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May 10 2016

AD2001 added a comment to T72343: Bounding mines do almost no damage.

Unable to reproduce.

May 10 2016, 6:10 AM · Arma 3
AD2001 added a comment to T72341: A-143 will steer for no reason at all.

Did you unbind your mouse from vehicle movement?

May 10 2016, 6:10 AM · Arma 3
AD2001 added a comment to T72340: Most of the vehicles at under 10 km/h autobrake.

Why did someone downvote this?

May 10 2016, 6:10 AM · Arma 3
AD2001 added a comment to T72334: A-143 Buzzard Long Range A-A missiles missing Lock On sound.

Confirmed.

May 10 2016, 6:10 AM · Arma 3
AD2001 added a comment to T72330: Cannot view IFV Gorgon's inside interior for the gunner, commander and drivers seat.

WiP?

May 10 2016, 6:10 AM · Arma 3
AD2001 added a comment to T72323: Make the trawler drivable.

No, I'm just saying it takes more time for BIS to do it.

May 10 2016, 6:10 AM · Arma 3
AD2001 added a comment to T72323: Make the trawler drivable.

FFS, the community can do that with scripting, while BIS have to implement it into the engine and make it bug-free. How hard is that for everyone to understand?

May 10 2016, 6:10 AM · Arma 3
AD2001 added a comment to T72308: Automation of helicopter gear.

Duplicate of #0010006.

May 10 2016, 6:09 AM · Arma 3
AD2001 added a comment to T72291: The PDW2000 has wrong recoil..

Aren't SMGs supposed to be great for CQB?

May 10 2016, 6:09 AM · Arma 3
AD2001 added a comment to T72291: The PDW2000 has wrong recoil..

/upvoted

May 10 2016, 6:09 AM · Arma 3
AD2001 added a comment to T72291: The PDW2000 has wrong recoil..

Isn't it supposed to be like that?

May 10 2016, 6:09 AM · Arma 3
AD2001 added a comment to T72289: Holding turbo/fast forward tilts nose down in Buzzard.

Are you sure it doesn't have an afterburner? What's Q supposed to be for, then?

May 10 2016, 6:09 AM · Arma 3
AD2001 added a comment to T72287: Altis Map Texture loads very slowly.

30-60 seconds? Do you have a 10 RPM hard drive?

May 10 2016, 6:09 AM · Arma 3
AD2001 added a comment to T72260: SP mission savegames cant be loaded/resuming is broken.

Have you tried validating the integrity of the game cache?

May 10 2016, 6:08 AM · Arma 3
AD2001 added a comment to T72260: SP mission savegames cant be loaded/resuming is broken.

A CWR2 developer doesn't know what "deleted.a3_modules_f_UAV" means...

May 10 2016, 6:08 AM · Arma 3
AD2001 added a comment to T72254: Truck side mirrors show interchanged images, mirrored images not correct..

This is because the images are not mirrored so it appears that they are reversed. This was already reported.

May 10 2016, 6:08 AM · Arma 3
AD2001 added a comment to T72249: AFV-4 Gorgon gunner or commander glitched..

The interiors are coming!

About your name in the credits, did you buy the supporter edition?

May 10 2016, 6:08 AM · Arma 3
AD2001 added a comment to T72247: Missing dialog of AI's gear on map screen.

Maybe it was removed because of realism?

May 10 2016, 6:08 AM · Arma 3
AD2001 added a comment to T72244: Ammo/Fuel resupplies have ridiculusly low capacity to resupply vehicles.

Yes, they are, but they should resupply vehicles which are near them, though.

I'm saying "should" because I don't remember them working the last time I played.

May 10 2016, 6:07 AM · Arma 3
AD2001 added a comment to T72244: Ammo/Fuel resupplies have ridiculusly low capacity to resupply vehicles.

A module for service points would be great.

May 10 2016, 6:07 AM · Arma 3
AD2001 added a comment to T72229: Unable to retrieve explosives once set.

Did you deactivate it?

May 10 2016, 6:07 AM · Arma 3
AD2001 added a comment to T72229: Unable to retrieve explosives once set.

Did you have a toolkit and were you an explosive specialist/engineer?

May 10 2016, 6:07 AM · Arma 3
AD2001 added a comment to T72225: Claymores, tripwire mines, etc. non-retrievable.

Did you deactivate it?

May 10 2016, 6:07 AM · Arma 3
AD2001 added a comment to T72206: [SUGGESTION] Achievements?.

"trying to go for a certain goal"

Finishing the mission?

May 10 2016, 6:06 AM · Arma 3
AD2001 added a comment to T72203: Strider is set to neutral when the engine is off..

"I'll close this ticket soon™"

I LOLed. A lot.

May 10 2016, 6:06 AM · Arma 3
AD2001 added a comment to T72203: Strider is set to neutral when the engine is off..

