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May 10 2016

d3nn16 added a comment to T78993: AV camera viewdistance is always 500 whatever the player viewdistance.

Thanks TakeHomeTheCup, I switched PiP Quality to Ultra in Video settings and I immediately have a good quality (no distance fog) but when drone turret is at 1000m from target the PiP view starts to have more distance fog than the drone turret. It looks like there is still a difference between the viewdistance of drone turret and the viewdistance of PiP camera (at least around 1000m).

So can these 2 viewdistances be made the same for drone turret and PiP view?

May 10 2016, 9:06 AM · Arma 3
Arkhir added a comment to T78993: AV camera viewdistance is always 500 whatever the player viewdistance.

yessss please, I've complained about similar things in my UAV suggestion

+1

May 10 2016, 9:06 AM · Arma 3
TakeHomeTheCup added a comment to T78993: AV camera viewdistance is always 500 whatever the player viewdistance.

It's based on your PIP Quality.

May 10 2016, 9:06 AM · Arma 3
d3nn16 edited Steps To Reproduce on T78993: AV camera viewdistance is always 500 whatever the player viewdistance.
May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78993: AV camera viewdistance is always 500 whatever the player viewdistance: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Variable added a comment to T78991: Download MPMissions from the Workshop to "ARMA3 Server" Tool.

Gekon, thanks. Whatever you do, please, please add an option for the admin to rename the mission briefingName so that server admins would be able to determine their own naming formats. Having servers with multiple naming conventions makes them unusable. For example, we have hundreds of coop missions on the Comrades in Arms server, and it's essential to be able to use a single naming convention to manage so many files.

May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78992: Add a Mansion in Altis: Arma 3.
May 10 2016, 9:06 AM · Arma 3
kamaradski added a comment to T78991: Download MPMissions from the Workshop to "ARMA3 Server" Tool.

This could probably best be done from the command-line while starting the server, or with the steamCMD app.

Problem is to create a steam credentials file that cannot be read by other community members that have access to our RDP.

It will be no problem for me to add another steamCMD command in our restarter-tool, that upon restart/crash, first checks for a updated workshop subscription, Or just add the required command to the startup parameter, so the server makes this check & download.

May 10 2016, 9:06 AM · Arma 3
Gekon added a comment to T78991: Download MPMissions from the Workshop to "ARMA3 Server" Tool.

Dedicated servers were not able to download workshop content (technology limitation). The new SDK could potentially solve this. We'll hopefully look into it.

May 10 2016, 9:06 AM · Arma 3
LoRo edited Steps To Reproduce on T78992: Add a Mansion in Altis.
May 10 2016, 9:06 AM · Arma 3
Bohemia updated subscribers of T78991: Download MPMissions from the Workshop to "ARMA3 Server" Tool.
May 10 2016, 9:06 AM · Arma 3
LoRo edited Steps To Reproduce on T78991: Download MPMissions from the Workshop to "ARMA3 Server" Tool.
May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78991: Download MPMissions from the Workshop to "ARMA3 Server" Tool: Arma 3.
May 10 2016, 9:06 AM · Arma 3
R3vo added a comment to T78990: VSYNC - GPU coil whine if vsync "disabled", GPU will also get very hot..

Coil whining happens when the videocard produces a high amound of frames per second. This is especially noticeable in the 2D editor, since your card has nothing hard to do.

VSYNC's job is it, to limit the FPS to either 30,60 or 120 FPS, to reduce power consumption, coil whining and heat output.

Therefore, what you've reported is absolutely normal. Just keep VSYNC on, or limit your FPS with an external program like MSI Afterburning.

kind regards

Edit: You can also try to search your AMD driver for "adaptive VSYNC". However, I'm not sure if that is an Nvidia only technology.

Information:
http://www.geforce.com/hardware/technology/adaptive-vsync/technology

R3vo

May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78990: VSYNC - GPU coil whine if vsync "disabled", GPU will also get very hot.: Arma 3.
May 10 2016, 9:06 AM · Arma 3
blaxzen edited Steps To Reproduce on T78990: VSYNC - GPU coil whine if vsync "disabled", GPU will also get very hot..
May 10 2016, 9:06 AM · Arma 3
danczer added a comment to T78989: AI move through the wall.

