Here is my Arma 3 report. I removed ACE because it would only allow a 32 bit. I havent received the error as of yet, but I can't use the same mission without ACE installed
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Aug 31 2017
Could you please send us your Arma 3 report? We will have a look at it.
Thank you for the report, could you please send us your Arma 3 report? We will have a look at it.
Aug 30 2017
Use command getAllHitPointsDamage for Hitpoints and Selections.
Hi guys, anyone poked around the RC who can confirm it was fixed? :)
Glad that you found and solved the problem, closing this :-)
I though it was auto-as i remember it, but anyhow thank you so much, it was [\] default, which is also salute, which annoying as hell,sometime it targets sometimes it salutes lol so i changed to [T]. ty again!!
@Wilco let me dig through the logs a touch. Looks like it actually began before May. It's been so long since I pinpointed the start date - and I had May in my head for some reason.
Aug 29 2017
To echo what has been said today, please let me know what sort of reporting you need from us to help you track down this issue. We keeps logs of virtually everything, and have them going back for several years. I am personally happy to help getting this tracked down as it has plagued our community going back to May of last year.
In T126559#1641131, @chris579 wrote:You may think that dedmen is trolling you but this is just a validation that you have no real clue what you are writing in this task. This code exactly shows nothing what is related to your proposal. Plus, your whole task is a duplicate of a duplicate of a duplicate. If you think that you are the very first person that is proposing this you're definitely wrong.
Related to: https://feedback.bistudio.com/T59083If you are breaking your frames with your scripts then you are doing it wrong. If you are implementing your code snippet to another programming language like C# or Java you are going to freeze the whole process.
Sorry, downloaded the latest RC branch and was not able to replicate again. If anything changes, I will let you know. Thanks for reviewing
We get this issue on a rarer occasion than Wilco above, that said, it's the exact same errors and the same actions taken.
Just in case the problem would get more often you might want to try some of these possible solutions:
Have you tried re-installing Arma 3? (After backing up your Arma directory of course.)
Thank you sir!
And hardcoded, and hardcoded, and hardcoded...
What is the point to give to the player ability of camera movement configuration if significant part of basic keybord can't be used?
Or maybe I don't know how to configure this?
check your keybindings. There is a key called lase target(not sure) default is T is think. press it and after approx 1 sec you have a distance same for FCS in tanks.
i guess not, what is that or what do i do?
Aug 28 2017
The pilot looks on, on a windshield paste chewing gum, or a marker draw a cross? How do you think, control of this weapon is exercised?
- Armament
Please delete the wall!
In my opinion problem with Optic View.
If u check ERCO, MRCO or DMS optic u can't touch this bug.
@Mocane Pls close
This still hasn't been resolved.
It could be caused by a missing dll or Visual C++ Redistributable.
At 1.77 the problem is not solved. These problems are inherited for the new UAV from - Jets DLC and Laws of War DLC
Thanks, fix is on the way.
Aug 27 2017
it's on this ticket
https://feedback.bistudio.com/T120491
In T126303#1640928, @Ilias wrote:In T126303#1640884, @dedmen wrote:Not possible engine wise.
You can empty the array and all references by modifying it using array resize 0"Missing an array", what a hell are you doing ?, stop junking the tracker
In T125539#1640929, @Ilias wrote:
You may think that dedmen is trolling you but this is just a validation that you have no real clue what you are writing in this task. This code exactly shows nothing what is related to your proposal. Plus, your whole task is a duplicate of a duplicate of a duplicate. If you think that you are the very first person that is proposing this you're definitely wrong.
Related to: https://feedback.bistudio.com/T59083
Upgrading your PC should be last resort. It is the dev's task to fix this shit.
Throwing money at it is not worth it.
I recently got an i7700K @ Asus STRIX Mainboard. That solved the problem for me
Found that now displayName is required for the top class.
Any chance of this ever going to happen?
Tested today. This seems to have been fixed.
- wrong game you are in the feedbacktracker of Arma 3
- i doubt they can do anything about your situation
- pistures of the map and the coordinates are pretty useful
did you use the lase range key?
Aug 26 2017
please fix
nvm... if (_vehicle isKindOf "B_T_UAV_03_F") then {createVehicleCrew _vehicle}; helped :)
Aug 25 2017
In T126303#1640884, @dedmen wrote:Not possible engine wise.
You can empty the array and all references by modifying it using array resize 0
"Missing", what a hell are you doing ?, stop junking the tracker
(he edited the post, it was totally pointless)
In T124806#1640886, @dedmen wrote:We now have the Loadout menu for Jets and Helicopters. Isn't that what you wanted?
Do we?
We now have the Loadout menu for Jets and Helicopters. Isn't that what you wanted?
Not possible engine wise.
You can empty the array and all references by modifying it using array resize 0
In T126559#1640865, @dedmen wrote:Your step to reproduce successfully shows an example that really could run multithreaded without having to worry about anything. Atleast the part inside the onEachFrame handler, and that also only in theory.
But.. Your code is also useless and essentially does nothing. So your example is that Nothing could actually be run multithreaded. That's true. Just spawn 1000 Threads that do nothing. Why though?
What you suggest here will never come to A3.
This is completely trolling post,
the code shows inability of Arma 3 to process code in multiple CPU' threads,
that code is to prove existence of issue, and have no requirement to do anything,
its up to Arma 3 dev. team decisions of functionality implementations
Your step to reproduce successfully shows an example that really could run multithreaded without having to worry about anything. Atleast the part inside the onEachFrame handler, and that also only in theory.
But.. Your code is also useless and essentially does nothing. So your example is that Nothing could actually be run multithreaded. That's true. Just spawn 1000 Threads that do nothing. Why though?
What you suggest here will never come to A3.
finally i've find out that using reshade http://sh8.videopilot.link/real-light-7/ with arma seems to solve most of z-fighting issues with my 1070,
give it a try