- User Since
- Mar 8 2013, 3:18 AM (561 w, 1 d)
May 10 2016
I have enough problems with my players doing this already with existing weapon idle to active shooting.
Having a safe method to transition would do no harm.
I do not want to have to account for hardware issues or OS level doubleclick rates (wireless mice/input delays/polling rates/performance issues) causing double click (to fire) type behavior for clients.
Aware that a fire action will change you to a ready state, but... that is not always the desired action.
It is not exactly safe to use a fire action when you are wanting to go into a ready state.
I don't want to sound too serious about this, but many a mission or game session has been damaged by inadvertent fire actions happening due to mouse clicks or double clicks. I would really like to see a passive change in stance w/o inadvertent fires occurring.
You are standing weapon idle/resting.
You would expect CTRL+W or CTRL+S to transition you into standing high/low weapon ready.
That is it.
At present you need to either double tap control, or transition to crouch and then stance adjust back up. It feels a bit odd, but there would be plenty of times when you are walking where it would feel a bit more natural to go from walking idle, to peeking up higher over a wall or something of that sort with the existing stance adjusts, even if it does bring your weapon to active.
Same with walking and ducking down a bit and going to weapon ready, or combat jog. Reaction to contact or just wanting to get a way a bit faster at a ready, vs jumbling though even more keysteps from ones that already exist.
I am only requesting the ability to transfer from walking idle to combat stances in the (combat standing to combat standing high and combat standing low)
See one step from normal standing to + or - one step from the prior state.
Once your in a combat stance, you would assume the prior normal control method of transitioning combat elevated stance adjustments.
Double taping control when in one of the standing states, would reset you back to resting idle.
A GPS grid's accuracy is based on the total number of digits used.
I provided an 8 digit grid, thus 10m accuracy.
A 6 digit grid would be 100 meter accuracy.
This was not done to confuse, but to give better detail.
A 10 digit grid would be a 1 meter accuracy.
These are not duplicate tickets.
They are referencing two different wall objects.
This Ticket refers to Grid 253198, with a wall intersecting the road.
The Ticket marked as duplicate refers to Grid 253197, which is a long wall placed on the road.
As per closed ticket (duplicate)
Top Mirrors for Ifrit are pointing downwards from Driver position, yet render reverse view, inverted.
Should be pointing down towards rear wheels, at underbody.