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[Feature Request] New feature for ctrlSetModelScale: Elongating a model
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Description

Is it possible to scale the model in a specific direction? Like scaling it along the X axis while keeping the rest the same. Something like:

ctrl ctrlSetModelScale [2,1,1]

Which scales the X by a factor of 2 without modifying the model along Y and Z directions (in model space)

If this is not possible, feel free to close the ticket.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Feature Request

Event Timeline

Leopard20 updated the task description. (Show Details)Sep 25 2020, 9:11 PM
Larrow added a subscriber: Larrow.Oct 2 2020, 1:25 PM

I was going to ask a similar question.
Currently when in Eden triggers are shown as a volume and I presume this feature is by scaling primitive models as found in \a3\3den\objects\ where you can see...
ellipse.p3d
ellipselimited.p3d
rectangle.p3d
rectanglelimited.p3d
etc

I would imagine being able to scale any model could come with a host of problems, but just some base primitives should be a lot simpler.

If this is indeed the case, can this feature be opened up to end-users. Then we can use these techniques for our own needs in Eden.
If possible it would also be a good feature during missions for things like denoting object placement for base building etc where you do not necessarily want to show the placed object but instead just the volume the object would occupy.