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Mar 27 2023

Ilyushkius created T171215: Laotian names.
Mar 27 2023, 3:15 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
dedmen closed T171062: Не могу запустить игру из-за ошибки as Resolved.

See https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
Steam should have installed the files for you, but apparently it failed doing that.
Its most likely the visual C++ redistributable. You may need to uninstall/reinstall it if it already is installed

Mar 27 2023, 3:02 PM · Arma 3
dedmen changed the status of T171052: ARMA 3 crash. from New to Need More Info.

You didn't provide enough information, please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Mar 27 2023, 3:01 PM · Arma 3
dedmen changed the status of T171037: Missing timestamps in linux server logs from New to Feedback.
Mar 27 2023, 3:01 PM · Arma 3
dedmen changed the status of T171124: x (268435456) out of range <0, 1024) from New to Feedback.

Didn't I look at this before?
Some object is way outside of terrain bounds.

Mar 27 2023, 2:54 PM · Arma 3
dedmen changed the status of T171176: Игра вылетает с ошибкой 0xC0000005 - ACCESS_VIOLATION from New to Feedback.

Arma3_x64_2023-03-25_21-48-451
Arma3_x64_2023-03-25_21-10-481
Arma3_x64_2023-03-25_21-26-00
Seems to be a bug on our end. Fixed in next dev-branch/profiling branch.

Mar 27 2023, 2:47 PM · Arma 3
Dealman added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Doesn't seem useful for me. If you want a typename entry, you can add a typename entry to your objects and use it with get. You can also use toString for that

Mar 27 2023, 2:46 PM · Arma 3
dedmen changed the status of T171185: 0xC0000005 - ACCESS_VIOLATION. from New to Feedback.

Selected Audio Output: Headset Earphone (Arctis 7 Chat) - Channels: 1, Freq: 48000

Your audio output is weird. The game expects stereo sound, you're only giving it Mono.
Also is that USB Audio Output? There is a known issue with windows 10/11 and USB Audio output, this looks to be that

Mar 27 2023, 2:38 PM · Arma 3
dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Would it be possible to implement such a feature so we could use typeName directly to retrieve a custom type name for our objects?

Doesn't seem useful for me. If you want a typename entry, you can add a typename entry to your objects and use it with get. You can also use toString for that

Mar 27 2023, 2:36 PM · Arma 3
Dealman added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

I'll be following this, looks very interesting. I'm currently using HashMaps for my triangulation plugin, where I've made a system which generates a UID and stores it in a HashMap along with its custom type. For example;

Mar 27 2023, 2:19 PM · Arma 3
BIS_fnc_KK changed the status of T171095: setPos* commands does not work for mines. from New to Feedback.
Mar 27 2023, 2:05 PM · Arma 3
BIS_fnc_KK added a comment to T171095: setPos* commands does not work for mines..

Revision: 150399

Mar 27 2023, 2:05 PM · Arma 3
dedmen set Ref Ticket to AIII-55630 on T171125: [BUG] Unknown enum value spammed in rpt for waypoints.
Mar 27 2023, 2:02 PM · Arma 3
kju-PvPscene added a comment to T171125: [BUG] Unknown enum value spammed in rpt for waypoints.

So Eden changed the type names, but the ENUM wasnt updated accordingly? That said changing such ENUM should be quite risky..

Mar 27 2023, 2:02 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55629 on T171095: setPos* commands does not work for mines..
Mar 27 2023, 1:59 PM · Arma 3
BIS_fnc_KK added a comment to T171096: createVehicle constantly create object at wrong height.

What about createMine?

Mar 27 2023, 1:56 PM · Arma 3
dedmen added a comment to T171125: [BUG] Unknown enum value spammed in rpt for waypoints.

Well.. the message is correct.
these types don't exist, and the engine fails to parse them.
But why does it write the types to that place then 🤔

Mar 27 2023, 1:53 PM · Arma 3
dedmen changed the status of T171195: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN from New to Need More Info.

