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Player Disconnect issue
Reviewed, NormalPublic

Description

I run an Altis Life Server, using the life_server mod.
Previously, upon a player disconnecting to the side-select screen. The players would terminate and remove from the server so when new players connected, they would return to their initial starting positions.

This no longer happens.

I have been advised to run a mod @fixdisconnect which also does not rectify the issue entirely. I don't know what got changed, but the respawn system is completely fucked now.
disableAI parameter is set so that AI don't take over player bodies (which is now being ignored).

This is a direct result of the 1.68 patch as the very server cycle before the update was not doing this.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Units
Steps To Reproduce

Create a server, have players join and leave and swap player slots... the players are now taken over by stationary AI.

Event Timeline

3LGStevo created this task.Mar 20 2017, 5:14 PM
3LGStevo updated the task description. (Show Details)

https://forums.bistudio.com/forums/topic/140837-development-branch-changelog/?do=findComment&comment=3166088

Fixed: The BIS_fnc_initRespawn handle disconnect event was returning true and causing units previously controlled by a disconnected player to be transfered to server and become AI (https://feedback.bistudio.com/T123785)

This comment was removed by 3LGStevo.

I've found the instance of my server session wasn't running the mod for some reason. I mustn't have saved the start up powershell script when adding the command parameter before executing it or something. However, the problem still stands... this is an absolutely mind-boggling oversight that Bohemia can release an update without the basic respawn functionality working, and don't release the patch to rectify the issue when they identify it.

razazel claimed this task.Mar 20 2017, 6:36 PM
razazel changed the task status from New to Reviewed.
razazel added a subscriber: razazel.

Hello,

thank you for the feedback.

We are already looking into the issue.