Just like in the title.
I've set camera FORWARD movement to E (in Camera section of keybinding).
Problem is when I'm pressing E instead of movement I'm hiding left panel.
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 7 x64
- Category
- Eden Editor
Set camera forward key to E, open Eden editor.
Press E. Instead of camera movement, you will hide left panel.
Related Objects
- Mentioned Here
- T84096: Customizable 3D Editor controls
Event Timeline
It may be connected with those messages from log:
23:31:06 Error loading control bin\config.bin/Display3DEN/Controls/PanelLeft/
23:31:06 Error loading control bin\config.bin/Display3DEN/Controls/PanelRight/
After Apex nothing changed.
Still E and R are hardcoded.
But now in log there is no
23:31:06 Error loading control bin\config.bin/Display3DEN/Controls/PanelLeft/
23:31:06 Error loading control bin\config.bin/Display3DEN/Controls/PanelRight/
Keyboard is still hardcoded to some Eden elements.
Now it seems also F is hardcoded to switching to next unit or center on currently selected one (i don't remember).
PLEASE DON'T FIX KEYBOARD KEYS TO FUNCTIONS IN EDEN IN THE CODE.
This is highly annoying for people who don't use WSAD.
After last patch: all key bindings in Eden are still hardcoded.
Question: why you give to the user choice of settting camera movement if you don't respect it? This is simply speaking stupid. Remove this section in key configuration (Editor camera) or make it usable.
And hardcoded, and hardcoded, and hardcoded...
What is the point to give to the player ability of camera movement configuration if significant part of basic keybord can't be used?
Or maybe I don't know how to configure this?