In T186575#2706623, @Leopard20 wrote:If you're using the perf branch, wait for the update or switch to stable.
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Nov 26 2024
Nov 26 2024
kju-PvPscene renamed T186775: [Feature request] Add #monitorHC admin chat command - akin to `#monitorDS 1` (if low effort) from [Feature request] Add #monitorHC chat command - akin to `#monitorDS 1` (if low effort) to [Feature request] Add #monitorHC admin chat command - akin to `#monitorDS 1` (if low effort).
Nov 25 2024
Nov 25 2024
BIS_fnc_KK added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
It should work with setParticleParams, why, it doesnt? or you mean 3d particle?
BIS_fnc_KK changed the status of T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform from Need More Info to Acknowledged.
BIS_fnc_KK added a comment to T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.
It is just a variable stored on player that the function returns, I will get rid of it
FuShengxiejin added a comment to T186558: [Bug] \A3\Functions_F\GUI\fn_liveFeedTerminate.sqf - Error Undefined behavior: waitUntil returned nil. True or false expected..
You need to confirm if PIP has been disabled
TRAGER added a comment to T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.
- place unit, exec player forceAddUniform 'U_B_CombatUniform_mcam'
- exec [player, "BI"] call BIS_fnc_setUnitInsignia;
- exec player forceAddUniform 'U_B_CombatUniform_mcam_vest'
- exec [player] call BIS_fnc_getUnitInsignia;
result - insignia class name was return although no picture on clan selection
RickOShay added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
Yes I saw you updated the biki thanks a lot KK. Quick question - is there a particleshape equivalent to the texture "a3\data_f\snowflake4_ca.paa" that can be used in setParticleParams?
Nov 24 2024
Nov 24 2024
Bit of an update to this; Running Stable? Build 152405 (Will test with v12 prof later), with 30 people on the server and monitoring Outbound with #monitor 0.1 with client.
Nov 23 2024
Nov 23 2024
Переустановка игры не помогла, такая же ошибка.
BIS_fnc_KK added a comment to T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.
repro please
Nov 22 2024
Nov 22 2024
• hongge added a comment to T79055: Getting Kicked from Server while joining (without any Error Message).
TRAGER added a comment to T161323: BIS_fnc_setUnitInsignia's image missing after remove/change uniform.
With lastest dev update insignia will not be lost after take off and putting on again for same uniform object.
But if unit put on new(other class name) uniform BIS_fnc_setUnitInsignia will return false and no imagine will show
TRAGER added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.
This change seems affect to issue T161323, can't reproduce on the latest dev update
Nov 21 2024
Nov 21 2024
kju-PvPscene added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
Ref to nonnetwork object 1596671: <no shape> #particlesource ➥ Context: [] L5 (/x/cba/addons/common/XEH_postInit.sqf) [] L56 (x\cba\addons\common\init_perFrameHandler.sqf) [] L51 (x\cba\addons\common\init_perFrameHandler.sqf) [] L44 (fnc_simpleOpenBolt.sqf)
kju-PvPscene added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
Ref to nonnetwork object <No group>:0 (Curve_F) ➥ Context: [] L53 (\A3\Functions_F\Animation\Timeline\fn_timeline_play.sqf) [] L51 (\A3\Functions_F\Animation\Timeline\fn_timeline_play.sqf) [] L148 (\A3\Functions_F\Animation\Timeline\fn_timeline_tick.sqf) [] L150 (\A3\Functions_F\Animation\Timeline\fn_timeline_tick.sqf) [] L28 (\A3\Functions_F\Animation\Timeline\fn_timeline_finish.sqf) [] L30 (\A3\Functions_F\Animation\Timeline\fn_timeline_finish.sqf) [] L59 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L49 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L51 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L54 (\A3\Functions_F\Misc\fn_callScriptedEventHandler.sqf) [] L140 (WW2\SPE_Missions_p\UtilityFunctions_f\map\fn_moveMarker_local.sqf) [] L87 (WW2\SPE_Missions_p\UtilityFunctions_f\map\fn_moveMarker_local.sqf)
kju-PvPscene added a comment to T186554: Update 2.18 broke "Set Mode" and "Set AI Mode" modules in the editor (+ repro mission).
input validation is more strict now. would need some != "" checks now
Nov 20 2024
Nov 20 2024
Makron added a comment to T186602: 0xCFFFFFFF - APPLICATION_HUNG - 0xC0000005 STATUS_ACCESS_VIOLATION..
arma3_x64_2024-11-20_07-12-23.rpt5 KBDownload
Makron added a comment to T186602: 0xCFFFFFFF - APPLICATION_HUNG - 0xC0000005 STATUS_ACCESS_VIOLATION..
Arma3_x64_2024-11-20_11-04-31.mdmp61 MBDownload
kju-PvPscene renamed T186601: [QoL] Change dark blue to other color in the diag capture UI to be the text be readable from [QoL] Change dark blue to other color in capture frame UI to be the text be readable to [QoL] Change dark blue to other color in the diag capture UI to be the text be readable.
