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HUD forward vector does not work properly when looking to the side
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Description

BUILD VERSION 1.29.127022
this is going to be difficult to explain with words but ill do my best.
This is about the recently added(?) "forward" source for HUD bones which allows HMD elements (ex. aiming reticles) to point forward at all times even if the player uses free-look
the "forward" source for the airplane HUD does not work properly when you look to the sides.
The more you look to the side the more "broken" the HUD becomes. there seems to be a threshold at 90 degrees to either side beyond which the HUD elements that are rigged to the Forward vector just completely disappear.

Details

Legacy ID
3236978966
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce

This cant be reproduced in the vanilla Orca HUD (which afaik is the only vanilla HUD which uses this feature so far) but I have a simple HUD setup which can be used to detect the problem.

here's a pastebin for class AirplaneHUD (basically all it has is a very long horizon line attached to the Forward Vector and Horizon bones, plus some random debug stuff to help visualize.
http://pastebin.com/3aNtxNJJ

Additional Information

basically whats happening is, the more you look to the side, the less the forward vector is able to adjust the vertical offset (until at 90 degrees the forward vector Y offset is 0, and beyond that the vector disappears completely)

Event Timeline

Olli_ edited Steps To Reproduce. (Show Details)Sep 4 2014, 8:56 AM
Olli_ edited Additional Information. (Show Details)
Olli_ set Category to Scripting.
Olli_ set Reproducibility to Always.
Olli_ set Severity to None.
Olli_ set Resolution to Open.
Olli_ set Legacy ID to 3236978966.May 7 2016, 7:22 PM