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Sep 29 2022

bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:55 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:54 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:53 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:52 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:52 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:51 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:50 PM · Arma 3
bahogbelat added a comment to T167878: please ignore this.
Sep 29 2022, 12:49 PM · Arma 3
Tenshi changed Operating System Version from who ever decided you need a account to upload should have a 50.cal bullet from a barrett enter the back of there cranium to redacted :P on T167878: please ignore this.
Sep 29 2022, 12:14 PM · Arma 3
implicitsleet40 added a comment to T167878: please ignore this.

Sep 29 2022, 12:07 PM · Arma 3
implicitsleet40 created T167878: please ignore this.
Sep 29 2022, 11:43 AM · Arma 3
Andrewedmond added a comment to T167822: Game won't start.
Sep 29 2022, 7:51 AM · Arma 3

Sep 28 2022

NikkoJT added a comment to T167850: UAV (IED) Anti tank not so much anti.

This would be the UAV (IED) added in the Western Sahara 1.1 update.

Sep 28 2022, 10:21 PM · Arma 3 Creator DLC - Western Sahara
johnb43 added a comment to T161243: Getter for ctrlMapSetPosition.

This ticket can be closed, as it has been addressed.

Sep 28 2022, 8:18 PM · Arma 3
BIS_fnc_KK closed T128594: "BackFromUAV" action doesn't work when controlling turret as Resolved.
Sep 28 2022, 3:37 PM · Arma 3
pooky2483 added a comment to T167854: Something wrong with add-ons & a missing config file.


Was unable to upload report log in initial report as there was no option to.

Sep 28 2022, 1:12 PM · Arma 3
pooky2483 created T167854: Something wrong with add-ons & a missing config file.
Sep 28 2022, 1:10 PM · Arma 3
Tenshi added a comment to T167850: UAV (IED) Anti tank not so much anti.

Hello, sorry i dont know which drone you are talking about.
Can you right click the drone in editor and select "look up in asset browser" then paste what gets put in your search bar here?
Are you using any mods or CDLC?

Sep 28 2022, 11:38 AM · Arma 3 Creator DLC - Western Sahara
Disconnected7K created T167850: UAV (IED) Anti tank not so much anti.
Sep 28 2022, 7:17 AM · Arma 3 Creator DLC - Western Sahara
warrenolson added a comment to T167203: Smoke and light flares not visible when viewed through some CSLA windows.
Sep 28 2022, 3:22 AM · Arma 3 Creator DLC - CSLA Iron Curtain

Sep 27 2022

johnb43 added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

I have edited it to the correct description already, don’t think you need a note

Sep 27 2022, 10:00 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

I have edited it to the correct description already, don’t think you need a note

Sep 27 2022, 8:41 PM · Arma 3
Cyruz added a comment to T167804: fn_initModules creates a group for each cfgfactionclasses.

Thanks to @JonBons2020 think we've figured this out.

Sep 27 2022, 4:51 PM · Arma 3
Tenshi added a comment to T167822: Game won't start.

have you tried verifying your game files through steam?

Sep 27 2022, 12:17 PM · Arma 3
O-Nilsson renamed T167807: Arma 3 units not showing up from Arma 3 units now showing up to Arma 3 units not showing up.
Sep 27 2022, 11:15 AM · Arma 3
johnb43 added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

Well, not sure why it even worked in the first place. The syntax of the action was wrong, and it doesnt take any additional arguments apart from the unit which player controls. https://community.bistudio.com/wiki/Arma_3:_Actions#BackFromUAV I corrected the syntax on wiki, please let me know if it works in all cases

Sep 27 2022, 7:24 AM · Arma 3

Sep 26 2022

Batman_Killer21 created T167822: Game won't start.
Sep 26 2022, 11:46 PM · Arma 3
BIS_fnc_KK changed the status of T128594: "BackFromUAV" action doesn't work when controlling turret from Reviewed to Feedback.
Sep 26 2022, 11:35 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

Well, not sure why it even worked in the first place. The syntax of the action was wrong, and it doesnt take any additional arguments apart from the unit which player controls. https://community.bistudio.com/wiki/Arma_3:_Actions#BackFromUAV I corrected the syntax on wiki, please let me know if it works in all cases

Sep 26 2022, 11:34 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

Reproed

Sep 26 2022, 10:39 PM · Arma 3
BIS_fnc_KK claimed T128594: "BackFromUAV" action doesn't work when controlling turret.
Sep 26 2022, 10:39 PM · Arma 3
travihanson added a comment to T167784: Hold Breath Sound Bugged.

