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Unable to transfer into Combat Stance from Weapon Idle.
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Description

When weapon is set to idle, users are unable to use CTRL+W/S to transfer states to weapon ready stances.

Video
http://youtu.be/65S6SF349zs

Details

Legacy ID
2596145851
Severity
None
Resolution
Open
Reproducibility
Always
Category
Movement
Steps To Reproduce

Double Tap Control.
Lower Weapon
Hold CTRL+W or CTRL+S, stances are unchanged.
Raise Weapon.
Hold CTRL+W or CTRL+S, Stances now change properly.

Lower Weapon (Double Tap Control)
You will now be unable to adjust stances in partial steps.

Event Timeline

Impulse9 edited Additional Information. (Show Details)
Impulse9 set Category to Movement.
Impulse9 set Reproducibility to Always.
Impulse9 set Severity to None.
Impulse9 set Resolution to Open.
Impulse9 set Legacy ID to 2596145851.May 7 2016, 4:20 PM
AD2001 added a subscriber: AD2001.May 7 2016, 4:20 PM

This would require new animations and there's no point in going into low crouch or something when not in combat.

I am only requesting the ability to transfer from walking idle to combat stances in the (combat standing to combat standing high and combat standing low)
See one step from normal standing to + or - one step from the prior state.

Once your in a combat stance, you would assume the prior normal control method of transitioning combat elevated stance adjustments.
Double taping control when in one of the standing states, would reset you back to resting idle.

I have no idea what you just said, but upvoted.

Simple explanation.

You are standing weapon idle/resting.
You would expect CTRL+W or CTRL+S to transition you into standing high/low weapon ready.
That is it.

At present you need to either double tap control, or transition to crouch and then stance adjust back up. It feels a bit odd, but there would be plenty of times when you are walking where it would feel a bit more natural to go from walking idle, to peeking up higher over a wall or something of that sort with the existing stance adjusts, even if it does bring your weapon to active.
Same with walking and ducking down a bit and going to weapon ready, or combat jog. Reaction to contact or just wanting to get a way a bit faster at a ready, vs jumbling though even more keysteps from ones that already exist.

tarciop added a subscriber: tarciop.May 7 2016, 4:20 PM

@AD2001
basically, he wants the vertical stance adjustment system to work as "Cancel lowered weapon + Adjust stance" so that you don't have to raise the weapon back before going in low stand, high crouch, etc. (in case you previously toggled the lowered weapon on with 2xCTRL).

@Impulse9
remember that you can always raise your weapon also by pressing "Fire" (LMB).

Aware that a fire action will change you to a ready state, but... that is not always the desired action.
It is not exactly safe to use a fire action when you are wanting to go into a ready state.

I don't want to sound too serious about this, but many a mission or game session has been damaged by inadvertent fire actions happening due to mouse clicks or double clicks. I would really like to see a passive change in stance w/o inadvertent fires occurring.

If you click just once you don't shoot FYI.

I have enough problems with my players doing this already with existing weapon idle to active shooting.

Having a safe method to transition would do no harm.

I do not want to have to account for hardware issues or OS level doubleclick rates (wireless mice/input delays/polling rates/performance issues) causing double click (to fire) type behavior for clients.