Why is this an issue?

May 10 2016, 6:06 AM · Arma 3
AD2001 added a comment to T72197: Pole is blocking a driveway.

That's not a driveway.

May 10 2016, 6:06 AM · Arma 3
AD2001 added a comment to T72195: Remove when Injured player takes out pistol.

Also cannot reproduce.

May 10 2016, 6:06 AM · Arma 3
AD2001 added a comment to T72195: Remove when Injured player takes out pistol.

WHY THE HELL DO YOU WANT THIS!?

May 10 2016, 6:06 AM · Arma 3
AD2001 added a comment to T72190: Mirror Weapon Effect.

Try Ctrl+A.

May 10 2016, 6:06 AM · Arma 3
AD2001 added a comment to T72180: While on foot, you can tell your squad members to disembark..

Why is this an issue? It's been like this since forever.

May 10 2016, 6:06 AM · Arma 3
AD2001 added a comment to T72175: Can not aim in the prone- looking out position (ctrl + "A" OR "D").

Oh, that's what you meant.

May 10 2016, 6:06 AM · Arma 3
AD2001 added a comment to T72175: Can not aim in the prone- looking out position (ctrl + "A" OR "D").

There were some issues and it will be added when they're fixed.

Why the hell would this be intentional?

May 10 2016, 6:06 AM · Arma 3
AD2001 added a comment to T72167: Put animals in groups.

You could group a dog to a player and have the player be able to issue it orders. Like CoD, but better.

/downvoted

May 10 2016, 6:05 AM · Arma 3
AD2001 added a comment to T72149: bipod.

http://media.tumblr.com/tumblr_lsuzyk2ldE1qafrh6.jpg

May 10 2016, 6:05 AM · Arma 3
AD2001 added a comment to T72145: Non-functional AA-locking in Ghostwalk.

Every helicopter (and jet :D) works for me.

May 10 2016, 6:05 AM · Arma 3
AD2001 added a comment to T72145: Non-functional AA-locking in Ghostwalk.

Are Ghostwalks new helicopters?

May 10 2016, 6:05 AM · Arma 3
AD2001 added a comment to T72141: Ability to set cloud colour.

Srsly?

May 10 2016, 6:05 AM · Arma 3
AD2001 added a comment to T72134: birds and cikadas.

First of all, they're crickets.

Secondly, that's how they are IRL.

I think the sound should be even louder in-game.

May 10 2016, 6:04 AM · Arma 3
AD2001 added a comment to T72134: birds and cikadas.

Nope.

May 10 2016, 6:04 AM · Arma 3
AD2001 added a comment to T72124: Feature Request: (Perform) Action/Animation Module for Units.

You know that you can simply edit one of your notes and the ticket will get bumped, but it won't send me an e-mail, don't you?

May 10 2016, 6:04 AM · Arma 3
AD2001 added a comment to T72117: Increase weapon damage.

What rifle uses .308?

May 10 2016, 6:04 AM · Arma 3
AD2001 added a comment to T72111: Water as texture?.

And what did you think the water was?

May 10 2016, 6:04 AM · Arma 3
AD2001 added a comment to T72076: HARD TO READ MAP NUMBERS.

Unable to reproduce.

May 10 2016, 6:03 AM · Arma 3
AD2001 added a comment to T72075: Add sniper with lighter caliber sniper rifles.

Agreed for OPFOR, the .50 cal Russian is too much, but isn't the M200 Intervention (M320 LRR in-game) designed to engage infantry?

May 10 2016, 6:03 AM · Arma 3
AD2001 added a comment to T72073: Modules Like ARMA 2 in ARMA 3 (REVIVE,"simulation of alternative wound","Simple First Aid","battlefield clearance") .

No, but you can script it and there are already tons of revive scripts out there.

May 10 2016, 6:03 AM · Arma 3
AD2001 added a comment to T72071: CHANGE LOG to include DEV updates.

Dev branch updates are posted here: http://forums.bistudio.com/showthread.php?149636-Beta-Development-branch-changelog

May 10 2016, 6:03 AM · Arma 3
AD2001 added a comment to T72067: Different models for civilians.

Duplicate of #0003657.

May 10 2016, 6:03 AM · Arma 3
AD2001 added a comment to T72061: Walking animation.

Duplicate of #0011141.

May 10 2016, 6:03 AM · Arma 3
AD2001 added a comment to T72052: Performance changes in ArmA3 | 64-bit Support (arma3.exe*32).

The devs are on vacation FYI.

May 10 2016, 6:02 AM · Arma 3
AD2001 added a comment to T72052: Performance changes in ArmA3 | 64-bit Support (arma3.exe*32).