This was meant to be DAYZ 1.19 EXPERIMENTAL. SO SORRY

Sep 26 2022, 10:34 PM · DayZ
johnb43 added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

This is still broken for 2.10, would be nice if this could be addressed.

Repro please @johnb43

Sep 26 2022, 4:16 PM · Arma 3
jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@BIS_fnc_KK I'm watching the results in Zeus, although the waypoints were editor-placed. The shorter radii are... very approximate as these helis are quick, but the 1km/500m distances should be pretty accurate. I used a two-waypoint route to make sure that it's not just a visual waypoint removal.

Sep 26 2022, 3:57 PM · Arma 3
O-Nilsson created T167807: Arma 3 units not showing up.
Sep 26 2022, 3:20 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

It will be closed after it is dealt with and tested

Sep 26 2022, 1:41 PM · Arma 3
jarni added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

Any solution would suffice if the issue is fixed.
Thank you for a very fast response.
I see no button to close the ticket, so I guess it's up to you.

Sep 26 2022, 1:38 PM · Arma 3
Cyruz edited Additional Information on T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:34 PM · Arma 3
BIS_fnc_KK claimed T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:34 PM · Arma 3
Cyruz edited Steps To Reproduce on T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:32 PM · Arma 3
Cyruz edited Steps To Reproduce on T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:30 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

Practically everything in Arma 3 has localization in many languages, this is why adding things to UI requires localization and it is painful process. But we have other UI tasks planned as well so I guess we can add the tickbox

Sep 26 2022, 1:30 PM · Arma 3
BIS_fnc_KK closed T167536: setUnitFreefallHeight dosent broadcast as Resolved.
Sep 26 2022, 1:27 PM · Arma 3
BIS_fnc_KK added a comment to T167536: setUnitFreefallHeight dosent broadcast.

No it doesn't broadcast and by global effect this means that the unit will not get into free fall animation globally not that getUnitFreefall will return the same value globally. In fact the getUnitFreefall has local argument meaning executing it on remote machine is not going to work.

Sep 26 2022, 1:26 PM · Arma 3
jarni added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

Well, without a tickbox, the triggers created by editor will have to be manually altered in init script or by scripts in general. In that case, because trigger is already created, setTriggerActivation seems like the only place (I guess adding a whole new separate function be even more pain than localization). It should also work for already activated triggers.

Sep 26 2022, 1:25 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

This is still broken for 2.10, would be nice if this could be addressed.

Sep 26 2022, 1:19 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

Maybe, tickbox -> localization -> pain

Sep 26 2022, 1:15 PM · Arma 3
Cyruz created T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:14 PM · Arma 3
BIS_fnc_KK claimed T167798: Trigger condition check interval is not linear.
Sep 26 2022, 1:14 PM · Arma 3
BIS_fnc_KK added a comment to T167798: Trigger condition check interval is not linear.

Good find, scripted interval works fine, it is EDEN that is broken

Sep 26 2022, 1:14 PM · Arma 3
jarni added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

Doesn't have to be global. A tick-box in editor and a parameter for the mentioned functions would be totally fine. And a mention in documentation :). If I knew it's a known thing I wouldn't create a redundant ticket in the first place.

Sep 26 2022, 1:12 PM · Arma 3
BIS_fnc_KK claimed T167797: SetDamage applies physX force from above model center.
Sep 26 2022, 1:07 PM · Arma 3
BIS_fnc_KK claimed T167799: Non-repeatable trigger condition is checked even when trigger has been activated.
Sep 26 2022, 1:05 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

yeah yeah yeah we know, unfortunately this cannot be fixed globally due to backward compatibility so it will be an option in either createTrigger or setTriggerActivation ...or both

Sep 26 2022, 1:05 PM · Arma 3
jarni created T167799: Non-repeatable trigger condition is checked even when trigger has been activated.
Sep 26 2022, 10:59 AM · Arma 3
jarni created T167798: Trigger condition check interval is not linear.
Sep 26 2022, 10:45 AM · Arma 3
KercKasha created T167797: SetDamage applies physX force from above model center.
Sep 26 2022, 10:42 AM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@jaj22 how do you check what the actual radius is

Sep 26 2022, 10:23 AM · Arma 3
Grave renamed T167400: Pistol magazines being forces to top of inventory (Edit, Primary Magazines, crash occurring) from Pistol magazines being forces to top of inventory to Pistol magazines being forces to top of inventory (Edit, Primary Magazines, crash occurring).
Sep 26 2022, 12:43 AM · Arma 3