Read and follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
What you posted is insufficient for us to see what happened.

Mar 27 2023, 1:46 PM · Arma 3
dedmen closed T171155: Parameter Bug with Object Oriented Scripting Shell (+Oversight?) as Resolved.

Unsupported legacy feature.
This might interest you for the future: https://feedback.bistudio.com/T170647

Mar 27 2023, 1:46 PM · Arma 3
BIS_fnc_KK changed the status of T171200: Potential bug in the append command from New to Need More Info.
Mar 27 2023, 12:25 PM · Arma 3
BIS_fnc_KK added a comment to T171200: Potential bug in the append command.

repro + times please

Mar 27 2023, 12:25 PM · Arma 3
BIS_fnc_KK closed T82060: UAVControl only reports a single unit as Resolved.
Mar 27 2023, 12:22 PM · Arma 3
SaMatra added a comment to T171194: Very Strange Problem .

Check parameters, maybe you have your mods listed there in "Mods" or "Server-side Mods"

Mar 27 2023, 10:13 AM · Arma 3
SaMatra added a comment to T171207: remoteControl issues: no getter and stuck remote control.

Related ticket to close once this one is done: T128006

Mar 27 2023, 7:14 AM · Arma 3
SaMatra added a comment to T82060: UAVControl only reports a single unit.
Since Arma 3 v1.96 this command returns both driver and gunner units if the UAV is controlled by 2 players.

Can be set as resolved.

Mar 27 2023, 7:07 AM · Arma 3
SaMatra added a comment to T171207: remoteControl issues: no getter and stuck remote control.

Found a hack to fix stuck remote control trough UAV terminal:

Mar 27 2023, 7:04 AM · Arma 3
SaMatra created T171207: remoteControl issues: no getter and stuck remote control.
Mar 27 2023, 6:53 AM · Arma 3

Mar 26 2023

Leopard20 created T171200: Potential bug in the append command.
Mar 26 2023, 6:52 PM · Arma 3
DayzSdf created T171198: Global server notification for kicked or disconnected players(kicked off by BattlEye: Query Timeout).
Mar 26 2023, 6:10 PM · Arma 3
jasonyang674 created T171195: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN.
Mar 26 2023, 3:48 PM · Arma 3
British_3848 created T171194: Very Strange Problem .
Mar 26 2023, 1:37 PM · Arma 3
NOmad7943 updated the task description for T171176: Игра вылетает с ошибкой 0xC0000005 - ACCESS_VIOLATION.
Mar 26 2023, 11:56 AM · Arma 3
BIS_fnc_KK claimed T171193: Get model position of an attached object.
Mar 26 2023, 10:54 AM · Arma 3
MDCCLXXVI created T171193: Get model position of an attached object.
Mar 26 2023, 10:50 AM · Arma 3
BIS_fnc_KK added a comment to T170616: [Feature Request] onCommitted Control Event Handler.

Revision: 150396

Mar 26 2023, 10:34 AM · Arma 3
jesusrs created T171190: Error 0x00020009.
Mar 26 2023, 8:39 AM · DayZ Xbox
NOmad7943 changed Category from category:errormessage to category:gamecrash on T171176: Игра вылетает с ошибкой 0xC0000005 - ACCESS_VIOLATION.
Mar 26 2023, 8:13 AM · Arma 3
UselessBaka created T171185: 0xC0000005 - ACCESS_VIOLATION..
Mar 26 2023, 7:39 AM · Arma 3
NOmad7943 changed Category from category:general to category:errormessage on T171176: Игра вылетает с ошибкой 0xC0000005 - ACCESS_VIOLATION.
Mar 26 2023, 7:29 AM · Arma 3
NOmad7943 updated the task description for T171176: Игра вылетает с ошибкой 0xC0000005 - ACCESS_VIOLATION.
Mar 26 2023, 7:23 AM · Arma 3
POLPOX added a comment to T170616: [Feature Request] onCommitted Control Event Handler.

Thought could be useful to determine/check which commit is done.