Good to hear! We are waiting for the fix. Thank you oukej!

May 10 2016, 9:06 AM · Arma 3
danczer added a comment to T78989: AI move through the wall.

Video uploaded.

I loaded the savegame, but the AI not in the stuck position. I think the loading skip the issue or something.

May 10 2016, 9:06 AM · Arma 3
oukej added a comment to T78989: AI move through the wall.

Thanks, based on the vid I was able to reproduce it somewhat by altering two "move to a position" orders and confuse the AI to the point it stopped moving.

May 10 2016, 9:06 AM · Arma 3
Bohemia updated subscribers of T78989: AI move through the wall.
May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78989: AI move through the wall: Arma 3.
May 10 2016, 9:06 AM · Arma 3
danczer edited Steps To Reproduce on T78989: AI move through the wall.
May 10 2016, 9:06 AM · Arma 3
Olli_ added a comment to T78988: clipTL and clipBR only work in type = group (class MFD).

im circumventing this just by placing classes i need clipped inside a group class and the clipping the group, but that just creates unnecessary complexity.
additionally if clipTL and clipBR applied to all classes in its hierarchy it would be easier to clip larger HUD elements which consist of a lot of different classes

May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78988: clipTL and clipBR only work in type = group (class MFD): Arma 3.
May 10 2016, 9:06 AM · Arma 3
Bohemia updated subscribers of T78988: clipTL and clipBR only work in type = group (class MFD).
May 10 2016, 9:06 AM · Arma 3
tpw edited Steps To Reproduce on T78987: Distant units' shouts when hit sound like they are coming from the player..
May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78987: Distant units' shouts when hit sound like they are coming from the player.: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Olli_ edited Steps To Reproduce on T78988: clipTL and clipBR only work in type = group (class MFD).
May 10 2016, 9:06 AM · Arma 3
Raynor_D added a comment to T78986: creating custom class MFD conditions.

It would be extremely useful if we could evaluate code in this condition like UserActions. Then we could add indicators for things like cargo ramps and doors, and warnings for ammo, fuel, and damage, and I'm sure a massive range of other things we haven't thought of yet because we haven't been able to.

May 10 2016, 9:06 AM · Arma 3
Bohemia added a comment to T78986: creating custom class MFD conditions.

I second this.

Some usable examples are:

  • Speed (Usable for PROPPER Stall warnings and changing Helicopters HMD's from hover to Transition and Cruise)
  • Flying
  • Locked
May 10 2016, 9:06 AM · Arma 3
Fireball added a comment to T78985: Completing Adapt campaign doesn't unlock Win campaign.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78986: creating custom class MFD conditions: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Olli_ edited Steps To Reproduce on T78986: creating custom class MFD conditions.
May 10 2016, 9:06 AM · Arma 3
Lezerp added a comment to T78985: Completing Adapt campaign doesn't unlock Win campaign.

To the best of my knowledge, no - but I'll have to check when I get home from work.

May 10 2016, 9:06 AM · Arma 3
Iceman added a comment to T78985: Completing Adapt campaign doesn't unlock Win campaign.

That would be my guess as well. Do you have any persmissions or sharings set on your Documents folder?

May 10 2016, 9:06 AM · Arma 3
Iceman added a comment to T78985: Completing Adapt campaign doesn't unlock Win campaign.

You just have to make sure that you Revert, not Replay, the save then gets overwritten and you should be able to continue.

May 10 2016, 9:06 AM · Arma 3
Lezerp added a comment to T78985: Completing Adapt campaign doesn't unlock Win campaign.

Hi Iceman
The cheat worked after a fashion, I used the campaign cheat, but I have to unlock every time I want to play a mission - so I don't get the whole storyline, branches and all - but don't sweat it, I'm playing the very last mission right now, so there is no need to do anything more

May 10 2016, 9:06 AM · Arma 3
Lezerp added a comment to T78985: Completing Adapt campaign doesn't unlock Win campaign.

