I am missing an event handler for when units detect, for example, mines. It should be able to override default behaviour like the InventoryOpened EH.
Example
unit_eod addEventHandler ["mineDetected", {_this spawn moms_spaghetti}]
I am missing an event handler for when units detect, for example, mines. It should be able to override default behaviour like the InventoryOpened EH.
Example
unit_eod addEventHandler ["mineDetected", {_this spawn moms_spaghetti}]
Status | Assigned | Task | ||
---|---|---|---|---|
Resolved | Wulf | T129113 Addeventhandler (Killed, Deleted,Fired) on Active Mines returns -1 | ||
Acknowledged | Adam | T83628 Missing event handler for detection of explosives |