Good catch, this slipped our attention. Fixed that.
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Jul 24 2018
Jul 23 2018
Quick update. I've also noticed the same behaviour with say3D. If you use the say3D command when inside a vehicle in 1st person the volume will stay significantly reduced regardless of future actions (exiting, changing view, etc).
Thank you for the report. We will have a look at it.
Thank you for the report. We will have a look at it.
Will this be fixed? It's still not working.
Jul 22 2018
I get the same error, however, I don't have to do anything to repeat it. I just play for a while whether it is single player, wastelands or Zeus. It just happens and it annoys the hell out of me.
Is this ever going to get fixed? This report was made on "Dec 5 2015" and still hasn't been fixed.....
Jul 21 2018
Verified the files, problem persists. The other DLC livery (plain grey) is also High res, so it only applies to this one.
xrandr
Screen 0: minimum 320 x 200, current 6560 x 2560, maximum 16384 x 16384
DisplayPort-0 connected 1440x2560+0+0 left (normal left inverted right x axis y axis) 598mm x 336mm
2560x1440 59.95*+ 143.86 119.88 99.90 1920x1200 59.95 1920x1080 119.96 143.85 60.00 60.00 50.00 59.94 1600x1200 59.95 1680x1050 59.95 1600x900 60.00 1280x1024 75.02 60.02 1440x900 59.95 1280x800 59.81 1152x864 75.00 1280x720 60.00 50.00 59.94 1024x768 75.03 60.00 832x624 74.55 800x600 75.00 60.32 720x576 50.00 720x480 60.00 59.94 640x480 75.00 60.00 59.94 720x400 70.08
DisplayPort-1 connected primary 2560x1440+1440+608 (normal left inverted right x axis y axis) 598mm x 336mm
2560x1440 59.95 + 143.86 119.88* 99.90 1920x1200 59.95 1920x1080 119.96 143.85 60.00 60.00 50.00 59.94 1600x1200 59.95 1680x1050 59.95 1600x900 60.00 1280x1024 75.02 60.02 1440x900 59.95 1280x800 59.81 1152x864 75.00 1280x720 60.00 50.00 59.94 1024x768 75.03 60.00 832x624 74.55 800x600 75.00 60.32 720x576 50.00 720x480 60.00 59.94 640x480 75.00 60.00 59.94 720x400 70.08
DisplayPort-2 connected 2560x1440+4000+608 (normal left inverted right x axis y axis) 598mm x 336mm
2560x1440 59.95 + 143.86 119.88* 99.90 1920x1200 59.95 1920x1080 119.96 143.85 60.00 60.00 50.00 59.94 1600x1200 59.95 1680x1050 59.95 1600x900 60.00 1280x1024 75.02 60.02 1440x900 59.95 1280x800 59.81 1152x864 75.00 1280x720 60.00 50.00 59.94 1024x768 75.03 60.00 832x624 74.55 800x600 75.00 60.32 720x576 50.00 720x480 60.00 59.94 640x480 75.00 60.00 59.94 720x400 70.08
HDMI-A-0 disconnected (normal left inverted right x axis y axis)
huh, website bug? image displays correctly if downloaded, but no in browser.
Jul 20 2018
Hey developers! Who will finally cure this ?
This ticket hangs almost two years in the void and no one pays attention to it!
This shit spoils the gameplay --- https://www.youtube.com/watch?v=Sgt8IYEfeVM&feature=youtu.be
Still present july 20, and it's totally game breaking.
Jul 19 2018
Thank you for the report. We will have a look at it.
And as long as enemies in Houdan and the reinforcements are killed, you can ignore the retreat order.
So you can complete the mission seeing spared AT threats wrecking tanks.
I recommend you to set the trigger in destruction of a tank, since in reality the Nato army would have captured the Titan launchers, using same AT missile system.
The exact same problem happens to me. I have an AMD FX-8320 processor. Please BIS solve this.
Jul 18 2018
Can officially say the only permanant Solution I have found is upgrade of CPU and motherboard .... This is an issue with ARMA3 and Surround Sound using USB emulation with AMD FX Processors.
I can confirm this Problem. Other secondary textures like PO-30 "Black and White Orca" texture are lower res too so i thought this would be intentional
Thank you for the report. We will have a look at it.
Authored by reyhard, fixed by reyhard 👌 😄
After some discussion regarding this issue we have come to the conclusion that this was a bug in the game. The Debug console can be enabled in Multiplayer if certain criteria are met, however it should not be available in singleplayer scenarios.
for pure luck i probably found the solution.
This is a very odd situation, we will have a look at it and see what can be done.
Jul 17 2018
Thank you for the report. Could you please tell us what you were specifically doing while controlling Zeus?
Thank you for the report. However I am not able to reproduce this. Can you please verify the integrity of the game via steam and verify if the texture is still low res?
Thank you for the report. We will have a look at it and see what can be done.
Thank you for the report. I tried recreating this issue, but I am unable to. There doesn't seem to be any lock on after evading the missile. At least not an apparant one, which turrets were you testing?
Jul 16 2018
We will have a look at it.
@Wulf in 1.85.144906 issue is not resolved...
Thank you for the report. Please upload your Arma report here. Here is how to do that.
Ok, after talking to design they say that this is by design this option not being by default in the editor. However you can change these textures via script or exporting the vehicle from VA into the editor.
Jul 15 2018
Jul 14 2018
Jul 12 2018
Fixed in the current Dev branch of the game. High probability that it will be in the next update.
another month passed, still noone cares...
maybe people likes cheaters afterall...
Thank you for the report. We are aware of the issue.
Jul 11 2018
????
Tested to reproduce this issue on RC 1.84 and the tank doesn't stop,
but sometimes instead drives around the AT-mine bugging the mission, and sometimes it drives over it as it's supposed to.
Weird I am also unable to reproduce it now. It happened twice before I reported the issue.
Thank you for the report. We will have a look at it.
Thank you for the added comment that really helped pinpointing the issue. We will see what can be done.
Thank you for the reply.
You need to kill all the enemies. Just spare static AT launchers.
10/07/2018
Tweaked: The MFD damage indicator in the cockpit of the Shikra airplane is now working correctly
So If I understand this correctly. You are going as special forces. You didn't kill all AT launchers and you wiped Houdan as well as reinforcements before calling in the offensive, correct?