Sep 25 2022

Klubargutan renamed T167787: Old man Luganville random event (SmugglersVisited) trigger bug from Old man Luganville rendom event (SmugglersVisited) trigger bug to Old man Luganville random event (SmugglersVisited) trigger bug.
Sep 25 2022, 11:45 PM · Arma 3
Klubargutan updated the task description for T167787: Old man Luganville random event (SmugglersVisited) trigger bug.
Sep 25 2022, 11:43 PM · Arma 3
Klubargutan created T167787: Old man Luganville random event (SmugglersVisited) trigger bug.
Sep 25 2022, 11:43 PM · Arma 3
travihanson updated the task description for T167784: Hold Breath Sound Bugged.
Sep 25 2022, 11:15 PM · DayZ
travihanson created T167784: Hold Breath Sound Bugged.
Sep 25 2022, 11:14 PM · DayZ
jarni created T167783: groups and objects as HashMap entry values are not restored after loading game.
Sep 25 2022, 10:40 PM · Arma 3
Nivek created T167779: Switching to melee resets weapon zero to 100m.
Sep 25 2022, 8:27 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Sep 24 2022

Alith merged T167548: Most tracked vehicles keep trying to ram obstacles into T167742: Amphibious vehicle AI has great issues going around obstacles.
Sep 24 2022, 10:13 PM · Arma 3
Alith merged task T167548: Most tracked vehicles keep trying to ram obstacles into T167742: Amphibious vehicle AI has great issues going around obstacles.
Sep 24 2022, 10:13 PM · Arma 3 Creator DLC - Global Mobilization
Alith created T167742: Amphibious vehicle AI has great issues going around obstacles.
Sep 24 2022, 10:10 PM · Arma 3
johnb43 added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

This is still broken for 2.10, would be nice if this could be addressed.

Sep 24 2022, 10:07 PM · Arma 3
PR9INICHEK updated subscribers of T167729: [1.19.155302] Humvee | M1025 | Offroad_02. UI. Glowplug slot haven't unique icon.

@Geez Hi :)

Sep 24 2022, 8:50 PM · DayZ
PR9INICHEK created T167729: [1.19.155302] Humvee | M1025 | Offroad_02. UI. Glowplug slot haven't unique icon.
Sep 24 2022, 8:48 PM · DayZ
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sep 24 2022, 5:37 PM · Arma 3
jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Replicated this in the editor. It looks like when you give vehicles non-zero completion radius values, it caps them to a type-dependent minimum. However, this minimum seems to be 10x higher than the normal type completion radius for air vehicles. Tested cases:

Sep 24 2022, 5:22 PM · Arma 3
johnb43 added a comment to T167536: setUnitFreefallHeight dosent broadcast.

getUnitFreefallInfo takes a local argument, not a remote one, even though setUnitFreeFallInfo has a global effect.
If there is a bug, you have to check by switching locality on a unit (which can be only done with an AI) - like this:

Sep 24 2022, 9:07 AM · Arma 3
chris.710 added a comment to T167510: Warlords playable AI squad leader no longer respawning correctly upon death.
Sep 24 2022, 3:00 AM · Arma 3
Leopard20 renamed T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break) from [Feature Request] New scripting commands for vehicle handling? to [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Sep 24 2022, 2:17 AM · Arma 3
Leopard20 updated the task description for T150072: [Feature Request] New scripting commands for vehicle handling (steering/gas/break).
Sep 24 2022, 2:16 AM · Arma 3
Wetzer added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Hi,
I play "Dynamic Bulwarks Mission"
My server is 32bit Linux. Profiling branch.
https://github.com/Omnomios/DynamicBulwarks/tree/develop
In this mission, there is at the beginning of a round a airplane, that drops a box in the players zone. This is definitly broken since Profiling V5, but maybe earlier in V3. The Problem is I cannot say it with 100% because V3 and V4 has another bug that broke the mission entirly. So this is a little bit fuzzy.
Normal behavior is:

  • Airplane spawns
  • Airpane flys over player zone
  • Airplane drops/spawn a box on a parachute inside the player zone
  • Airplane exit playerzone and despawn
Sep 24 2022, 12:24 AM · Arma 3

Sep 23 2022

BIS_fnc_KK claimed T123262: Fog banding issue.
Sep 23 2022, 1:08 PM · Arma 3
kemal.yayman added a comment to T136250: arma3_x64.exe - application error.

