In the 1.24 Changelog
"Fixed an animation glitch that allowed passing below walls faster than intended"
Still in 1.25! @Geez
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Jun 4 2024
I'm in the exact same situation as everyone above :/
Hey everyone, I am having the same exact issue! Been looking everywhere for days for ways to fix it and have tried everything that has already been listed and a lot more including windows fresh reinstall and the problem persists. The more confusing part however is that ever since the problem started I managed to make the game work fine twice but once the game would be closed and I would play again another time the problem would start again and the fixes that worked before would no longer work. I hope we can find a solution for this! Any help would be highly appreciated!
Thank you in advance!
Here are all the files generated today. Hopefully, this helps!
In T181684#2618722, @Geez wrote:Apologies, but just to clarify.
We need the data from official servers.
DayZ EU - DE 1263
46.251.235.5:10500
6:12 am cst
Dayz us - la 8901
95.156.194.84:11700
Steam linked above
Hello Zemka.
This looks like a freeze, not a crash. Also seems like some files are being generated
Can you please send these?
In T181684#2618763, @_4CB_ wrote:In T181684#2618685, @Geez wrote:Hello everyone.
Can you please send us the following:server ID(name/IP)
Time of occurrence
Link to your Steam accountRegards,
GeezServer ID: QDAYZ [DeathMatch] | Vanilla Gun | CHERNO | 194.147.90.85:2304
Time of occurence - 10:48 UTC
Link to my steam acc - https://steamcommunity.com/profiles/76561199581676709/
I also regularly had this error on the server MIDNIGHT 3PP | LIVONIA PLUS | WIPE 27.05, every 15 minutes of my game, between 6:00 UTC and 8:00 UTC
In T181684#2618685, @Geez wrote:Hello everyone.
Can you please send us the following:server ID(name/IP)
Time of occurrence
Link to your Steam accountRegards,
Geez
Server ID: QDAYZ [DeathMatch] | Vanilla Gun | CHERNO | 194.147.90.85:2304
Time of occurence - 10:48 UTC
Link to my steam acc - https://steamcommunity.com/profiles/76561199581676709/
I also regularly had this error on the server MIDNIGHT 3PP | LIVONIA PLUS | WIPE 27.05 195.18.27.177:2302, every 15 minutes of my game, between 6:00 UTC and 8:00 UTC
In T181823#2618687, @Geez wrote:_4CB_
Can you please send us the following:server ID(name/IP)
Time of occurrence
Link to your Steam accountRegards,
Geez
The issue with no -bulldozer parameter is that I cannot generate any errors and cannot join any server. Please, advise me what should I do to provide you a comprehensive crash report for fixing this error. Because for straight 1 week the error is the same and I cannot join Dayz via any of the cloud gaming providers. Thanks!
Unfortunately, I cannot provide the crash report as there is no crash report generated without the Bulldozer parameter enabled. I am attaching 2 video recordings with no bulldozer parameter{F4024955}
Apologies, but just to clarify.
We need the data from official servers.
Hello ProfessionalDead.
We have been unable to reproduce this on our end. Can you please let us know after the next update/hotfix if you still have this problem?
Regards,
Geez
Happened again as I wrote the last message 5:26 am cst
In T181684#2618685, @Geez wrote:Hello everyone.
Can you please send us the following:server ID(name/IP)
Time of occurrence
Link to your Steam accountRegards,
Geez
_4CB_
Can you please send us the following:
Hello everyone.
Can you please send us the following:
Thank you kenkennf.
We will investigate with BattlEye.
Regards,
Geez
Hello Zemka.
Two of the crash dumps seem to be occurring when you have -bulldozer parameter enabled. Please make sure the parameter is disabled. Then there is one more crash dump which seems to be corrupted and we cannot analyse that.
Regards,
Geez
In T181572#2618118, @LydHosting wrote:In T181572#2618116, @Geez wrote:In T181572#2618098, @gjvdheuvel wrote:Reading all this again, so there are many different reasons for this crash. Our server encounters it on spawning in certain objects.
@Geez do we have any update from your side if all the logs and minidumps are enough info to provide more info? Can we do something else to assist? Sorry for tagging.Unfortunately not much updates I can provide. The devs have checked some dumps on this ticket but it appears that everyone is submitting crash dumps for different issues/causes.
Thank you for your reply. Beyond the logs provided in this ticket, has the problem not been reproduced on a test server on your side? Wouldn't it be a good idea to try and provide a ZIP of a server experiencing this problem? With the idea of helping developers to reproduce and better identify the source of the problem.
I’ll add on my own behalf, I also played this game for 2200+ hours without problems, but with patch 1.25, or rather from its first minutes, I ran into a problem: just like people from above are kicked every 15 minutes, almost all the methods that were indicated above by me have also been tried, and they also did not bring success
Maybe leave it like that. It's a feature, not a bug.
Just to clarifying why their is so much frustration around zombies. Dayz overall feels very good and has seen some crazy improvements over the past 10 years. One of the major immersion breaking things still around is the zombie AI as their movement and interaction is very buggy. You can’t really fight them indoors because the blocking mechanism always requires you to walk back and they ultimately bug you into any asset. If you are more than one person they switch aggro in a non logical and comprehensive way. Your buddy is 30 meters away and you Aggro a zombie and it still runs to your buddy then switches back. Zombies circle jump over a fence 5 times before actually reaching. When you try to trap them inside houses they often can’t find a path in and run around the front door several times. When you get shot at a close range I often find myself getting chased by several zombies while the person shooting doesn’t have any zombies on him although he was only 5 meters away from me when he shot and his sound source was much louder then the impacts of the bullets.
