The need for this expanded functionality is when loadouts have changed during a mission with scripting, and those loadouts need to be read after the changes, for example when opening a loadout manager that works inside a running mission.
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Oct 8 2020
Thank you Leopard for voicing some of us content creator's needs and requests here and on the Discord Channel. If this gets implemented the new features/gameplay improvements we could bring to Arma 3 are indeed many! And while there are a number of scripted solutions for this, none is both precise and/or performance friendly enough for large scale multiplayer.
+1 for this and +1 for Leopard.
fixed in internal
I can confirm that issue.
This is scripted and the names of the parts are stored in config in multiStructureParts[] property
Still present on DEV 2.01.146752 and RC testing of update 2️⃣.0️⃣0️⃣ branches
This can be closed. isNotEqualTo was added in the latest dev branch
👍 definately need!
DEV.2.01.146752
@BIS_fnc_KK it still happening
I was going to ask a similar question.
Currently when in Eden triggers are shown as a volume and I presume this feature is by scaling primitive models as found in \a3\3den\objects\ where you can see...
ellipse.p3d
ellipselimited.p3d
rectangle.p3d
rectanglelimited.p3d
etc
Thanks for pushing a fix to RC, the game-breaking issues are now solved.
Added in 146751
Apologies to revive this, but it may be easier to keep it here than in a new issue.
Nope, can't reproduce on internal. Could you retest it on the next DEV please (soon)?
Uploaded the packed and unpacked version of the mission. It's the simplest possible test case with just a single unit and a picture from another mission I've played. It shows no picture in the single player scenarios section and it shows an error when selected on a dedicated server. The picture does however show up properly on a listen server started from in game.
Sep 27 2020
I have this problem too. Is there a solution to this problem?
Sep 26 2020
@Cyprus Could you provide repro mission, I cannot reproduce the bug in internal.
Yes, i had some mods open yesterday. I'm now playing vanilla game without any mods and i could pass the mission. Bug report can be dismissed.
Are you using mods?
- Landed (i even waited for literal 10 minutes while commenting and uploading photos, mission still continues)
- Refuel (refueling isn't problematic, task complete, mission continues, number of cm blasts are low and heli needs to be rearmed):
CfgSoundCategories will get max limit of 64 (instead of 4), probably. Might be reverted if we notice issues in QA
Sep 25 2020
Is there any progress on this?, will fix for this be included on RC 2.0?
In T154057#2110691, @dedmen wrote:
- you can manage them all in 3DEN, is that not sufficient?
Music playlist. We now have music end eventhandler.
Ability to define a playlist of songs, it'll switch to next at MusicStopped.
I have since booted up the game again and have been able to play without any additional crashes up until this point - providing comment for timeline / reference.
More things to report: I was able to play multiplayer and additional single player scenarios without issue with the new output selected; however, when I tried to play Steel Pegasus again this morning I encountered this attached log. I'm not sure what the differences were between last night and this morning but both logs are attached for reference.
The mod author has looked into the issue and he used older UI pictures, that apparently are not available with Arma3 2.0.0 anymore. Will be replaced in the next version of the mod.
Interesting thing of note- I am using Sony Bluetooth headphones (WH-1000XM3):
Sep 24 2020
Unfortunately it seems the issue has spanned over to single player- in this current state the game is unplayable. Could not even start single player campaign Steel Pegasus without same error.
This error report was retrieved upon creating a LAN Warlords match on Tanoa- the game did not go past the map screen / crashed when I pressed continue.
This error report was retrieved upon joining a different server, walking around for a brief moment and attempting to enter a vehicle. Please advise if you require any additional information / have any insight on how to proceed.
This error report was retrieved upon immediately joining in, no loadout selection possible