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Surfaces Config
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Description

No difference in surface configs between surfaces that should be very difficult to drive on, vs ones that are hardened, and or smoothed in material components.

A Hardened Clay/Mud Airfield should be relatively smooth in comparison to an unimproved farm field.
A unimproved field should be quite bumpy to drive over but have some level of traction reduction compared to the hardened clay/mud.

A sandy beach should have very poor traction and top speed considerations in comparison to an unimproved field and or a hardened clay runway.

All terrain types should not be equal for traction nor top speed considerations.

Example Videos (showing no diffrence in performance)
Hard Mud - http://youtu.be/yYHHoKGdvM8
Sand/Beach - http://youtu.be/udHarkswKBQ
Unimproved Field - http://youtu.be/YchbYdvujNw

Details

Legacy ID
447507008
Severity
None
Resolution
Won't Fix
Reproducibility
Always
Category
Visual-Environment
Steps To Reproduce

Place any wheeled unit type.
Drive establish a top speed for unit.
Drive over different surface types.

Notice how Sand vs Mud vs Field and so forth have no difference in top speed nor traction, nor smoothness of traction/ride.

Additional Information

Example
cfgSurfaces.hpp

class CfgSurfaces
{
class Default {};
class grassSurface : Default

		{	
		 	files = "grass_*";
		 	rough = 0.2;
			 dust = 0.9;
			 soundEnviron = "grass";
			 character = "wl_grassdryClutter";
			soundHit = "soft_ground";

}

class beachSurface : Default

		{	
		 	files = "beach_*";
		 	rough = 0.4;
			 dust = 0.9;
			 soundEnviron = "beach";
			 character = "beachClutter";
			soundHit = "soft_ground";

}

The above is a very poor example and should not be used, but are features that exist in game at present that can be used to give different performance for vehicles in different environments.

Please. There is no reason to treat every surface as the same when the game supports identifying these surfaces in a different manner and performance model.

Event Timeline

Impulse9 edited Steps To Reproduce. (Show Details)Aug 29 2013, 5:23 AM
Impulse9 edited Additional Information. (Show Details)
Impulse9 set Category to Visual-Environment.
Impulse9 set Reproducibility to Always.
Impulse9 set Severity to None.
Impulse9 set Resolution to Won't Fix.
Impulse9 set Legacy ID to 447507008.May 7 2016, 4:20 PM
Bohemia added a subscriber: AD2001.Aug 29 2013, 5:23 AM
Maxell added a subscriber: Maxell.May 7 2016, 4:20 PM

It will be adjusted. Thanks for feedback.

We revised the values with our Encoding department and there is not much to adjust. Changing values would dramatically affect driving experience in bad way. Also existing time trial based missions would be corrupted due to slower speeds of individual surfaces.