If you're using the perf branch, wait for the update or switch to stable.
Nov 19 2024
Nov 19 2024
I've just noticed a new graphics driver 566.14 from 12NOV. I have 566.03. Maybe that is the cause of the issues ??
Fixed 2.20
TRAGER renamed T182834: Clusters and UXO sound shaders issues from Cluster bombs use non separated explosion sounds for 'distance' range to Clusters and UXO sound shaders issues.
ZachSmith added a comment to T163083: [Feature Request] Scripting Command to Set Toolbox Columns and Row amount.
So sad, still an unusable control with script controls...
Leopard20 added a comment to T185482: arma3_x64.exe crashes with STATUS_ILLEGAL_INSTRUCTION when loading the main menu after 2.18 update.
Official Arma Discord, #perf_prof_branch channel:
https://discord.com/invite/arma
Nov 18 2024
Nov 18 2024
mickeymen edited Steps To Reproduce on T186554: Update 2.18 broke "Set Mode" and "Set AI Mode" modules in the editor (+ repro mission).
fragmeister57 added a comment to T185482: arma3_x64.exe crashes with STATUS_ILLEGAL_INSTRUCTION when loading the main menu after 2.18 update.
In T185482#2701071, @kju-PvPscene wrote:You may want to ask on the arma discord as reminder if your update was missed
kju-PvPscene added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
types from last week
F13, F14, and F15 now work, F16~F24 still work as keybinds, but display as "UNEXPECTED_KEY_ID"
Found that this is almost certainly related to missing DIK keycodes
These I believe are the missing DIK code and scancode lines, from "\a3\ui_f\hpp\definedikcodes.inc"
Reference I found for DIK codes: https://community.bistudio.com/wiki/DIK_KeyCodes
agreed. especially for large terrains is seriously hampers the ability to navigate or plan as you have to zoom in a lot.
Nov 17 2024
Nov 17 2024
BIS_fnc_KK changed the status of T155459: Units with insignia + unsupported uniform cause graphical issues with JIP from New to Feedback.
BIS_fnc_KK added a comment to T155459: Units with insignia + unsupported uniform cause graphical issues with JIP.
rev 152421
Sorry for the ambiguous repro steps and wrong code, I believe my intention was originally to use _this instead of this but I didn't catch the error because it currently doesn't work either way.
ZachSmith renamed T169217: Increased Map Detail When Zoomed Out from Show Roads on Map When Zoomed Out to Increased Map Detail When Zoomed Out.
Will this ever be a possibility? Recently went into the Editor and was reminded of this difference. It would make the in-game map look substantially better than it does currently.
Nov 16 2024
Nov 16 2024
Aren't both 1st and 3rd person views not using the same models? (Or maybe, does a model file contain both a 1st/3rd person models?)
• rohithsol added a comment to T186146: Script error in Contact campaign mission "Anomalous Phenomena".
Nov 15 2024
Nov 15 2024
kju-PvPscene added a comment to T186319: [Feature request] Usability improvements for jipqueue log/display.
logEntities has class name and position (but no vehVarName either)
dedmen set Ref Ticket to AIII-56282 on T186037: Way for modlist html to choose between CDLC or CDLC compat. data.
dedmen added a comment to T185807: [BUG] "Ref to nonnetwork object" rpt entry should not be logged when not necessary.
deleteVehicle has received a local check and should be fixed.
If there is a repro, I need a repro to see whats happening
BIS_fnc_KK added a comment to T186377: BIS_fnc_setRain - raindrop texture is not suited to snow effect when function is set to snow .
I've updated documentation yesterday
Oh I see the mistake.
kju-PvPscene added a comment to T186319: [Feature request] Usability improvements for jipqueue log/display.
above is the output currently generated. some you can pinpoint, a few have class name, most only displayName or something obscure like "Turret"
kju-PvPscene added a comment to T186159: [Feature request] Add "capture" cheat command to open "diag capture" dialog - without triggering a frame capture.
you generate captures on the server and want to view them (but also do file capturing on the client - as said using #frame/#sframe resets diag_captureSlowFrame with continuousCounter
kju-PvPscene added a comment to T186157: [Features request] Chat response if faulty input was provided for #captureSlowFrame.
faulty parameters (type or number) for #captureSlowFrame
kju-PvPscene renamed T186157: [Features request] Chat response if faulty input was provided for #captureSlowFrame from [Features request] Chat response if faulty input was provided for #captureFrame/captureSlowFrame to [Features request] Chat response if faulty input was provided for #captureSlowFrame.
"the cloud file provider is not running"
dedmen added a comment to T186157: [Features request] Chat response if faulty input was provided for #captureSlowFrame.
What is "faulty" input? Examples?
dedmen added a comment to T186159: [Feature request] Add "capture" cheat command to open "diag capture" dialog - without triggering a frame capture.
Why would you open the dialog, without capturing anything.
I don't see the usercase.
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