Yes, there is.

http://forums.bistudio.com/showthread.php?168337-Multiplayer-not-in-playable-state&p=2574049#post2574049

http://forums.bistudio.com/showthread.php?169484-What-I-found-about-performance-and-I-what-I-want-to-help-fix-it&p=2574047#post2574047

May 10 2016, 6:02 AM · Arma 3
AD2001 added a comment to T72048: A more realistic Chain Of Command.

Duplicate of #0004227.

May 10 2016, 6:02 AM · Arma 3
AD2001 added a comment to T72044: Game Crashes on start up due to Arma3.cfg.

Why the hell is that your .cfg file!?

May 10 2016, 6:02 AM · Arma 3
AD2001 added a comment to T72033: Entering/exiting EVERY vehicle.

They made doors openable (which is basically what you're requesting) for a few days and they changed them back because of big issues that would take a lot of time to solve. They said openable doors will be added post-release.

May 10 2016, 6:02 AM · Arma 3
AD2001 edited Steps To Reproduce on T72032: [DEV] Floating garbage at the dump on Altis.
May 10 2016, 6:02 AM · Arma 3
AD2001 added a comment to T72010: Parachute should not disappear after landing.

@Kol9yN

Not like you could explain how the ACE system works or something.

No, you better just keep insulting BIS.

May 10 2016, 6:01 AM · Arma 3
AD2001 added a comment to T72010: Parachute should not disappear after landing.

Yay, Battlefield style infinite parachutes!

May 10 2016, 6:01 AM · Arma 3
AD2001 added a comment to T72010: Parachute should not disappear after landing.

And reuse it?

May 10 2016, 6:01 AM · Arma 3
AD2001 added a comment to T72005: Need Stair and/or Ladder Buildings.

How about reading it? The author said he will add more materials.

May 10 2016, 6:01 AM · Arma 3
AD2001 added a comment to T72005: Need Stair and/or Ladder Buildings.

Here you have it: http://forums.bistudio.com/showthread.php?160331-Modular-Construction-Mod-by-NerdMod

May 10 2016, 6:01 AM · Arma 3
AD2001 added a comment to T72004: Tunnels & Rivers on the map.

Rivers are not possible with the engine. I think there aren't any tunnels on Lemnos, and even if there are, I'm not sure if the engine supports them. Also, there aren't any rivers on Lemnos, either.

May 10 2016, 6:01 AM · Arma 3
AD2001 added a comment to T71990: Grenades pass through bullet proof windows.

Over the window?

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71989: Shooting Tires.

It's made that way. They break after a certain amount of bullets.

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71987: UAV Drone Idea.

You could be right, but what about when the UGVs go into dense forests and cities? And could a satellite receiver be fit onto the quadrotor?

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71983: Concerns.

13 was already reported and the devs said that the hatches are just used to increase the speed, not to keep it dry inside.

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71983: Concerns.

One or two may be duplicates? LOL One or two may NOT be duplicates.

Already reported:1,2,4,7,8,9,10,12,13(BTW, it's intended to do that),14,15,16,17,19,20(it didn't end very well),21,23,24.

Notes/comments on others:3)Report it separately.
5)What do you mean?
6)Unable to reproduce.
11)That's actually a pretty good idea. Make a separate ticket out of it.
18)Report it separately.

You forgot number 22.

Also, in the future please report only issue per ticket.

I hope that covered everything.

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71977: City lights During the night ( Altis ).

This is because there are issues with overlapping dynamic lights.
/downvoted

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71976: Wall of garden in Altis' cities..

What do you mean? Where is this?

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71969: When opening map, disable map textures by default.

I like my textures and it's not difficult to click on the toggle textures button.
/downvoted

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71967: Request for Objects .

Please be more descriptive in the ticket summary.
/downvoted

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71966: Rain Visible In Large Buildings.

Please be more descriptive in the ticket summary.

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71965: Ladders - Clipping Occurs and Animations are Wrong on Many Buildings.

Please be more descriptive in the ticket summary.

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71955: AH-99's AA missile can target the ground vehicles..

Are you sure AA missiles can't lock onto ground vehicles IRL? There's nothing stopping them, is there? Also, I don't know how it's now, but previously you were able to lock onto ground vehicles, but the missiles would just go straight.

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71954: AH-99's DAGR do not have sound when locking on target.

Rocking on target? R isn't even near L and it happened twice.
/upvoted

May 10 2016, 6:00 AM · Arma 3
AD2001 added a comment to T71939: suggestion an Underwater base.

Scorp3, please tell me do you want an oil-rig or Rapture?

May 10 2016, 5:59 AM · Arma 3
AD2001 added a comment to T71939: suggestion an Underwater base.

Do you mean an oil rig or do you mean Rapture?

May 10 2016, 5:59 AM · Arma 3
AD2001 added a comment to T71939: suggestion an Underwater base.

Where? The image you posted clearly says
Posted in:
Concept art
Scenery/Landscapes
Sci-fi

Do you know what sci-fi means?

