My english is terrible, but I hope you understoud what I am saying.
If every forest have a sphere around it, with a kind of skin which is coloured or maybe overlayed with some grass-skin or bush-skin thingy, you cant spot people so easy in the woods. Because players cant look so far through these "bubbles" "spheres" call it how you want.
And a layer over the ground where people can hide if they prone. Like a water layer without the water, but like the grass skin layer you have to walk through from the feet to the knees.
I dont know... Just thought about it.
Do not know if it is good for the performance of the game... or maybe it just makes the performance even better.
If everything has a bubblesphere where you can choose what to see and not to see.... I dont know.
Is something like this possible???
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Sep 26 2019
Thank you for letting us know.
We will take a look and adjust this for the future update.
Regards,
Geez
Hello ravendallas01.
Can you send us the full contents of your C:\Users\*username*\AppData\Local\DayZ folder?
The folder is hidden by default, so you will have to enable hidden files and folders in Windows in case you haven't done that yet.
Regards,
Geez
I'm not sure if all the information is correct, but after testing this, this is the conclusion and fix that I came up with.
Hello lolo67.
We have notified the server provider and the server should be running now.
Regards,
Geez
If it's the same bug as I have encountered, it is reproduced, only when using the R to reload function. If you use magazines on the hotbar, it works fine, and you dont encounter the bug. Use R, and randomly, this bug will appear.
Sep 25 2019
this bug exist since 1.3......its 50x in this bugtracker...
Had also the same problem with the fences. Choose build lower frame but it build the plattform or the upper frame.
I left the game and join again. After that it build correct part.
Text shortened, thank you.
Text updated, thank you.
Thank you, text updated.
Had this with fences also. I think the problem has something to do with the UI not updating the Quick Action menu thingy while building.
Workarround is to step away from the structure every time a part is build. Then build next part.
This is still an issue in 1.05:
@MichaelKarn wrote:
I'm unable to test it without a wireless headset, I don't have speakers, I only use headset audio.
Your PC must be built-in sound card - a device for connecting a wired headset or speakers with a 3.5mm plug.
In T144527#1957700, @Lex wrote:In T144527#1957648, @MichaelKarn wrote:I have tested it.
They use zero mods in relation to voice.I'm not a team game developers. I just want to help bridge the gaps in the information about your problem. Lack of information and lack of such problems on the tracker interfere identify the problem. Have you tried to use another audio device as a sound will be played on the speakers of your PC, without the use of Wireless Headset? The problem persists?
Sep 24 2019
Explanation on scope glint:
It's not a flashlight, it is a scope glint
https://i.imgur.com/KeuGSlH.png
This is still a glitch in game and relogging does not work
we did get it from a heli. our car garage was fine that we got in a shed. It was official server
@Geez Hi. This looks like a bug but the player's actions are not registered on the server, in some cases. A player loses the possibility of action on the objects which lost registration interaction. Relog player on the server - again detects the position of the object in the player's inventory, this brings the opportunity to perform actions with objects. The problem occurs in 99% of cases - using keys "swift action" to \ on objects:
- to take the subject at hand
- to throw an object from hand
- charge the rifle in a new store
and so on.
Can you link to this video?
Okay i got the reload bug on video the one holding R doesnt work and weird behavior of the ak.
Hello digiacomtech.
There are two ways to adjust the lifespan of the vehicles spawned by mods (that are not spawned as dynamic events), ether you have to change their lifespan in types.xml manually (and unfortunately will have to rewrite it every time that a new update is out.) Or use the following method in the mod when creating the vehicle - proto native void SetLifetime( float fLifeTime );.
Regards,
Geez
i can kind of confirm this with a seachest sometimes items get stuck and cant be moved to the container
You sure its containers?
this issue been going on a while with various desync state and the devs haven't seem to pin point the issue.
we have been discussing a issue with mags and desync handstate T143862 .
I agree the loot is messed up right now. I have been playing again for 3 months and have never found a M4 or any ak beside the 74U. I have night vision scopes and now guns to go with it.
