im experiencing the same things on DE 1462
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Nov 22 2020
same is happening on de 1462
ive been experincing the same stuff you have mentioned on 1462 its really bad
DayOne is seeing a 60-70% decrease in server FPS as of the 1.10 patch. During normal operation it is playable, but there is no headroom for the frequent performance dips which result in the typical issues (doors and inventory lagging, players stuttering, awkward zombie combat, desync).
This should not be a minor issue. It's just unplayable.
OP, bump up the severity. I wouldn’t say this is minor. Last night was the first night in ages my crew got off to play something else. This is going to hurt the game.
This is a huge problem on official servers right now too. If you join any relatively populated server there is incredible rubber banding, delays opening doors, delays accessing inventory, flying cars, teleporting zombies. It’s really bad. The game is unplayable.
Thank you for that feedback. I would most certainly agree with what you've described in your comment and applaud your efforts to document and reproduce these bugs/glitches. Prior to 1.10 I had a car (can't remember which model) similarly bug out on me and begin to roll/spiral out of control however I was able to stop the car and it worked itself out. To add more information to what happened in my particular instance, I was going approximately 10-15kmh prior to the truck bugging out.
Devs please do something, official server are unplayable now...
ок, благодарю за ответ
Actually, the desynch with cars (which appears literaly every 20 seconds while driving) appeared just after the last update. But when the server restarts and nobody joins, it's working normally. Fix this server desynch, when there are lots of players cars are unplayable.
You spin the engine only in safe (non-red) speeds, right?
I takes time to get hydrated and energized regardless of how full your stomach is. If you get stuffed by low-calorie food to the point you vomit you lose even this little energy. Energize and hydrate yourself gradually - it really takes surprisingly long time to get the apple and flask icons full.
Can very well be related to T155244 BTW I wouldn't say it is resource-related, my home server demonstrating this problem is hardly at 20% of CPU load, memory also pretty empty and network latency negligible. This must be a bug, not resources/load issue.
Seen these in police stations (village type - yellow with circular tower on top), but in some rural houses too. Must have something to do with zombie spawning positions. Also all those poor zombies stranded on roofs! (Announcing your stealth presence far and wide)
This happens to Gunter2 and Olga too. Luckily nobody died in incidents I experienced - but it was close call each time. I suspect it is related to lag and the effect always accumulates/worsens over time (or distance traveled?). While driving the car, it would start to behave erratic - not reacting to keys for steering/acceleration/breaking or overreacting or even doing steering or acceleration changes on its own. This same can happen even when driving flattest straightest and widest roads. It happened to me repeatedly that the car started to roll (rotate along front-back axis) sometimes elevated over the ground, then (when breaking super hard to save the car and people in it) car would stop and sit back on all it's wheels but would wiggle or shake. This of course is easy recipe for crash at speeds beyond 40 km/h and the environment clearly designed against all basic rules of transportation safety (yes I mean all those concrete or wooden pillars close to roads, or little stone walls hidden mostly in grass or other solid obstacles dangerously close to roads - all cunningly placed on trajectories you would travel if you lost control of your vehicle for a slightest moment - like during lag you are not able to control. Roads like this would never be allowed to exist in real world, but ok this is Chernarus and we want to make game challenging by both clever means and cheap ones too...). I believe the problem occurs when game is not able to keep-up with fast changes of player's/car's position. I was running my own home server on 1G LAN (separate physical machine), just one gigabit switch away from game PC, both PC and the server with pretty overkill specs, not running anything else - just server running DayZ Expermiental server and client PC running only DayZ client on steam (OK Firefox with single tab of iZurvive map). Same behavior observed also on random remote community server with decent low ping. So I think it is reasonable to say that issue is unrelated to computing resources available being it CPU, RAM or network latency+throughput. Interesting here is how issue gets worse over time as you play and move. Without real insight into what happens with the running code I can only speculate this has something to do with loading and releasing game data as you travel longer distances and get new areas activated around you. Maybe player uses more and more resources as he rapidly moves through many new areas and game engine does not keep up. I even heard sound getting worse over time - getting choppy at some point. I did not experiment with restarting either client or server to see which of them causes it. But I will try to gather more info and open separate ticket on it if I get better quality data to hand over to Bohemia Interactive to work with. As for now I would summarize:
Если сервер был с модами то админу нужно время чтобы всё настроить после патча 1.10. Рекомендую писать админу сервера в контакты которые он указывал например дискорд или вк, BIS тут совсем не причём.
Sigh.. That is super disappointing to say the least. I'm still pretty pissed about what happened. It took several hours to even find the truck since I am currently on foot, and then another several hours to find the battery for the truck.
In T153660#2107423, @Geez wrote:Hello DaGreekGeek.
We have been testing the issue on the current version but were unable to produce it. Can you please provide examples of buildings/objects where you experience the issue? (Possibly with videos?)
Regards,
Geez
Don't bother, they won't acknowledge and therefore fix any vehicle related issue. Probably since they don't know how.
Nov 21 2020
Same on US 3664263
Same on US 3664263
Same on US 3664263
Same on US 3664263
Same for me on 4437
Done it again. No warning of character going to be sick apart from very brief appearance of full stomach symbol. Bottle and Apple symbols stick at 3/4.
Duplicate of https://feedback.bistudio.com/T155225
Need fixed
After 1.10 patch cars messing up
In T134289#2130363, @Lex wrote:How was it possible to return the error that was fixed before, it was about a year ago or more?
yeah probably all new content disapered after restart, i have same with leather backpacks.
Can also confirm this issue.
+
I don't know. It happened today on the PS4. I have a video of it I need to extract and upload.
How was it possible to return the error that was fixed before, it was about a year ago or more?
PS: We played since 20.11.2020, 9pm till ~1am (next day).
Server: DayZ NL 3664734 HC
@Geez This is still happening.
Nov 20 2020
In T155146#2129859, @Georgieeee wrote:@ItzNathaniel I am having the same issue. Do we just have to wait till they fix it on there end?
Huge performance drain with 1.10, having to downgrade server slots and shorter restart schedules.
Server owners community with over 500+ members (https://discord.gg/RDFUW98k) sharing the following performance screenshots, after 1.10 patch.
THANKS!!!
Also Geez just so you know cause I have done a lot to work on this an some of all the information is scattered a quick overview of my findings
Did you try putting it in the second spot or try adding a second barrell? We had a similar issue, and we assumed it was due to the damage amount as our first barrell was badly damaged, so we added a second that was only worn and it showed up as expected under the empty space.
I have the same problem with crashing when the key-bind configuration is accessed and in addition the Inventory and quick select all stop working randomly and have to relog to fix that!
This is not a bug, this is intended action. You have to place fat into the pan with the meat to prevent it from burning.
If this was happening right after the server update, and shortly after your server restarted and players started logging in, this is because of your server doing the world updates processing. There was a MASSIVE amount of content added, both items that we can interact with, as well as environmental additions such as new boulders, vehicle spawn locations, combine wrecks, water tank trailers, tractors, et cetera. Yor server was lagging because is it processing this new data and populating the server with it. We were experiencing this same issue 24 hours ago when we were on shortly after the game update.
On vanilla it does not crash but it freezes for 5-10 seconds so mods must be escalating the issue
I'm having this problem also. It's happened on every server I've gotten on. Someone please help