Hi Iceman,
That's just what I did - highlighted "Win" on the campaign screen, left shift + keyp minus, entered "campaign", enter. Selected the first mission, and selected "revert".

After finishing the mission, the campaign screen was back to its previous state: "win" campaign was not selectable.

it does look like a read/write permission issue

May 10 2016, 9:06 AM · Arma 3
Iceman added a comment to T78985: Completing Adapt campaign doesn't unlock Win campaign.

Hello,
it seems that for some reason the information about completing the capmaign episode is not written in your profile.

You can use cheat to unlock all of the missions and then hit Revert from the first mission of the Win episode.
You can find all cheats on our wiki: https://community.bistudio.com/wiki/ArmA:_Cheats

Let me know if that works, thank you very much.

May 10 2016, 9:06 AM · Arma 3
Iceman added a comment to T78984: Intel HD Graphics 4000 Multiplayer Crash.

Hello,

thank you for your report and files. It seems that your problem is that DirectX crashes. This may be from various reasons, such as outdated DirectX, outdated drivers, overclocked CPU or GPU [by manufacturer or user] and many more.

Sadly, there is nothing that can be done from our side. I linked this problem to bug number #0000579, where you can read useful tips in comments. Also, please check out the forums page for another useful tips:
http://forums.bistudio.com/showthread.php?147598-Endless-DXGI_ERROR_DEVICE_REMOVED-Crashes

Sorry for the inconvenience, have a nice day.

May 10 2016, 9:06 AM · Arma 3
Fireball added a comment to T78984: Intel HD Graphics 4000 Multiplayer Crash.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:06 AM · Arma 3
Lezerp edited Steps To Reproduce on T78985: Completing Adapt campaign doesn't unlock Win campaign.
May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78985: Completing Adapt campaign doesn't unlock Win campaign: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Lenkio added a comment to T78984: Intel HD Graphics 4000 Multiplayer Crash.

In english :

Hi,

Sorry for my English mistakes, I'm French.

So basically, when I'm in a multiplayer server, I can only play for 5-10 minutes (it's pretty random) and after the error message appears: dxgi_error_device_removed

After that, I have a message that says my drivers have planted and restarted.

This error is very detrimental to play properly.
I have my options very low. All that is switched off is disabled.

Have a nice day.

May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78984: Intel HD Graphics 4000 Multiplayer Crash: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Lenkio edited Steps To Reproduce on T78984: Intel HD Graphics 4000 Multiplayer Crash.
May 10 2016, 9:06 AM · Arma 3
Bohemia updated subscribers of T78983: Need monospaced font for class MFD.
May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78983: Need monospaced font for class MFD: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Olli_ edited Steps To Reproduce on T78983: Need monospaced font for class MFD.
May 10 2016, 9:06 AM · Arma 3
Shields added a comment to T78982: Every since Last update, Game crahes.

You have an issue on your end. Make sure you're not running any mods while playing and if that doesn't help you can always re-install ArmA 3.

May 10 2016, 9:06 AM · Arma 3
Iceman added a comment to T78982: Every since Last update, Game crahes.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:06 AM · Arma 3
sheepdog402 edited Steps To Reproduce on T78982: Every since Last update, Game crahes.
May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78982: Every since Last update, Game crahes: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Bohemia updated subscribers of T78981: More flexibility for class MFD clip.
May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78981: More flexibility for class MFD clip: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Olli_ edited Steps To Reproduce on T78981: More flexibility for class MFD clip.
May 10 2016, 9:06 AM · Arma 3
Olli_ added a comment to T78981: More flexibility for class MFD clip.

Btw i realize that it is possible to mask out holes in a hud element by duplicating the class and using clipTL and clipBR to render only around the masked area. This trick works fairly well but once you start having 10+ holes in the HUD element and 5+ elements that need to not be drawn in those holes, you start having hundreds of classes and it just all becomes quite very complicated.

May 10 2016, 9:06 AM · Arma 3
youk4444 edited Steps To Reproduce on T78980: Crashes game when I click multiplayer.
May 10 2016, 9:06 AM · Arma 3
Iceman added a comment to T78980: Crashes game when I click multiplayer.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:06 AM · Arma 3
kuch3n added a comment to T78979: Linux DS: Crash trying to load MODs.

solved with lowercase filenames and directories, is the issue still not fixed?

May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78980: Crashes game when I click multiplayer: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Iceman added a comment to T78979: Linux DS: Crash trying to load MODs.

Hello, are there any crashdumps created? If so, would it be possible to upload them?

May 10 2016, 9:06 AM · Arma 3
kuch3n added a comment to T78979: Linux DS: Crash trying to load MODs.

Since i was on vacation i could not check for minidumps, but neither are there ones in the server dir, nor in .local/share/*

May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78978: PIP and custom image support for class MFD: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Bohemia updated subscribers of T78978: PIP and custom image support for class MFD.
May 10 2016, 9:06 AM · Arma 3
kuch3n edited Steps To Reproduce on T78979: Linux DS: Crash trying to load MODs.
May 10 2016, 9:06 AM · Arma 3
Olli_ edited Steps To Reproduce on T78978: PIP and custom image support for class MFD.
May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78979: Linux DS: Crash trying to load MODs: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Bohemia updated subscribers of T78977: Enhance User Experience in Main Menu with additional features listed below.
May 10 2016, 9:06 AM · Arma 3
R3vo added a comment to T78977: Enhance User Experience in Main Menu with additional features listed below.

In addition, it would be nice to have the possibility to choose what kind of main menue background one wants to have. For example, static background like a wallpaper or different types of videos.
BTW: At ticket author, do never forget to vote your own issues! ;)

May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78977: Enhance User Experience in Main Menu with additional features listed below: Arma 3.
May 10 2016, 9:06 AM · Arma 3
MitsuAttax edited Steps To Reproduce on T78977: Enhance User Experience in Main Menu with additional features listed below.
May 10 2016, 9:06 AM · Arma 3
SilentSpike added a comment to T78976: Virtual Arsenal - assign randomised objects to arsenal loadouts.

It wouldn't be overly complex, but fairly complex relative to the result it'd produce. The most complex parts would be:

  1. Displaying the system intuitively to users via the interface (documentation aside as I know first hand not everybody will read that).
  1. Figuring out how best to handle magazines/items that can be stacked within such a system.
  1. The process of integrating said new system into the existing one. I haven't looked at the module specifically yet - if it's passing a unique argument to the VA function then this wouldn't be too hard, but if it's using an existing argument and you want the new system to work for that argument you also need to think about instances of the VA outside of the module.
May 10 2016, 9:06 AM · Arma 3
SilentSpike added a comment to T78976: Virtual Arsenal - assign randomised objects to arsenal loadouts.

I'm not sure about this suggestion. Obviously I'm not a dev, but I imagine they need to draw the line between adding tools mission designers can utilize in a widespread fashion and tools mission designers should create for themselves on an individual basis.

You're asking for a feature that would be quite complex to implement which can be very easily scripted by a mission designer (in a much more flexible fashion that offers more control too).

Although, just to clarify: Are we talking about exporting the loadouts from the VA or using the Arsenal module? Or both?

May 10 2016, 9:06 AM · Arma 3
Takelmeifter added a comment to T78976: Virtual Arsenal - assign randomised objects to arsenal loadouts.

i don't see how it would be awfully complex for BI, as drakeziel mentioned, it's apparently already possible using SQF.

I am talking about the arsenal module though yes, for use in Zeus (which is where i don't think the .sqf solution would work, assuming the .sqf goes in a mission folder or similar)

May 10 2016, 9:06 AM · Arma 3
Drakeziel added a comment to T78976: Virtual Arsenal - assign randomised objects to arsenal loadouts.

This is already possible. You need to create an .SQF for the custom loadouts. Including all of the possible items.