Mar 26 2023, 5:26 AM · Arma 3

Mar 25 2023

BIS_fnc_KK added a comment to T170616: [Feature Request] onCommitted Control Event Handler.

Havent added _duration, what is the use case?

Mar 25 2023, 9:41 PM · Arma 3
BIS_fnc_KK changed the status of T170616: [Feature Request] onCommitted Control Event Handler from New to Feedback.
Mar 25 2023, 9:40 PM · Arma 3
BIS_fnc_KK added a comment to T170616: [Feature Request] onCommitted Control Event Handler.

Revision: 150395

Mar 25 2023, 9:40 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55628 on T170616: [Feature Request] onCommitted Control Event Handler.
Mar 25 2023, 9:33 PM · Arma 3
NOmad7943 created T171176: Игра вылетает с ошибкой 0xC0000005 - ACCESS_VIOLATION.
Mar 25 2023, 8:09 PM · Arma 3
john00 added a comment to T60703: No Boonie Hat Textures.
Mar 25 2023, 7:02 PM · Arma 3
Roxannebecke created T171171: Exploring Different Types of Therapeutic Massage Techniques.
Mar 25 2023, 3:08 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Mar 24 2023

namenai added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

Okay I will try that once its out. And one other thing, is it possible that this could be added to the weapon itself? Using the shotguns from contact DLC as example, the short barrel could be something like:

Mar 24 2023, 9:11 PM · Arma 3
kju-PvPscene added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

@Killzone_Kid all at 100%

Mar 24 2023, 7:56 PM · Arma 3
Dealman created T171155: Parameter Bug with Object Oriented Scripting Shell (+Oversight?).
Mar 24 2023, 5:16 PM · Arma 3
dedmen changed the status of T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle from New to Feedback.

Next dev branch, should work like this

class muzzle_snds_B: muzzle_snds_H
	{
		author="$STR_A3_Bohemia_Interactive";
		_generalMacro="muzzle_snds_B";
		displayName="$STR_A3_cfgWeapons_muzzle_snds_B0";
		picture="\a3\Weapons_F\acc\Data\UI\icon_muzzle_snds_B_ca.paa";
		model="\A3\weapons_f\acc\acca_snds_h_F";
		class ItemInfo: ItemInfo
		{
			mass=12;
			class MagazineCoef {};
			class AmmoCoef {};
			soundTypeIndex=1;
			muzzleEnd="zaslehPoint";
			alternativeFire="Zasleh2";
			class MuzzleCoef {};
class SubmunitionCoef {
	coneAngleCoef = 1.f; // Shoot straight ahead
};
		};
		inertia=0.2;
	};
Mar 24 2023, 4:13 PM · Arma 3
dedmen added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

factor gonna be
0 == original
1 == straight forward for 100% of shots
-1 == Double the original angle
-2 == 3x original angle

Mar 24 2023, 1:59 PM · Arma 3
dedmen added a comment to T171135: Expand `getMissionLayerEntities` with third array element containing groups from the layer.

I chose the solution of basically running that script in engine.
Problem with that is that once all units of the group are deleted, the now empty group that still exists inside the layer, will not be returned anymore (as it cannot find it via the units).
If you need empty groups too, we would need to change that. But if you were fine with your script, this will work the same.

Mar 24 2023, 12:33 PM · Arma 3
dedmen changed the status of T171135: Expand `getMissionLayerEntities` with third array element containing groups from the layer from New to Feedback.
Mar 24 2023, 11:59 AM · Arma 3
dedmen set Ref Ticket to AIII-55627 on T171135: Expand `getMissionLayerEntities` with third array element containing groups from the layer.
Mar 24 2023, 11:59 AM · Arma 3

Mar 23 2023

ctbearfxt created T171138: XM16(XM148) reload sound is not synced with animation. .
Mar 23 2023, 11:19 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
veteran29 created T171135: Expand `getMissionLayerEntities` with third array element containing groups from the layer.
Mar 23 2023, 7:58 PM · Arma 3
namenai added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

Yeah I think this would be fine, even if it had to just be on weapons for the precalculation reason

Mar 23 2023, 5:48 PM · Arma 3
Vespade added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

We could simplify it by
submunitionDIrection = lerp(VZero, submunitionDirection, coneAngleFactor)
so the lower coneAngleFactor, the closer to straight ahead the submunition will be spawned, effectively shrinking the cone.. Would that work for you?

