It's when it's given another waypoint. It'll rotate to face it, then slide backwards like in the video.
The mission in the video has 2 waypoints. A "Lift Cargo" on the car, and then a "Drop Cargo" where the helicopter spawned.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Mar 21 2017
thank you for the feedback.
toFixed has as much precision as Arma engine would allow
toFixed appears to have float precision issues, would be nice to confirm its really that and accurate to 6 digits etc + not broken
thank you for the feedback.
In T123784#1586577, @Granola wrote:It seems the problem appears on laptop with Geforce M serie.
The guys at Bohemia probably forgot to test their so fucked update on laptops. IT'S GEFORCE, man, not an shitty exotic video card.
So make your job and deploy a hotfix, patch, whatever you want.Or pay back the game.
I bought the game in december 2016, so what? 4 months of gaming (max!). I want more for my money. Or give me my money back.
But it seems more important for Bohemia to make video trailer (to catch new customers) than help the actual customers.
This continues to be a problem in game.
For the future, consider using toFixed (Example 3) https://community.bistudio.com/wiki/toFixed
This continues to be a problem in multiplayer.
Please let us know if u solve this
This continues to be a problem in multiplayer. This parameter should not have a position, below the ultra, for the network game. Used by scammers to scan the horizon and scans the presence of the enemy in places where it should not be visible.
Here's a topic in the forums where I picked this issue:
It continues to break my sight
I can not find the explanation to this mode of operation for the drone. What is the purpose of the regime "support" from the drone? As before, reproduced Arma3 DEV 1.69.
At 1.68 the problem is solved. Many thanks new FCS. Close the ticket.
64 bit solved my problems. Many thanks. Close the ticket.
I , as before, lose the distance of total visibility. There is no way to bypass the problem.
Open the ticket, the problem has no solutions.
In T123784#1586603, @attila.kazan wrote:Not considering it a rare case at all, the video has been in making long before the release and was/is being handled by a completely different department of the development team, crashes are being worked on ;)
Good to hear that. Yes I know that about the video :) But try to understand our huge frustration and rage. I also provided all the crash dumps,dorectly to my ticket asiggnee,but will put all the logs and info file about my system and crashes - right away I will be at home at my pc. Thanks for taking care
Hello,
thank your letting us know. We've discovered that the same happens with captain Jean-Luc Picard!
I just retried with latest nvidia driver v378.92 + newest windows update: Windows 10 Version 1607
Game is not crashing but hangs in the campaign menu or sometimes just before so i have "arma" logo always displayed on the screen.
Not considering it a rare case at all, the video has been in making long before the release and was/is being handled by a completely different department of the development team, crashes are being worked on ;)
<Issue resolved by deleting my catalyst 3d application profile. Crossfire now works without the profile. Thanks>
In T123784#1586596, @razazel wrote:In T123784#1586573, @erider wrote:Is somebody in Bohemia doing something for fix it?
Already on it, also thanks to anyone who provided their crashdumps, those will help a lot :)
In T123784#1586574, @attila.kazan wrote:In T123784#1586573, @erider wrote:Is somebody in Bohemia doing something for fix it?
Well no! Yesterday evening Arma 3 posted a photo of one of their developers how is he working in a video trailer.... Also there is not even a word about this issue in the "known issues" section.
I believe they think that this is an issue related to 2-4 people,meaning they think that its related to users computer or configuration and no woth their screwed update...
This is what I see so far...
Not considering it a rare case at all, the video has been in making long before the release and was/is being handled by a completely different department of the development team, crashes are being worked on ;)
In T123784#1586573, @erider wrote:Is somebody in Bohemia doing something for fix it?
Can confirm this is still an issue after the 1.68 update.
It seems the problem appears on laptop with Geforce M serie.
The guys at Bohemia probably forgot to test their so fucked update on laptops. IT'S GEFORCE, man, not an shitty exotic video card.
So make your job and deploy a hotfix, patch, whatever you want.
In T123784#1586573, @erider wrote:Is somebody in Bohemia doing something for fix it?
Is somebody in Bohemia doing something for fix it?
Note I have not tested this since 1.68 dropped however I believe this was not messed with
If you would like to duplicate this at any given time join my unit. (Hostile Takeover) and join any nearly full HT KOTH server.
Did u fix this? If yes, please help me... same error
i think it has something to do with shadowplay detecting the normal arma3.exe as the normal thing to load with.
If any more information is needed I'm ready to provide, I don't want to nag but I really want this issue to be fixed soon.
I also verified the files through Steam but the issue remains and no incorrect files were found
Mar 20 2017
Exactly.
We still have the problem in game stable 1.68.
Indeed, @Alwin problem is back again!!! :/
This post on the ARMA3 forum might be related to the 3 fps bug problem.
The link from Map -> Log -> Hints -> my mission hint doesn't work, meaning that it simply opens the field manual on the first entry "Prepare for War".
exacly same issue here
To add more detail to this, items and magazines seem to be added locally on whichever client/server executed the setUnitLoadout command - just as shown in the ticket linked above.
thank you for your feedback.
thank you for the feedback.
After changing disk from D to C.
I've found the instance of my server session wasn't running the mod for some reason. I mustn't have saved the start up powershell script when adding the command parameter before executing it or something. However, the problem still stands... this is an absolutely mind-boggling oversight that Bohemia can release an update without the basic respawn functionality working, and don't release the patch to rectify the issue when they identify it.
Fixed: The BIS_fnc_initRespawn handle disconnect event was returning true and causing units previously controlled by a disconnected player to be transfered to server and become AI (https://feedback.bistudio.com/T123785)