Well never mind. Restarted everything (client and server) and it works as excpected. Think caching, changing headers and switching physical file to php was the bottleneck. Stupid me.
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Arma 3 Activity
Jul 11 2018
Jul 10 2018
Hello everyone.
i dont think they care any more about arma3
Pleaaaaaassssseeeeeeeeeeeee fix
I am trying to reproduce this issue, but with no success. Are you sure you aren't doing anything else? For example specific sequence of commands or engaging an enemy before?
Close this ticket, the issue was resolved at 1.82. Thank you.
https://feedback.bistudio.com/T83081
The same question is in my ticket. The lack of a solution was associated with the fall of FPS. But I could not see a significant drop in FPS in the tests.
Luckily, we have two streamers out of our 3 Zeus operators.
Jul 9 2018
This is not a bug it does what it says. Copy Position to Clipboard not Positions meaning that it works as inteded. This is more than anything a feature request. It is also possible to do this via script.
Thank you.
There is nothing attached to this report.
Issue should be fixed in current Dev build.
Should be fixed in the current Dev Branch.
This occurred again tonight on multiple occasions. It was noted that when the Zeus Operator who was remote controlling the AI disconnected, the server was able to restore some frames.
Jul 8 2018
Here is the mission and two screenshots taken testing the mission - testable because I remembered there's a spectator button in the esc-menu. The first screenshot notes that unlike the TMF Spectator, Allegiance does not appear to change. The second screenshot notes that, as expected, once the Commander is shot the Rifleman (AT) proceeds to ignore the vehicle - unlike when the commander wasn't shot while turned out (because of AI inaccuracy), at which point the vehicle was subjected to RPG fire.
While I forgot to make the mission, here's a screenshot that reminded me of and displays the issue in TMF Spectator: https://steamuserimages-a.akamaihd.net/ugc/956336058811215549/B7E2E99F7DABF6676AF207DEE72EEE116E12863A/
Making the mission now
Jul 7 2018
I can reproduce this issue in the 1.84 Encore Release-Candidate.
For my case I've found the downloaded sp25wht9sq.paa file has wrong content. The content is HTML instead of an image. This is the content:
<html> <head><title>301 Moved Permanently</title></head> <body bgcolor="white"> <center><h1>301 Moved Permanently</h1></center> <hr><center>nginx</center> </body> </html>
Jul 6 2018
I was just about to make a ticket about this issue. Sad to see this bug has been around since 1.72 (over a year now) but hasn't been officially acknowledged yet.
Jul 5 2018
Hey, the dear developers! I know you have a lot to do, you are working to save the world, but please bring back the sounds of the collision of the tank tracks with the stones!
Hey Devs!
Jul 4 2018
Turns out I misinterpreted the meaning of this Steam achievement ("saving yourself" is triggered by helping Miller/CRTG instead of NATO). The text is confusing, especially as another achievement right beforehand it given for taking a side at the end...
Hmm, I think I get it now :
This has been an ongoing problem with the Arma series, and is a known issue. You likely won't get a reply until it's fixed, which will likely only be done upon the release of a new game, or in a major spring cleaning update. In the meantime, though the problem persists in vanilla servers, there are mods to enhance or replace Direct Communication.
Jul 3 2018
Thank you for the report. Could you please provide a video of the issue? I tried recreating this issue(sliding), but I was not able to. I will ask about the hard cap of the speed might have been a deliberate change.
Thank you for the report. We are aware of the issue.
Could you please trigger the crash once more and then send us your Arma report once more?
Thank you for the report. We will have a look at it.
Jul 2 2018
Shall I contact the author of the mod or will BI already do that?
why should BI contact the mod author?
Thank you for the report. The OS is unable to load a file that is required to run the game. A missing DLL may belong to the game, the OS or one of the required components (DirectX e.g.). Possible solutions are:
... a year and a half later, can I get a reply of some kind?
Jul 1 2018
It would also be great if the order of the items in the menu wasn't completely random but in order of distance.
Jun 30 2018
Hi, the bug is still present on version 1.82, please fixed this :D
Jun 29 2018
Even with your explanation there's a problem. The plane demo mission doesn't get a lock on the directional radars when approaching head on into the direction of the sensor array. i can clearly see the half arc on the radar scope when its emitting, but still no lock. It doesn't matter if I approach at 50m, 1km or 3km. The same is true for the blufor jet. Its even erratic on the 360° emitter. At times everything works. The emitters are set to active in the editor.
After talking to the designers the way it works right now is according to them as it works in IRL. For you to be able to lock with a ARM onto some of the AA that have directional radar they must first aim with the radar at your plane.
Thank you for the report. It seems that the problem might not be in the ARMs, but in the active radar of those turrets. We will have a look at this and see what can be done.
Jun 28 2018
Thank you for the report. We will see what can be done.