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Eden needs textureSources to be exactly the same as getObjectTextures
Need More Info, NormalPublic

Description

Eden obviously does a string compare to find out which textureSource is currently in use. This string compare includes the file ending (.paa).

So, something like this works: in Eden:

	textures[] = 
	{			
			"\cup\trackedvehicles\cup_trackedvehicles_bmp\BMP\Data\trup_ext0_tak_CO.paa",
			"\cup\trackedvehicles\cup_trackedvehicles_bmp\BMP\Data\veza0_tak_CO.paa"
	};

while this doesn't work:

	textures[] = 
	{			
			"\cup\trackedvehicles\cup_trackedvehicles_bmp\BMP\Data\trup_ext0_tak_CO",
			"\cup\trackedvehicles\cup_trackedvehicles_bmp\BMP\Data\veza0_tak_CO"
	}

Eden will ignore the texture that was set. However, you CAN modify it in Eden or Virtual Garage.

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Eden Editor

Event Timeline

Varanon created this task.Feb 8 2017, 9:20 PM
Alwin changed the task status from New to Reviewed.Feb 9 2017, 1:02 PM
Alwin claimed this task.Feb 10 2017, 10:28 AM
Alwin changed the task status from Reviewed to Need More Info.

Hello,

Can you send us some more detailed repro, please?

R3vo added a subscriber: R3vo.EditedJun 29 2021, 12:44 AM

Is this still an issue? The texture attribute seems to not care for the file extension.