He made a few more tests. It seems there is a problem in the following order. When I took aim at the castle, but the goal went the distance longer permissible for a shot (or sometimes an intermediate barrier) capture is lost. When the target returns to the distance that is acceptable to capture procedures (or sometimes an intermediate hurdle not interfere), the capture of the procedure does not work, or draws a dotted square far from the goal of a true dislocation. Even at a distance of 1000m, and less could not take aim.
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Feb 9 2017
Hello,
can you try to find mdmp files? we have recieved just rpt and bidmps. Tra to make a new troubleshooting report, please.
Oh yes, you´re right. We´ll try to focus on it in future.
Yes, Pettka has created helpful post about 3FPS bug because its a quite generic.
I´ve checked your report file but there are no crash dumps, just rpt. That´s why I was asking about them.
What version do you have? I´ve tested all scopes what you mentioned (on 1.66/1.69) and I was not able to reproduce that state.
Visit please Arma 3 Unusual process exit and check all of the possible solution mentioned there.
This also shows up along with the "Binarize task failed." error mentioned in the original post:
I've edited the title of this thread to better describe the issue.
Having the problem yet again, this time with a different mod. Building the mod without binarization works fine. I don't see why this still isn't fixed.
Dumpfile is on my dropbox: https://dl.dropboxusercontent.com/u/9427806/arma3.exe_170208_224309.dmp
Hello,
try to restart Steam when this happen. Does the process in memory use only about 2-3 MB of memory?
this is what it comes up with. im having the EXACT same issue! and im launching it with no mods, ive tried everything stated above and it only seemed to happen after i downloaded CUP mods *OR* the recent update. i did both at the same time so its one of the 2
Yeah, you don't need to ask me :D
Strider can´t have NATO camo because it´s AAF vehicle
Ok So I did some troubleshooting of my own. I documented everything in a log, and will attached all generated crash reports.
Feb 8 2017
Further debugging of this showed that it happens because of BIS_fnc_setUnitInsignia. Possibly BIS_fnc_setUnitInsignia gets executed to early?
In T123114#1570999, @Alwin wrote:Hi,
Try to disable all useless parameters that I found in your rpt
-maxmem=2047 -maxvram=1025
You´ve got loaded your Arma3.exe twice
== "D:\Steam\steamapps\common\Arma 3\arma3.exe" "D:\Steam\steamapps\common\Arma 3\arma3.exe"
so try to relocate your Arma 3 folder to some SSD or try it to re-install. Also, you can try to check your firewall which can cause the force quit from servers.
Alwin they are in a report above!
ok i did multiple scans with eset security and if didnt find anything.
alright. do you guys have any kind of scanning program you would like me to use or will anything work? i have Eset smart security installed on my computer.
@ookexoo you are right. I didn't know you can create Simple Objects with scripts at runtime. The description in the editor says that they behave like Map Objects, which isn't 100% true then.
@Alwin
Thx for reviewing the topic.
Addendum: Issue only occurs when xbox one controller is set as customizable. Also, many people, when showcasing VR hardware, use this engine. When demonstrating, people are more familiar with xbox one controllers...not mouse and keyboard. That is why this functionality is paramount. Having the ability to program double-tapping and "hold-button" functions, like the keyboard, is desperately missing.
The thing with Simple Objects is, that they NEVER change position or orientation and they exist from start to end of the mission without ever changing their state. This saves a lot of checks on them, which makes them so efficient. So if you make them creatable, movable and rotatable you lose everything you gained.
We are fully aware of Xbox Controller problems. We will try to focus on it.
I'm sorry, it was the wrong link ..sorry : https://www.youtube.com/watch?v=0TCbxzBH144
Try restarting your computer and then verifying the integrity of the game cache for Arma 3.
Did you watch the video?? if you look through the RCO or ARCO , like in the video, you will see your body bugging into your view, like in the video..
What kind of optics from Zafir assets. Basically it has just iron sights.
Hi,
each vehicle or unit has specific camo. Some of them can have same camo as any other. Strider can´t have NATO camo because it´s AAF vehicle. Generic NATO color for planes and helicopter is green and black. CTRG has no own helicopters because it uses clasic NATO assets. Each army has its own camo paint and sometimes can have two or more armies same or similar color.
Appers to be Fixed on Dev Branch 1.69.140304
https://i.gyazo.com/b5ced61de9477b72af9c814d03bc58d5.jpg
In T123234#1571968, @Alwin wrote:Hi,
I have a few question:
a) Which map?
b) Where did it happen? (send mw X,Y coordinates)Write repro steps please.
Thank you.
on a dedicated root server?
That 160x120x32 is the window of the dedicated server satrted as a console.
This is somewhat connected to https://feedback.bistudio.com/T79651 , however I'm not advocating for chat tabs, just the reasoning is the same.
Happy to see that others are sending the same feedback ! this is the third ticket !
Well this is still an issue.
On abort/rejoin ArmA crashed and got this error:
"Out of memory (requested 4644KB).
footprint 1323311104KB
pages 32768KB"
@razazel happened to a lot of us in last night's session. Mission was ended using a call to the F3 Mission ending component, f_fnc_mpEnd, from a trigger. There was a player controlled Kajman hovering nearby, some people were in F3 spectator.
It keeps happening over and over, I think it has something to do with the system because doesn't matter how many times I restart the game. I've been playing for weeks without this issue and now two times in thirty minutes.
can I close this ticket? Display name was fixed.
I was bored and tried to find the station from the picture. Coordinates are 116130 on Tanoa. It is 100% reproducable. I attach a video. But it looks like every Gas Station Fire on Tanoa doesn't do damage.
I have a few question:
can you attach the viedo, please? Thank you
This bug was not fixed yet.