clutter is drawn up to a certain distance from the player. However, this has several disadvantages:

For one, it creates a clearly visible circle around the player.

Secondly, clutter is invisible through scopes or binoculars since they enlarge an area beyond the limits of clutter drawing.

Therefore, I propose to change clutter drawing based on a screen space metric instead of distance: When visible ground covers a certain area on the screen, clutter needs to be drawn for this piece of ground regardless of the distance to the player.

Details

Legacy ID
2323461564
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request

Event Timeline

Varanon edited Steps To Reproduce. (Show Details)Sep 3 2014, 9:48 PM
Varanon edited Additional Information. (Show Details)
Varanon set Category to Feature Request.
Varanon set Reproducibility to Always.
Varanon set Severity to None.
Varanon set Resolution to Open.
Varanon set Legacy ID to 2323461564.May 7 2016, 7:22 PM