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Problem of synchronization (JIP) when restore damaged trees / bushes / fences / walls
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Description

Hello,

Arma have a problem of synchronization of damage on all object that have damage = tree / fence / bush / wall in named properties. This only happen when you bring it down with a vehicle.

When you are killing a tree with a vehicle in arma, this will tilt the tree. In multiplayer this synchronize for JIP player.
But I have a problem when restoring the damage on the tree. If I restore the damage, all players in the actual session will see the restored tree, but if a JIP player will connect, he will not see this restored tree, but if I check the damage on tree with damage command, this will return 0.
So we have just a problem of the synchronization of the tilted animation and not the damage itself synchronization.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Engine
Steps To Reproduce
  1. Launch a dedicated server.
  2. Connect to it.
  3. Take a vehicle and bring down the tree with the vehicle.
  4. USe this block to make the tree restored :
_terrainobj = (nearestTerrainObjects [player, [], 10, true, true]) select 0;
_terrainobj setDamage 0;
  1. Go to lobby
  2. Reconnect
  3. Check the tree, and you will see is not restored. Use this code block to check the damage of the tree :
_terrainobj = (nearestTerrainObjects [player, [], 10, true, true]) select 0;
hint str (damage _terrainobj);
  1. You will see, tree damage is 0, but have the tilted animation, like he was killed
Additional Information

If you don't bring down the tree with a vehicle, but with setDamage 1, it will work as expected, there is no synchronization problem.

Event Timeline

NiiRoZz created this task.Jul 3 2018, 12:35 AM
NiiRoZz renamed this task from Problem of synchronization (JIP) when restore damaged trees to Problem of synchronization (JIP) when restore damaged trees / bushes / fences / walls.
NiiRoZz updated the task description. (Show Details)
NiiRoZz updated the task description. (Show Details)Jul 3 2018, 12:39 AM