May 10 2016, 5:59 AM · Arma 3
AD2001 added a comment to T71939: suggestion an Underwater base.

Yeah, because that's very realistic.
/downvoted

May 10 2016, 5:59 AM · Arma 3
AD2001 added a comment to T71933: Diving mask and snorkel (feature request).

We definitely need a shark fin. It would be really cool in PvP games. :D

May 10 2016, 5:59 AM · Arma 3
AD2001 added a comment to T71933: Diving mask and snorkel (feature request).

It would be good for [insert island/map name here] life missions.

/downvoted

May 10 2016, 5:59 AM · Arma 3
AD2001 added a comment to T71926: Enemy AA missiles are too effective compared to countermeasures available..

IMO the best solution to the first issue would be automated flares.

May 10 2016, 5:59 AM · Arma 3
AD2001 added a comment to T71925: We need more and bigger civilian and military ships.

There are going to be more civilian boats, but anymore military ships will be added post release.
/downvoted

May 10 2016, 5:59 AM · Arma 3
AD2001 added a comment to T71914: Unable to transfer into Combat Stance from Weapon Idle..

If you click just once you don't shoot FYI.

May 10 2016, 5:58 AM · Arma 3
AD2001 added a comment to T71914: Unable to transfer into Combat Stance from Weapon Idle..

I have no idea what you just said, but upvoted.

May 10 2016, 5:58 AM · Arma 3
AD2001 added a comment to T71914: Unable to transfer into Combat Stance from Weapon Idle..

This would require new animations and there's no point in going into low crouch or something when not in combat.

May 10 2016, 5:58 AM · Arma 3
AD2001 added a comment to T71884: Sterographic Effect can lead to nausea/headaches..

/upvoted

Also, I'm not sure if it's mission related but, when I joined a multiplayer server the effects were present even when un-paused. I left and rejoined and the effects were gone.

May 10 2016, 5:58 AM · Arma 3
AD2001 added a comment to T71867: The hospital is indestructible.

Confirmed with both the hospital and the office buildings.

May 10 2016, 5:57 AM · Arma 3
AD2001 added a comment to T71860: Airport terminal has no security equiptment.

I know they're a poor economy and I know why there isn't any furniture in the buildings.

But i doubt that someone would use an airport with broke doors.

May 10 2016, 5:57 AM · Arma 3
AD2001 added a comment to T71860: Airport terminal has no security equiptment.

http://imgur.com/a/qY3Rf

Nope, doesn't look abandoned to me.

May 10 2016, 5:57 AM · Arma 3
AD2001 added a comment to T71860: Airport terminal has no security equiptment.

Isn't the airport abandoned?

May 10 2016, 5:57 AM · Arma 3
AD2001 added a comment to T71859: Airport terminal's lights do not work at night.

Isn't the terminal abandoned?

May 10 2016, 5:57 AM · Arma 3
AD2001 added a comment to T71841: Rain inside buildings..

Some buildings like the old ones with a broken roof should leak.
/upvoted

May 10 2016, 5:57 AM · Arma 3
AD2001 added a comment to T71811: City.

Great summary!

The biggest town on Altis (Kavala, right?) isn't a big city that has skyscrapers, it's a small town that has a few buildings that are 1-5 floors.
/downvoted

May 10 2016, 5:56 AM · Arma 3
AD2001 added a comment to T71810: grenades don't break glass.

The devs said they can't implement this.

Close the ticket.

May 10 2016, 5:56 AM · Arma 3
AD2001 added a comment to T71801: Climbing ladders.

That's the first part.

May 10 2016, 5:55 AM · Arma 3
AD2001 added a comment to T71801: Climbing ladders.

This ticket covers the first part: http://feedback.arma3.com/view.php?id=8801

About the end of the ladders: the devs said the implemented it, but then AI wasn't able to use ladders. Please close the ticket.

May 10 2016, 5:55 AM · Arma 3
AD2001 added a comment to T71767: Make AI use ladders.

I remember the devs said they couldn't improve ladder animations because AI would then be unable to use ladders, which would mean AI can use ladders now.

May 10 2016, 5:55 AM · Arma 3
AD2001 added a comment to T71763: CANCEL RELOADING OR TREAT.

What do you mean?

May 10 2016, 5:54 AM · Arma 3
AD2001 added a comment to T71763: CANCEL RELOADING OR TREAT.

Please don't write the summary in all caps.
/upvoted

May 10 2016, 5:54 AM · Arma 3
AD2001 added a comment to T71760: HOSPITAL & TALL APARTMENT BUILDINGS ALL FLOOR WINDOWS ACCESS.

Please don't write the summary in all caps.

So, you're requesting every room to be enterable, right?

May 10 2016, 5:54 AM · Arma 3