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Texture problems with new personal armor and ghillie suits.
Closed, ResolvedPublic


I've noticed some texture bugs on the new content that came with the marksmen DLC, such as:

1.The grass texture fails to load on the new ghillie suits sometimes, it is unclear to me what it's cause by or what it depends by.

2.The camo pattern texture fails to load on the new personal armor depending on distance. For example the Special Carrier Rig (Black) looks like its green when looking from a distance, but once you walk closer it will show as black.


Legacy ID
Operating System
Windows 7
Steps To Reproduce
  1. Spawn a sniper with one of the new ghillie suits in editor.
  2. Walk up to a distance and try looking at him from different angles.
  1. Go to arsenal and select for ex. the Special Carrier Rig (Black).
  2. Take a few steps back and look at the VR Entities.
Additional Information

Both of these bugs can also be reproduced in editor or multiplayer.
It doesn't seem to matter.

Please check the images if you find it hard to understand the issues.

Event Timeline

Shields edited Steps To Reproduce. (Show Details)May 4 2015, 9:06 PM
Shields edited Additional Information. (Show Details)
Shields set Category to Visual-Characters.
Shields set Reproducibility to Always.
Shields set Severity to None.
Shields set Resolution to Open.
Shields set Legacy ID to 1724330843.May 8 2016, 12:01 PM
Shields edited a custom field.
Adam added a comment.May 5 2015, 9:54 AM

Hello, i was unable to reproduce the issue regarding the GL carrier vests. Could you please provide more info? Thanks!

I don't know how to make this any more clearer, so here's a video.
As you can see the texture fails to load depending on the distance.

I've noticed the same issue with the Carrier Special Rig Black (V_PlateCarrierSpec_blk). On the Virtual Arsenal and on Stratis - haven't tested Altis.
Load a mission with a soldier wearing the vest say 20m away, approach him, and watch the texture flip between black and green.

It also occurs with the green and black versions of the vest when retextured, flipping between the new texture and the green texture.

I have not noticed the issue in any way with the GL versions of the vest (V_PlateCarrierGL_blk).

I believe this occurs with black and mtp camos of the carrier special rig. I did not mention the GL variant @Adam. You should try with the carrier special rigs.

45KO added a subscriber: 45KO.May 8 2016, 12:01 PM
45KO added a comment.May 26 2015, 1:18 PM

Like mentioned above, This happens only with the new nato "special" rig (not with the GL rig).

It seems the distance LOD of this carrier special rig always use the green textures.

I would like this fixed too.

Texture problem with the Carrier Special Rig has been fixed. (1.46)
However texture on the new ghillie suits still fails to load properly beyond 25m distances.

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Geez added a subscriber: Geez.May 23 2019, 3:29 PM
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BIS_fnc_KK removed Adam as the assignee of this task.Sep 25 2020, 6:43 PM
BIS_fnc_KK closed this task as Resolved.
BIS_fnc_KK updated the task description. (Show Details)
BIS_fnc_KK changed Resolution from Open to Suspended.
BIS_fnc_KK edited Steps To Reproduce. (Show Details)
BIS_fnc_KK edited Additional Information. (Show Details)
BIS_fnc_KK set Operating System to Windows 7.
BIS_fnc_KK added a subscriber: Adam.