Mar 23 2023, 4:28 PM · Arma 3
swiftcore added a comment to T169426: AI using the CAR-95-1 do not use automatic fire.

Could be that you placed the AI too close to the autorifleman. At close range they'll use full auto, but if they engage from longer range they're stuck on semi auto.

Mar 23 2023, 4:04 PM · Arma 3
dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

As of now

Mar 23 2023, 3:45 PM · Arma 3
ampersand38 created T171128: Alt syntax for canDeployWeapon/isWeaponDeployed to return weapon deployment position.
Mar 23 2023, 2:20 PM · Arma 3
kju-PvPscene created T171125: [BUG] Unknown enum value spammed in rpt for waypoints.
Mar 23 2023, 12:10 PM · Arma 3
RicHornet added a comment to T150652: I can't call for insurgent teams in old man.

I have the exact same issue every time I play the Old Man scenario. I send here my save files from my last played Old Man scenario. I hope this helps (even because this "ticket" is already old.

Mar 23 2023, 1:22 AM · Arma 3
David_Fox updated the task description for T171124: x (268435456) out of range <0, 1024).
Mar 23 2023, 12:07 AM · Arma 3
David_Fox updated the task description for T171124: x (268435456) out of range <0, 1024).
Mar 23 2023, 12:05 AM · Arma 3
David_Fox created T171124: x (268435456) out of range <0, 1024).
Mar 23 2023, 12:03 AM · Arma 3

Mar 22 2023

BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

so you playSoundUI a class name from mission config? What audioOptions show for UI

Mar 22 2023, 10:22 PM · Arma 3
kju-PvPscene added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

@Killzone_Kid The XXX cfgSounds definition shown above as part of the mission desc.ext.

Mar 22 2023, 5:41 PM · Arma 3
STyx2909 created T171116: A weird stuttering video problem, problem identified.
Mar 22 2023, 4:03 PM · Arma 3
BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

WW2_SITREP_Short what is?

Mar 22 2023, 2:37 PM · Arma 3
dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

_hm = createHashMapFromArray _class;
_hm call ["Method"];

-> `"testo"`
Mar 22 2023, 12:43 PM · Arma 3
severgun added a comment to T171095: setPos* commands does not work for mines..

Yes. Exclude condition for mines probably intentional. But there is no other way to set position. So no way to script minefields.
createVehicle is not precise https://feedback.bistudio.com/T171096

Mar 22 2023, 12:40 PM · Arma 3
dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Preventing modification should be somewhat easy.
compileFinal, if you put a final/read-only value, it cannot be overwritten.
Then you can also choose if you want it or not.
We should have alt syntax for compileFinal that takes code on right.. We should've had that a long time ago.

Mar 22 2023, 12:33 PM · Arma 3
kju-PvPscene added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

in briefing phase (time < 1) (via init.sqf)

Mar 22 2023, 12:32 PM · Arma 3
dedmen added a comment to T156984: [Feature Request] Making vector commands work with any number of elements for either vector.

Also updated

Mar 22 2023, 10:26 AM · Arma 3
BIS_fnc_KK added a comment to T171095: setPos* commands does not work for mines..

most likely intended as AT mine is kinda static, you place it once and it doesnt move, why waste resources? But I will have a look

Mar 22 2023, 8:57 AM · Arma 3

Mar 21 2023

BIS_fnc_KK claimed T171095: setPos* commands does not work for mines..
Mar 21 2023, 11:15 PM · Arma 3
BIS_fnc_KK added a comment to T170618: [Feature Request] Allow playSoundUI to be stopped.

how do you play the sound?

