Fixed, can be closed.
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Arma 3 Activity
Dec 4 2016
Fixed, can be closed.
Fixed, can be closed.
Fixed, can be closed.
Fixed, can be closed.
Fixed, can be closed.
Fixed, can be closed.
Fixed, can be closed.
Fixed, can be closed
Just look up game called Squad. Guy behind FX and explosions did in my opinion amazing job.
It is not just explosions but also dust/water particles picked up from walls when firing a gun or when grenade explodes.
Is this issue getting fixed? It's getting pretty annoying by now. I'm pretty sure Gnashes provided as much info as he could. I can also confirm this.
@razazel
Seems like it got fixed. Thanks for all the help!
Just took a plane and sometimes it was bugged and sometimes i got hit the missile.
Any progress?
Thank you, verifying the integrity of the game cache seems to have fixed my issues.
I can also reproduce this issue on version 1.66.139494.
Are you able to reproduce the crash without the server running mods?
i have reproduce the crash:
when i go on my Server and i driving with a car and i driving at a wall, the Server chrashed.
Files:
arma3server_2016-12-04_03-48-31.mdmp - Server.mdmp
@ajt007, try verifying the integrity of the game cache. This will validate the game files to ensure they are correct and not corrupt.
In T121613#1540872, @ARKAAZZ wrote:Can someone else having a Nvidia can tell me if the game is working fine with the same drivers as me?
In T120519#1540870, @Ghost wrote:
@WolfSkin, please attach files to the feedback tracker rather than pasting a wall of text.
According to Arma 3 Unusual process exit, error 0x00000035 corresponds to 0x00000035 - ERROR_BAD_NETPATH. @MikeLeBo, try all of the possible solutions listed on that page.
Dec 3 2016
I talked to vbawol who is one of the developers of epoch and he confirmed that they use selectPlayer.
Can confirm this bug when using my Saitek X52 Pro joystick as well with analog thrust mapped!
Then be advised that it is normal that playerRespawnTime is -1 while you are alive. If you die the time should start to count down. At least it does for me.
Nope, only executed in a running mission without selectPlayer.
Main issue was the respawn timer in Epoch.
Do you use selectPlayer to switch to another unit before?
If yes this issue might be the same as these three:
https://feedback.bistudio.com/T121730
https://feedback.bistudio.com/T121717
https://feedback.bistudio.com/T121736
I tested a lot of stuff yesterday and wrote it here:
https://feedback.bistudio.com/T121730#1539845
Arma3 release: 1.66.139494
nvidia drivers:
- 372.90 (@21.9.2016)
- 376.09 (@28.11.2016)
- 368.81 (@14.7.2016)
^ Yepp, can confirm that. Killed is still working. So is OnPlayerDisconnected. However:
On Tanoa, CCG wasteland server. I'm surprised it is working for you. I tried zooming in with the thumb button on the mouse (in 3rd person view I can still zoom in/out with the thumb buttons), so the keys configuration didn't change apparently (also after the patch I clicked "don't changed keybindings").
If I were to pitch in, I have had this issue on King of The Hill servers, zoom seems to be possible though, just requires you to spam the zoom buttons. Same with the sniper scopes that allows zoom, dms, khalia, lrps etc.
Same problem with vehicles such as tanks, AA tanks, APC's, MRAPs, anything with a turreted scoped. Also happens in commander view.
@Jawsh I checked the launch parameters in steam, where I had them set up before the launcher was added, it looked fine there, but there was a single "-" in the end of the parameters, but nothing else was placed wrong or in more places.
Hello,
the game can't start without Steam running. If the Steam client is running, then it is probably blocked by some security settings on your PC (it can be either the operating system, or an antivirus or a firewall) and is not accessible by the game launcher or the game itself. Other possible solutions are listed here: https://community.bistudio.com/wiki/Arma_3_Unusual_process_exit#0x00000035_-_ERROR_BAD_NETPATH
Can someone else having a Nvidia can tell me if the game is working fine with the same drivers as me?
Just a heads up about this issue, not certain it is related. We noticed that the Killed EH (player addEventHandler "Killed") was executing client side properly. However, playerRespawnTime is always returning -1 since A3 1.66 release.
in my missions description.ext i do have
class Params
{
#include "\a3\Functions_F\Params\paramRevive.hpp"
};
Here is the report log.
Zeroing's probably changed since 1.66, as indicated by changelog BUT NO ONE KNOWS TO WHAT.
Exception code: C0000005 ACCESS_VIOLATION at 02XXXXXX
In what multiplayer mission or missions were you not able to zoom in with the Titan MPRL Compact? I just tried on A3Wasteland v1.3b and it worked without issue.
Correct, working in Virtual Arsenal.
In T121774#1540663, @Jawsh wrote:It is the same with Stealth Balaclava (Black, Goggles). The colour is referring to the colour of the balaclava, not the colour of the goggles, @Matosh. Hence the comma (,) between the colour and goggles.
I know that Green stands for the colour of the balaclava, but there are also Combat Goggles (Green) which come as a separate item therefore it would make more sense to use those on the mentioned balaclava.
This issue is not present in version 1.66.139494 (stable / main branch).
It is the same with Stealth Balaclava (Black, Goggles). The colour is referring to the colour of the balaclava, not the colour of the goggles, @Matosh. Hence the comma (,) between the colour and goggles.
Probably obvious, but the allPlayers list is incorrect after a player dies and respawns into spectator after this. The player that dies or respawns into spectator has their UID empty, and their name is ERROR: No unit.
@Lt.Julius, regarding the ACCESS_VIOLATION error, try these possible solutions.
@DanielNL, your task title implies that the Titan AT launcher can be zoomed in when outside of multiplayer. Is that correct?