Same thing happened to use had a large tent setup for 2 hours and came back to it gone but the fully built car next to it was fine. Suggesting it didn't get raided
I have tow more versions on how to die interacting with cars.
I have the same issue and to add more details I think it's pulling back stats from the same server but it might be the person who's been in the map the longest. When this situation occurred, my stats where correct.
@Geez ... It may be that I'm misunderstanding some of the dynamics here ... how lifespans are being set/controlled for vehicles DayZ spawns in vs. how lifespans are being set/controlled for vehicles MODs are spawning in (like Trader & Zomberry). As I tried to ask in a previous post ... perhaps there are differences in the way DayZ spawn vehicles vs. the way MODs like Trader or Zomberry spawn vehicles ... perhaps the Mods are just doing it wrong, missing some key setting assignment.
Sep 23 2019
Stable version. Yes, tried restarting, reinstalling, wiping DayZ doc folder, etc. Options are still messed up. Never tried Experimental branch.
Hallo Andro,
Thank you for the report Col_Kernel.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello Psicose.
This works as intended as these optics work that way in real life as well (this is due to the polarised lens that this generation of night vision optics use).
Regards,
Geez
Thank you for the report hax.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Player pop numbers say the game is not dying. The core DayZ experience is already there. If those people don’t enjoy the game now, they likely never will. I am much more concerned about performance and bugs driving players away. I would love the CLE tweaks in future updates. Perhaps when a certain new map drops?
Hello kolja359.
Have you tried to reach the server providers directly?
Regards,
Geez
Hi everyone! Is this problem going to be resolved finally? So much time of waiting and the game update that we are getting is not related to the game main problem. BI DayZ team please stop all other work and fix the problem that arrived with your 1.05 update. This is urgent. (Writing on behalf of ower 2k players community.) Thank you in advance!
Hello digiacomtech.
Is there any specific reason why would you want the lifespan for non dynamic event vehicles longer than three seconds? (As the vehicles are supposed to be spawned as dynamic events and dynamic event vehicles are not affected by the three second lifetime but rather by the lifetime that is set up in economy for them). Or is the problem in something else?
Regards,
Geez
In T144527#1957648, @MichaelKarn wrote:I have tested it.
They use zero mods in relation to voice.
I'm not a team game developers. I just want to help bridge the gaps in the information about your problem. Lack of information and lack of such problems on the tracker interfere identify the problem. Have you tried to use another audio device as a sound will be played on the speakers of your PC, without the use of Wireless Headset? The problem persists?
Hello again.
Does this issue occur in the stable or experimental version of the game? Or does it occur in both? And have you tried to restart your Steam client?
Regards,
Geez
I failed to correctly use the quote function, but that is a quote from my previous reply.
Tested on other servers, yes, the issue is constantly relevant as I've previously stated.
In T144527#1957641, @MichaelKarn wrote:You might think that it has something to do with the microphone of the other individuals, except it occurs with everyone, and only on DayZ. Discord audio for those same people is fine.
You play on a server that is using mods. You need to find out from the server community - what mods they use for voice communications and some events you do not have.
The sound is directly related to that of another player, yes.
In T144527#1957634, @MichaelKarn wrote:and it only has problems with other individual's voices. Game audio is perfectly fine.
Hi Emil, ich bin ueber dein Ticket gestolpert.
Wenn du den Devs helfen willst, erstelle fuer jedes Thema ein eigenes Ticket.
btw.: Der unbekannte Fehler kommt wohl daher das du zu schnell auf join klickst. Warte mal 15 Sekunden, dann sollte es gehen.
Everything is set to default, regardless of whether or not I would specifically set an output it wouldn't matter, as I only have one, my Arctis Pro Wireless Headset, I have no other potential inputs or outputs.
Oh well that's too bad to hear.
Well it kinda is killing the game as several of new/veteran player coming back to the game which I've met ingame always talk about the cap on high tier weapons being the number one reason of why they dont want to play the game, this is also the case for most of my friends.
Sep 22 2019
Additional information: