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kamaradski
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User Since
Mar 30 2013, 5:56 AM (610 w, 4 d)

Recent Activity

May 10 2016

kamaradski added a comment to T79491: [ REQUEST ] - Weapons should have a default side in the cfg . . ..

As discussed in many threads including this one: http://forums.bistudio.com/showthread.php?184110-Select-all-gear-classnames-per-playerside [^]

Also somewhat related talk-page of the VA system: https://community.bistudio.com/wiki/Talk:Arsenal [^]

Everything in the game is side-based, so it makes sense to also be able to be able to select the weapons per default side.

Not only weapons, also uniforms, magazines and items need to be made select-able per side, so we can easily restrict weapon selection systems to contain items for a specific side.

I'ts not very realistic for a Virtual Arsenal box to have a full selection of the opposing gear (also not allowed per Genevieve convention)

May 10 2016, 9:23 AM · Arma 3
kamaradski added a comment to T78991: Download MPMissions from the Workshop to "ARMA3 Server" Tool.

This could probably best be done from the command-line while starting the server, or with the steamCMD app.

Problem is to create a steam credentials file that cannot be read by other community members that have access to our RDP.

It will be no problem for me to add another steamCMD command in our restarter-tool, that upon restart/crash, first checks for a updated workshop subscription, Or just add the required command to the startup parameter, so the server makes this check & download.

May 10 2016, 9:06 AM · Arma 3
kamaradski added a comment to T74950: [Feature Request] BIS_FNC_itemType should return the 'supposed' side of the item aswell.

As discussed in many threads including this one: http://forums.bistudio.com/showthread.php?184110-Select-all-gear-classnames-per-playerside

Also related talk-page of the VA system: https://community.bistudio.com/wiki/Talk:Arsenal

Everything in the game is side-based, so it makes sense to also be able to be able to select the weapons per default side.

May 10 2016, 7:23 AM · Arma 3
kamaradski edited Steps To Reproduce on T66001: Vehicle passenger list.
May 10 2016, 2:23 AM · Arma 3
kamaradski added a comment to T65780: Vehicle occupancy and name tag dispay.

Upvoted for passenger-list

whoever is not communicating to me in the vehicle channel will not be landed where he\she wants, just get your communication straight. But it would be good to see who got in, and how many.

May 10 2016, 2:13 AM · Arma 3
kamaradski edited Steps To Reproduce on T64822: Picked-up backpack not located on body correctly.
May 10 2016, 1:38 AM · Arma 3
kamaradski added a comment to T64611: Make it possible to carry an additional vest in a backpack.

Don't think that IRL a whole set of kit will fit in a simple backpack ... So for now i vote neutral on this issue

May 10 2016, 1:30 AM · Arma 3
kamaradski added a comment to T64604: Water currents and flows.

As a complete current system would deffo be overkill in my opinion, a little static wobble would do it for me.

May 10 2016, 1:30 AM · Arma 3
kamaradski added a comment to T64584: Messed graphic when alt-tabing at night missions after patch.

3 more screens added.

I spend some time troubleshooting as it happens frequent, and re-appairs also after server restart (dedicated) or client restart.

Happened when:
Playing in MP at around game-time 20:30
Playing without the use of NVG

What does NOT work to remove the effect:

  • open & close map
  • use & dis-use binoculars
  • again alt-tab
  • open & close inventory
  • go in or out vehicles

What does reset situation to normal:

  • activate & deactivate NVG

Settings: 1920x1080 HD high\ultra on Radeon 7950 boost 3gb (stable branch)

May 10 2016, 1:29 AM · Arma 3
kamaradski added a comment to T64407: add a way to kill an unaware enemy in arms reach..

agree a strangle, knive slice, or rifle butt would be great. But nothing too quick to avoid BF3 behaviour.

May 10 2016, 1:23 AM · Arma 3
kamaradski added a comment to T64095: Tabbing out and back in or changing HDR during night mission without NV makes the screen white and blue.

More screens and some notes from me:
http://feedback.arma3.com/view.php?id=6220

May 10 2016, 1:13 AM · Arma 3

May 9 2016

kamaradski added a comment to T61441: Clipping Through Walls.

Added 2 screenshots of my mate sitting in the wall

edit:
and one AI standing in the wall

May 9 2016, 11:06 PM · Arma 3
kamaradski added a comment to T61335: neck bug.

I saw the same but also others. 3 more screens attached.

May 9 2016, 10:59 PM · Arma 3
kamaradski added a comment to T60474: Replacing clothes and gear without removing their content.

perfect the way it works now, pls don't change.

May 9 2016, 9:46 PM · Arma 3
kamaradski added a comment to T60420: Picking up enemy weapon.

I agree partially only.

Picking up a weapon should only include the current loaded magazin with the actual remaining rounds in it.

All remaining ammo should be picked up manually.

May 9 2016, 9:44 PM · Arma 3
kamaradski added a comment to T59794: Picking up a weapon does not also retrieve the ammo for it.

Disagree, ammo should be picked up manually.

May 9 2016, 7:14 PM · Arma 3
kamaradski added a comment to T59249: Helicopters stick to surfaces whilst landing at speed.

Upvoted, Specially while making a landing with damaged main motor, you will need the sliding in order to come to a save halt....

May 9 2016, 6:46 PM · Arma 3