Mar 21 2023, 10:43 PM · Arma 3
kju-PvPscene updated subscribers of T170618: [Feature Request] Allow playSoundUI to be stopped.

@Killzone_Kid sorry for the late reply!

Mar 21 2023, 9:19 PM · Arma 3
BIS_fnc_KK changed the status of T169972: Wrong inheritance class for Small Churches from Contact expansion from New to Feedback.
Mar 21 2023, 6:17 PM · Arma 3
BIS_fnc_KK added a comment to T169972: Wrong inheritance class for Small Churches from Contact expansion.

next dev

Mar 21 2023, 6:17 PM · Arma 3
dedmen changed the status of T170977: [Request] Negative Index for insert for insertion from back of array. from New to Feedback.

150371 next dev

Mar 21 2023, 3:32 PM · Arma 3
dedmen added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

submunitionConeAngle is only used to precalculate directions when the ammo's config is first loaded, if we want attachments to have multiplier on it, we would need to recalculate these on every shot.
That would be quite annoying.

Mar 21 2023, 2:42 PM · Arma 3
severgun created T171096: createVehicle constantly create object at wrong height.
Mar 21 2023, 1:40 PM · Arma 3
severgun created T171095: setPos* commands does not work for mines..
Mar 21 2023, 1:26 PM · Arma 3
MDCCLXXVI created T171093: "clearForce" and "clearTorque" NVIDIA physx.
Mar 21 2023, 11:03 AM · Arma 3
dedmen set Ref Ticket to AIII-55598 on T156984: [Feature Request] Making vector commands work with any number of elements for either vector.
Mar 21 2023, 9:15 AM · Arma 3
james9200 added a comment to T171041: setDynamicSimulationDistance command doesn't work properly (?).
Mar 21 2023, 3:38 AM · Arma 3

Mar 20 2023

Mondkalb closed T151805: PT76B rider seats lack animations for pistols/launchers/binoculars as Resolved.

Fixed

Mar 20 2023, 10:23 PM · Arma 3 Creator DLC - Global Mobilization
GalComT closed T160517: Gunner dismount from howitzer on wrong ground position as Resolved.

Im unable to reproduce this issue.

Mar 20 2023, 9:16 PM · Arma 3 Creator DLC - Global Mobilization
dedmen changed the status of T156984: [Feature Request] Making vector commands work with any number of elements for either vector from New to Feedback.

150364 next dev branch (and probably perf to check for regressions)

Mar 20 2023, 6:55 PM · Arma 3
BIS_fnc_KK changed the status of T171059: Set Markers Above command request from New to Feedback.
Mar 20 2023, 4:33 PM · Arma 3
BIS_fnc_KK added a comment to T171059: Set Markers Above command request.

Revision: 150361 setMarkerDrawPriority / markerDrawPriority

Mar 20 2023, 4:33 PM · Arma 3
dedmen changed the status of T166687: [Feature Request] Bounding box of specific LODs from New to Feedback.

150362 next dev

Mar 20 2023, 4:27 PM · Arma 3
dedmen added a comment to T166687: [Feature Request] Bounding box of specific LODs.

Either geometry lod, or if you use visual then it hives you the maximum bbox of all visual lods.
As all visual lods should be based on the same object, all their bboxes should be same.

Mar 20 2023, 3:45 PM · Arma 3
dedmen changed the status of T162536: Request - Alternative syntax for namedProperties that will return HashMap. from New to Feedback.

150359 this week dev

Mar 20 2023, 3:32 PM · Arma 3
dedmen changed the status of T166739: [Feature Request] Expand namedProperties SQF command to return named properties for a specific LOD from New to Feedback.

150359 this week dev

Mar 20 2023, 3:31 PM · Arma 3
dedmen changed the status of T159828: namedProperties doesn't seem to work with some terrain objects from New to Feedback.

150358, next prof

Mar 20 2023, 2:03 PM · Arma 3