In T167985#2375063, @Tenshi wrote:Your issues seem to be caused by "futurecept", not by Arma 3
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Nov 1 2022
Nov 1 2022
Oct 31 2022
Oct 31 2022
We do not have a fix for it yet, sorry.
Oct 30 2022
Oct 30 2022
i am having the same problem how can i get this fixed?
Oct 29 2022
Oct 29 2022
This does seem to be fixed on live currently, this ticket can be closed
Oct 28 2022
Oct 28 2022
Oct 27 2022
Oct 27 2022
Tenshi changed the status of T168094: 0xC0000005 Status Access Violation Crash from New to Acknowledged.
Hello sorry to hear about the problem.
This is a known issue with the Texture cache.
Thanks! The problem was the MSVC c++ 2013 redistributable x64 not being there. Thank you so much for your help!
Your issues seem to be caused by "futurecept", not by Arma 3
Hello,
Have you tried verifying your files via steam?
If that doesn't work can you see if the issue also occurs with BattlEye disabled?
It could also be that the MSVC c++ 2013 redistributable x64 is not installed (but steam should install that automatically)
Oct 26 2022
Oct 26 2022
SrgPuffy added a comment to T160969: Arma does not create a Compositions folder in my profile folder.
Well lets say i do, how would i change that?
What is your PC username, does it have "special" non-ASCII letters in it?
Hello,
Do you have an RPT and MDMP of the crash so we can look into it?
Oct 25 2022
Oct 25 2022
Parmenion added a comment to T160969: Arma does not create a Compositions folder in my profile folder.
I have the same issue. and so far I have found at least 4 extra questions with the same issue on the forum. All left unanswered, 2 of them claimed by @dedmen.
https://feedback.bistudio.com/T150598
https://feedback.bistudio.com/T148574
Oct 24 2022
Oct 24 2022
The workaround is to delete and re-create the UAV's crew, you can then use it till next landing. Very annoying, hope it'll be fixed someday.
EascapeFromTarkov's report is still there. The workaround is to delete and re-create the UAV's crew, you can then use it till next landing.
FYI issue still exists, it seems like once the savegame is bigger than a certain uknown treshold no "continue.Arma3Save" is generated and unless you rename any existing save to the "continue" one, you're forced to replay the mission from its very beginning. Lost many hours already as it happens so rarely it's hard to get used to it.
Oct 23 2022
Oct 23 2022
Oct 22 2022
Oct 22 2022
kju-PvPscene changed Category from category:general to category:scripting on T168407: [Feature Request] EH for setVariable changes .
Oct 21 2022
Oct 21 2022
Oct 20 2022
Oct 20 2022
Oct 19 2022
Oct 19 2022
Oct 18 2022
Oct 18 2022
• ayurediv_treatment added a comment to T71143: Multiplayer crashes "steam ticket check failed: [null]".
y0014984 edited Steps To Reproduce on T168263: 3DEN Editor: Mod/DLC filter in asset browser under compositions independent doesn't work.
Oct 17 2022
Oct 17 2022
Oct 16 2022
Oct 16 2022
Oct 15 2022
Oct 15 2022
honger added a comment to T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
Yes, just check the video I added to the Additional Information section. AI is simulated correctly when player is not in vehicle controlled by AI or AI is not in that vehicle as driver/another passenger.
Oct 14 2022
Oct 14 2022
LSValmont added a comment to T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
Do your playable units groups/units have the "wake dynamically simulated objects" option ticked? Or "player triggerDynamicSimulation true;"
REF> https://community.bistudio.com/wiki/triggerDynamicSimulation
kju-PvPscene edited Additional Information on T168217: [Feature Request] SQF command to return only vehicles for a given side.
Can you check if you also crash when playing without mods?
Can you post your most recent .rpt and (FROZEN) .mdmp's? That way we can see what might be causing the issue.
Oct 13 2022
Oct 13 2022
honger edited Additional Information on T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
honger updated the task description for T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
honger renamed T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods) from DynSim units not simulated when player is in AI-controlled vehicle to DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
POLPOX added a comment to T153504: [Feature Request] New config parameters: hiddenSelectionsDamagedMaterials and hiddenSelectionsDestroyedMaterials.
Really a big bump, but I'd like to see this. class Damage is somewhat hard to understand, unreliable and not good for custom materials (for either config/ingame command).
If this could be a thing, script commands for them are needed as well I think (Like setObjectDamaged/DestroyedMaterial ?).
honger edited Steps To Reproduce on T168176: DynSim units not simulated when player is in AI-controlled vehicle (with DLCs, CDLCs or mods).
Oct 11 2022
Oct 11 2022
Oct 10 2022
Oct 10 2022
any news from anyone?
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