Sep 23 2022, 12:38 PM · Arma 3
Tenshi added a comment to T167578: Tweak request for laptop-screen texture [Bootcamp campaign].

Thanks for the eye for detail.
We will try to fix it in a future update

Sep 23 2022, 10:57 AM · Arma 3
Tenshi changed the status of T167578: Tweak request for laptop-screen texture [Bootcamp campaign] from New to Confirmed Internally.
Sep 23 2022, 10:56 AM · Arma 3
Tenshi set Ref Ticket to Internal Ref.: AIII-55381 on T167578: Tweak request for laptop-screen texture [Bootcamp campaign].
Sep 23 2022, 10:56 AM · Arma 3
DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

0.05 GdtStony
0.05 GdtMarsh
0.15 GdtThorn

Sep 23 2022, 10:21 AM · Arma 3
DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

My suggestions:

Sep 23 2022, 9:53 AM · Arma 3
DARK_LORD_SHADE added a comment to T161899: surfaceType grassCover for Malden, Altis.

You can fix this problem in a day, sit down and play with numerical values. But it has existed for several years. My community and I are playing in first person mode and the bots shooting through the grass is a bit maddening. Several Arma patches have already been released, and the problem still exists and on dev branches I see no fixes yet.

Sep 23 2022, 8:47 AM · Arma 3
TheRoyalAu added a comment to T167559: Poor Optimisation.

My unit requests that you do not receive the missions code as its classified, and cannot leave the unit even as a copy.

Sep 23 2022, 12:12 AM · Arma 3
TheRoyalAu added a comment to T167559: Poor Optimisation.

You'll have to watch my video, you have no say nor choice unfortunately, as I cannot override my superior's.

Sep 23 2022, 12:09 AM · Arma 3
TheRoyalAu added a comment to T167559: Poor Optimisation.

My unit requests that you do not receive the missions code as its classified, and cannot leave the unit even as a copy.

Sep 23 2022, 12:07 AM · Arma 3
TheRoyalAu added a comment to T167559: Poor Optimisation.

You'll have to watch my video, you have no say nor choice unfortunately, as I cannot override my superior's.

Sep 23 2022, 12:02 AM · Arma 3
TheRoyalAu added a comment to T167559: Poor Optimisation.

My unit requests that you do not receive the missions code as its classified, and cannot leave the unit even as a copy.

Sep 23 2022, 12:02 AM · Arma 3

Sep 22 2022

TheRoyalAu added a comment to T167559: Poor Optimisation.

Wilco, "Roger that, that's very interesting, keep me posted, out." -Capt Shaftoe. Arma 2, 2009.

Sep 22 2022, 11:49 PM · Arma 3
SWeeX created T167618: Arma 3 BUG REPORT.
Sep 22 2022, 7:10 PM · Arma 3
Tenshi added a comment to T167559: Poor Optimisation.

You can share it sure, but i was talking about something we can test.
General performance drops can have many causes so having a certain mission, set up, code etc. that you can share with us so we can try to reproduce it on our side, helps a lot.
A video of your FPS tanking wont give us that much information as your set up, hardware and background processes will be different from ours.

Sep 22 2022, 12:29 PM · Arma 3
Tenshi added a comment to T167557: Status_Access_Violation.

Thank you for the files, we analyzed them and will be looking into the cause of the crash.
In your second to last crash i see something going wrong with tbb4malloc. Could you change your parameter to -malloc=system and see if that helps?

Sep 22 2022, 11:31 AM · Arma 3
vuther8686 updated the task description for T167577: [Feature Request] DLSS 3.0 for Arma 3?.
Sep 22 2022, 2:28 AM · Arma 3
Ansible2 created T167595: Utils Scipt Commands HELP Link for "+" Brings User To "-" Page On Biki.
Sep 22 2022, 1:24 AM · Arma 3

Sep 21 2022

vuther8686 added a comment to T167577: [Feature Request] DLSS 3.0 for Arma 3?.
Sep 21 2022, 7:26 PM · Arma 3
LSValmont added a comment to T167529: Multiplayer SAVE and EXIT - RESUME problem.

I hear you too! Indeed a lot of things broke at least partially over the years and many things are still unfixed to this day. I jumped to Arma 3 from Arma 2 quite late and so for me the vanilla save system has never worked correctly/reliably in a MP environment.

Sep 21 2022, 7:07 PM · Arma 3