May 10 2016, 9:06 AM · Arma 3
Takelmeifter added a comment to T78976: Virtual Arsenal - assign randomised objects to arsenal loadouts.

edited to clarify - i'm interested in an in-game solution to this. i kinda guessed that with some extra files you could perhaps do it, but an in-game solution would still be preferable and, i would imagine, vastly quicker

May 10 2016, 9:06 AM · Arma 3
Takelmeifter edited Steps To Reproduce on T78976: Virtual Arsenal - assign randomised objects to arsenal loadouts.
May 10 2016, 9:06 AM · Arma 3
mkarrasch edited Steps To Reproduce on T78975: Need for a grass cutter like item which clears also walls, trees etc..
May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78975: Need for a grass cutter like item which clears also walls, trees etc.: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78976: Virtual Arsenal - assign randomised objects to arsenal loadouts: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Fireball added a comment to T78974: Grass cutter object is blocking AI movement paths.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:06 AM · Arma 3
oukej added a comment to T78974: Grass cutter object is blocking AI movement paths.

Hey, thanks for your feedback!

I currently can't reproduce this issue. I believe this was fixed with recent pathfinding improvements.

Could you please confirm?

May 10 2016, 9:06 AM · Arma 3
mkarrasch edited Steps To Reproduce on T78974: Grass cutter object is blocking AI movement paths.
May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78974: Grass cutter object is blocking AI movement paths: Arma 3.
May 10 2016, 9:06 AM · Arma 3
Fireball added a comment to T78973: scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:06 AM · Arma 3
Moricky added a comment to T78973: scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated.

Fixed in revision 127136

May 10 2016, 9:06 AM · Arma 3
Killzone_Kid added a comment to T78973: scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated.

Mp as well?

May 10 2016, 9:06 AM · Arma 3
sms added a comment to T78973: scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated.

Yes, tried on dedicated server.

May 10 2016, 9:06 AM · Arma 3
Bohemia added a project to T78973: scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Killzone_Kid added a comment to T78973: scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated.

Good spot!

It is also broken in MP on dedicated. Obviously addScoreSide works only when executed on the server, and while on the server the score stays correct, on the client it increases by the last addScoreSide value every time player drops to the lobby and back: http://www.youtube.com/watch?v=oMiF-Hme_kI

It is broken for all sides. The MP table also lies on client.

However unit addScore and score unit, both work correctly.

May 10 2016, 9:05 AM · Arma 3
sms added a comment to T78973: scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated.

Looks like this is fixed in todays update.

May 10 2016, 9:05 AM · Arma 3
scrubmcnoob added a comment to T78972: Copy&Paste Ai Arsenal Load-Out..

Another benefit, that just occurred to me, from adding this feature is when you are wearing a custom clothing load out and friendly Ai are as well, it will make it easier for you to identify them from a foe. I really hope this suggestion can be added, it will allow more time to actually be spent playing the game.

May 10 2016, 9:05 AM · Arma 3
sms edited Steps To Reproduce on T78973: scoreSide should be set to zero at the beginning of any mission + addScoreSide problem on dedicated.
May 10 2016, 9:05 AM · Arma 3
Sunny added a comment to T78972: Copy&Paste Ai Arsenal Load-Out..

Indeed this is quite an intelligent argument you've got there.

May 10 2016, 9:05 AM · Arma 3
GrahamThorne added a comment to T78972: Copy&Paste Ai Arsenal Load-Out..

No reason not to add this feature. Would only make things easier. I'm no coder but it sounds like it shouldn't be too hard to add.

May 10 2016, 9:05 AM · Arma 3
DatBit added a comment to T78972: Copy&Paste Ai Arsenal Load-Out..

I agree, I have this same issue, it's tedious and annoying to do it one by one.

May 10 2016, 9:05 AM · Arma 3
Iceman added a comment to T78971: Arma 3 crash.

Hello, thank you for submitting the ticket, I have assigned it to programmers internally.

May 10 2016, 9:05 AM · Arma 3
Bohemia added a project to T78972: Copy&Paste Ai Arsenal Load-Out.: Arma 3.
May 10 2016, 9:05 AM · Arma 3
Bohemia updated subscribers of T78972: Copy&Paste Ai Arsenal Load-Out..
May 10 2016, 9:05 AM · Arma 3