I am running fullscreen window mode already.
Happened today again, moments after alt-tab with a diffrent modpack.
I guess its likely that it is gpu drivers since 9070 just came out. Idk if there can be anything done about it
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Mar 11 2025
Mar 10 2025
Fixed profiling v26, Arma 2.20
Oh, thanks, no, this is regarding ArmA Reforger. The task tag needs to be edited (by someone...).
Thank you for noticing!
Indeed specifically binarized files.
Just binarizing this
class AddonsMetaData { class List { class Item0 { }; }; };
does repro the issue.
In T188703#2768554, @tartan wrote:Jerry Cans are present in the base game. They can be spawned at an Ammunition Supply or from a Fuel Truck.
Jerry Cans are present in the base game. They can be spawned at an Ammunition Supply or from a Fuel Truck.
No, there is a fuel station in the compound in Montignac. It is a little East of where the Command Tent is usually on a standard map.
place blufor survivor and name "ted"
place greenfor survivor and name bill
place empty ATV
Press play (player is in first placed unit, so ted)
run ignoreTarget script.
Get into driver of the ATV, no crash or freeze.
Drive the ATV and run bill over, no crash.
When I asked for repro I did not expect a 6mb mission.sqm with tons of missing mods.
In T188705#2768463, @dedmen wrote:Montignac? Some modded terrain?
Well let me clarify. I lost my campaign saves long long ago. As I said this problem has persisted for at least 2 years and I've reinstalled the game and done the Steam verify files many times. This nuked all my campaign saves. As for the saves I tried the other day they were for Scenario maps since all I can do is play short scenarios since I couldn't load saves.
Fixed on profiling branch and dev and 2.20
The base game has no jerry cans?
You must be talking about some mod, the base game does not have fuel cans?
Montignac? Some modded terrain?
Please upload log files.
- There is something very wrong with "mfr_dogs" mod.
- It just says the graphics card disconnected, most likely a driver bug or crash.
Run profiling binary, and profile the game with captureFrame and see where the slowdown is.
It's Arma, not ArmA.
Bit of a problem is that you'd still expect the missile to hit and do damage, like a bullet does, without exploding.
For that we try to simulate it, like we do with UGL grenades. That is based on the projectile's mass, which for missiles is quite large.
So you can now one-shot kill people by shooting them in the chest with a vorona missile :D
Mar 9 2025
Mar 7 2025
Fixed in 2.20
Well my game clearly doesn't care. "1 files failed to validate and will be reacquired." which is the classic Steam issue that translates to "Everything was fine."
Everyone has the Old man assets, no matter if they own apex or not.
They are in the "Expansion" folder. Verify you game files in steam.
If you want support, you gotta buy the game.
refresh entry is only used for full-screen mode selection.
If you play fullscreen windowed (Which I would recommend) it does not apply.
Mar 6 2025
Update: Also tested LXC's and its the same issue. If it runs natively on the same server with a Debian operating system, it works perfectly.
Sounds _Engine_RPM_ are very important - they set the main audibility of the tank engine in space. At the moment from the tank during the movement comes only the sound of its turbine, they are quiet but the main problem is that their distribution occurs in the rear sphere of the tank and for the most part are additional SFX
Revision: 152708
Revision: 152707
it is programmed in the engine to destroy second rotor if first is destroyed, I will look at config to see if it actually gonna make any difference
Mar 5 2025
fixed in future update
Currently 75 texture classes affects this faction access problem if search for faction[]= in All-in-One configuration file
May be teaching engine to recognise faction[]={}; as well as factions[]={}; will cause less suffering than fixing the configuration data?
Mar 4 2025
It appears that this is fixed in 2.19.152675 -- not sure if " Tweaked: inAreaArray/inAreaArrayIndexes array of positions has been unified and can accept positions in format array, object, group, location, marker (while ignoring nils) " in that update was what fixed it or what, but the antistasi code now works fine :)
Mar 3 2025
It really looks like an error
For class HitVRRotor value in params name and convexComponent should be replaced by main_rotor_2_hit
Mar 2 2025
^ That's some bot advertisement spam
Mar 1 2025
Feb 28 2025
Feb 27 2025
Already fixed. Thanks for reporting!
Fixed, closing. Thanks for reporting!
Not sure about this one, forwarded to the Arma 3 team.
Feb 26 2025
addPlayerScores, addScore they also don't work if the player changes sides
we have to take detours
Feb 25 2025
This bug is quite serious for the Expeditionary Forces CDLC as the AAV9 is specifically marketed as being amphibious and able to do beach landings for the US Marines.
Feb 24 2025
In T188318#2754101, @dedmen wrote:Won't fix. I have no idea where to look.
Yeah can confirm and reproduce on my system as well. Fix would be much appreciated!
Feb 23 2025
This bug also affects CUP and RHS tracked amphibious vehicles. They cannot turn in water, but can move forward if their waypoint is in front of them.
Feb 22 2025
Painful this has gone unanswered for almost a year, bumping for hope it gets seen.
Feb 20 2025
Mirror was never implemented, the wiki was wrong, and the wiki has been fixed since then.
5/6 are fixed in 2.20
Feb 19 2025
Feb 17 2025
The crash happened inside Microsofts XAudio code. Nothing we can do about that. We cannot fix Microsoft's errors.