Land_Mil_Control towers also{F4024077}
Jun 3 2024
Yeah, more aware zombies are cool, but it would be even cooler if they were realistic and in accordance with the general gameplay. Full detection at night breaks playability, and more sneaky actions should be implemented to better match fully aware zombies.
Have a nice DayZ
One of the things I really wish DayZ had was the ability to be stealthy.
In T181684#2618336, @_4CB_ wrote:In T181684#2616045, @Geez wrote:Hello KobaconGaming.
Can you please try to reinstall BattlEye?
Batch scripts for installing/uninstalling BattlEye are located in the game installation folder BattlEyeRegards,
GeezThis problem appeared after patch 1.25 for many players. It’s the same for me.
I tried reinstalling DayZ, using DZSA Launcher, disabling firewall, antivirus, smartscreen, deleting DayZ folder from documents, AppData, tried reinstalling BattlEye in different ways, all to no avail. Every 15 minutes of the session I get kicked from the server with this error. And, as we see, it’s not just me.
Please can you just change Zombies back to how they were. This is a terrible change that clearly the vast majority of players do not like.
In T181655#2618337, @sanguine00 wrote:Leaving it out of the patch notes was likely just an attempt to get pure feedback without preconceived notions. I can kind of understand that, as long as they accept the feedback.
Leaving it out of the patch notes was likely just an attempt to get pure feedback without preconceived notions. I can kind of understand that, as long as they accept the feedback.
In T181684#2616045, @Geez wrote:Hello KobaconGaming.
Can you please try to reinstall BattlEye?
Batch scripts for installing/uninstalling BattlEye are located in the game installation folder BattlEyeRegards,
Geez
In T181684#2616045, @Geez wrote:Hello KobaconGaming.
Can you please try to reinstall BattlEye?
Batch scripts for installing/uninstalling BattlEye are located in the game installation folder BattlEyeRegards,
Geez
Rconport 2305
We meant to say you should change this and do another test. Use e.g. 12305 for both and test again
The solution was to disable the InfectedNBCYellow event? Any reason they were removed? I don't see any lines for them in the zombie territories file and they are not secondary in the other events or eventgroups (for Livonia anyways).
We to have this issue. Players are unable to mine rocks for flag poles.
In T181655#2617757, @Geez wrote:Hello again.
Just to clarify.
The infected hearing has been increased for this update. This has been intentional decision by the devs.
Regards,
Geez
Not really sure why such a fundamental change to the game was excluded from the patch notes. Unless I am missing it, no one has even bothered to edit the notes to add this apparent change. For the change itself, it is too much. Zombies need to stay at the level they were in 1.23. Zombies have always been more frustrating to deal with than fun. They have always been buggy and inconsistent in behavior. You guys got to wait till you rework them from the ground up to make any significant changes to them. At the absolute bare minimum you need to make them not be able to hear and see players through walls unless you are full sprinting or get rid of there chance to make you bleed. You could also just make them super frail and die to 1-2 melee hits if you want them hyper aware. We lack any reliable means to distract them, so maybe even that would help. You got to make a trade off somewhere or revert them back to 1.23.
In T181655#2617757, @Geez wrote:Hello again.
Just to clarify.
The infected hearing has been increased for this update. This has been intentional decision by the devs.
Regards,
Geez
Thanks! it works now. Thank you so much
In T181572#2618116, @Geez wrote:In T181572#2618098, @gjvdheuvel wrote:Reading all this again, so there are many different reasons for this crash. Our server encounters it on spawning in certain objects.
@Geez do we have any update from your side if all the logs and minidumps are enough info to provide more info? Can we do something else to assist? Sorry for tagging.Unfortunately not much updates I can provide. The devs have checked some dumps on this ticket but it appears that everyone is submitting crash dumps for different issues/causes.
In T181572#2618098, @gjvdheuvel wrote:Reading all this again, so there are many different reasons for this crash. Our server encounters it on spawning in certain objects.
@Geez do we have any update from your side if all the logs and minidumps are enough info to provide more info? Can we do something else to assist? Sorry for tagging.
Why change infected awareness when it was working properly ? I've thought that infected finally felt balanced when it comes to awareness, and then you guys change it to something that nobody asked for. Not a cool move imo.
The good old saying : don't fix what's not broken...
Reading all this again, so there are many different reasons for this crash. Our server encounters it on spawning in certain objects.
@Geez do we have any update from your side if all the logs and minidumps are enough info to provide more info? Can we do something else to assist? Sorry for tagging.
Resolved for the upcoming update/hotfix.
"The infected hearing has been increased for this update. This has been intentional decision by the devs."
In T181655#2617950, @Geez wrote:In T181655#2617757, @Geez wrote:Hello again.
Just to clarify.
The infected hearing has been increased for this update. This has been intentional decision by the devs.
Regards,
GeezWe do however hear your feedback and we are currently looking into possible improvements.
In T181655#2617950, @Geez wrote:In T181655#2617757, @Geez wrote:Hello again.
Just to clarify.
The infected hearing has been increased for this update. This has been intentional decision by the devs.
Regards,
GeezWe do however hear your feedback and we are currently looking into possible improvements.
The in-game browser is behaving the same way as the launcher one.
But from my testing if I load the game first and use the in-game browser to join an official server or a community one without any mods - it works most of the times flawlessly. But if i'm using the launcher "join" button it doesn't so in my opinion something breaks when the launcher is actually running the game executable.
Also the icon you are showing does not mean there is a network related issue (packet loss) but indicates server performance issue -
And before?
After the error, the ingame browser is not showing any servers.
What about ingame server browser? does that one work?
Hello Geez,
In T181655#2617757, @Geez wrote:Hello again.
Just to clarify.
The infected hearing has been increased for this update. This has been intentional decision by the devs.
Regards,
Geez
Can you please post a screenshot of the icon you are receiving?