BUILD VERSION 1.29.127022
this is going to be difficult to explain with words but ill do my best.
This is about the recently added(?) "forward" source for HUD bones which allows HMD elements (ex. aiming reticles) to point forward at all times even if the player uses free-look
the "forward" source for the airplane HUD does not work properly when you look to the sides.
The more you look to the side the more "broken" the HUD becomes. there seems to be a threshold at 90 degrees to either side beyond which the HUD elements that are rigged to the Forward vector just completely disappear.
Description
Description
Details
Details
- Legacy ID
- 3236978966
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
This cant be reproduced in the vanilla Orca HUD (which afaik is the only vanilla HUD which uses this feature so far) but I have a simple HUD setup which can be used to detect the problem.
here's a pastebin for class AirplaneHUD (basically all it has is a very long horizon line attached to the Forward Vector and Horizon bones, plus some random debug stuff to help visualize.
http://pastebin.com/3aNtxNJJ
Additional Information
basically whats happening is, the more you look to the side, the less the forward vector is able to adjust the vertical offset (until at 90 degrees the forward vector Y offset is 0, and beyond that the vector disappears completely)