We have also had this happen repeatedly over the last couple of years. We've never been able to get a reliable repro because it seems to just come and go pretty much at random, with no changes at our end. It doesn't seem to depend on a particular mission; it's server-wide when it happens, affecting all loaded missions, and we've never found any one mission that causes it to appear. Sometimes it happens to every unit in a mission, sometimes not. Sometimes it happens only to units created by script after the mission starts, sometimes not.
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Jul 9 2021
There are no server-side or client-side mods. The mission uses a revive module. Not sure if that is vanilla?
Looks like dragging animation, afaik not used in vanilla, this is why exact steps repro is needed, with vanilla content
try to verify game files with steam
Jul 8 2021
@R3vo Cannot confirm, works for me
I had to upgrade my CPU to get away from this. What I found was older AMD CPUs can't handle the load.
Not fixed according to the repro. @BIS_fnc_KK @Leopard20
See T158730.
See T158730.
Works nicely. Tested with
Fixed
Works splendidly now.
I can't reproduce issue Arma 3 ver. 147859
I guess can be closed as resolved
Arma 3 ver.147859
4 attempts and successful all, I guess can be closed as resolved
And this issue still exists in 2021. Can't play the game in 64bits cuz I can't fly helicopters from inside the cockpit. I can't play the game in 32bits either because it breaks after 30-45 minutes, characters in T pose, 3 fps. Dear arma devs, are you guys really incapable to fix this game?
I figured out the “why”. It only happens to units that are grouped.
BIS needs to fix this. This breaks some very old missions.
X to Doubt. The only program that has this issue is Arma 3. -- Arma 2 works just fine with my headset, as does any music player, etc.
Jul 7 2021
If it's run in an init field, then this is a local argument, since it will definitely run wherever the unit is local.
It'll also run where the unit is not local, which might lead to problems (or maybe it just has no effect; idk)
Any update?
In T159565#2212539, @Leopard20 wrote:It works just fine.
First of all, the command takes local args
It works just fine.
First of all, the command takes local args
Second of all, you're not supposed to use it in init fields
Jul 6 2021
Revision: 147857
Tested on Internal build and Main Build 2.04.147738 while testing old tickets.
The Vehicle's AI (with some effort) managed to drive over the bridge in Altis, Tanoa and Malden, most likely the issue is already fixed.
Second issue: apparently command does not work for the player(s)
@LouMontana Could you make a copy paste repro plz? no spawn just unscheduled fail
The crashdumps in your report are from march and april. Months old.
These all look rather random.
Are you using a USB Headset?
These all look like random crashes.
We know that USB Headsets on Windows 10 cause crashes, but these are not our Crashes. They are inside windows code.
Done via extension to https://community.bistudio.com/wiki/weaponState
Jul 5 2021
Revision: 147854
Jul 4 2021
Description: Sets the text (right aligned) of the cell with the given row and column index.
@R3vo what should it say?
In T159454#2211749, @coalburns wrote:07/02/2021
I guess i posted this in wrong place to expect some help.
I deleted all of my mods, uninstall ARMA 3 then all the mods. I was hoping to avoid these steps but since I didn't hear back from anyone, Bobs your uncle.
__has_include was added in 2.02 and has been working fine since then.
Works.
Tested on dedicated server. Seems to be fixed.
@Henne Where exactly did you see that?
Works nicely.
Jul 3 2021
This would be great
Standard flight model.
Is this with standard or advanced flight model please?
In T155057#2210774, @R3vo wrote:Why exactly would you need to delete classes in mission config?
Works nicely.
This attribute is still missing its displayName and tooltip in 2.05.147828.
@LouMontana Can you test if this was fixed?
Issue is still present in 2.05.147828.
Fixed.
Fixed.
Fixed.
Fixed.
I dont even use USB headset. I just play the sound through the monitor speakers on the 3.5mm jack. Video is on the hdmi from my graphics card.
I have turned off 'Performance Profiling Build' within ArmA 3 steam properties after I got ArmA 3 reinstalled (Do this by going to the steam library and highlight ArmA 3, right click and select properties>select 'Betas' on the left column of properties box>I had it set on 'profiling - Performance Profiling Build' for long time and turned it off by selecting 'None' then steam had to re-verify the .exe I believe). I was able to get into transport helicopters again on June 30th that sit at the helicopter spawn area (Ghosthawks, Mohawks, Hummingbirds, Huron, Wildcats). To answer your question about the activations of blackfishes I have to walk up to the static blackfishes (The green one for infantry transport or blue one for vehicle transport that sit near the helipads at the helicopter pilot spawn area away from the main spawn) I get a activate option middle of my screen and have to press space or enter key just so it would give me the action menu and let me get into its pilot/co-pilot seats. I am just saying that the blackfishes work fine for me. It could be something with the profiling build that I was using when I posted this ticket are you able to see what version that was?
I guess i posted this in wrong place to expect some help.
I deleted all of my mods, uninstall ARMA 3 then all the mods. I was hoping to avoid these steps but since I didn't hear back from anyone, Bobs your uncle.
Jul 2 2021
Shameless bump; any hope we might be getting this one?
In T159152#2211386, @dedmen wrote:Ah the metal shaking sound? is still stuck at the bottom?
metal shaking sound stuck at the bottom Yes, exactly so!
I did not notice this when I shot video in the comments
seemed to me sound was losing its volume ahead of time
This is as designed, Apollo made the following statement:
We were unable to reproduce the issue in a brief investigation. Could you please provide screenshots?
Was this behaviour observed without any mods loaded?
Hey Fennek,
I just retested on latest profiling. No repro again.
I even set the volume to 0 to be sure that I'm not just not noticing a very slight difference.
But nope, after Esc'ing out of the dialog audio is still at 0.
Hello Rak1445,
Me from 23rd june
This is a log for the arma 3 launcher crashing which should not be causing your game to freeze and crash, please follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/