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May 10 2016

R3vo added a comment to T74868: Silencer flash..

Has already been reported here ---------> http://feedback.arma3.com/view.php?id=16138

May 10 2016, 7:22 AM · Arma 3
R3vo added a comment to T74863: bridge disappears.

I can approve that! Strange thing is, it only disappears when driving over it with the MBT-Kuma.

May 10 2016, 7:21 AM · Arma 3
R3vo edited Steps To Reproduce on T74862: The destruction of cranes still doesn´t look satisfying..
May 10 2016, 7:21 AM · Arma 3
R3vo added a comment to T74859: M2A1 - wrong cannon caliber.

Anyone noticed that the t100 is way smaller? Seems strange.

May 10 2016, 7:21 AM · Arma 3
R3vo added a comment to T74842: "B_G_Offroad_01_armed_F" drivers hands do not turn with steering wheel in MP [VIDEO].

http://feedback.arma3.com/view.php?id=16351 Noticed the same.

May 10 2016, 7:21 AM · Arma 3
R3vo added a comment to T74840: Objects such as Radiotower, fense, and houses are too durable.

This is related to the weakening of explosive charges I suppose. So we should try to find a good balance, between durability of objects and firepower of explosive charges.

May 10 2016, 7:21 AM · Arma 3
R3vo added a comment to T74831: Speed indicator of the strider is not working properly.

The issue has been fixed, max speed is 128km/h and speed indicator is working as expected.

Thanks

May 10 2016, 7:21 AM · Arma 3
R3vo added a comment to T74831: Speed indicator of the strider is not working properly.

Any news about this issue?

Kind regards R3vo

May 10 2016, 7:21 AM · Arma 3
R3vo edited Steps To Reproduce on T74831: Speed indicator of the strider is not working properly.
May 10 2016, 7:21 AM · Arma 3
R3vo added a comment to T74816: Zamak's scale.

UPVOTE

May 10 2016, 7:20 AM · Arma 3
R3vo added a comment to T74792: Mousewheel tilt not supported?.

Also STRG + mousebutton is not supported, which realy is an issue too.

UPVOTE for more customisation.

May 10 2016, 7:19 AM · Arma 3
R3vo added a comment to T74762: No Tank/APC/IFV interior Like in ArmA 2.

3D interiors make only sense, if they get combined with interactive controls like in the following video. Otherwise it's not worth the effort.

www.youtube.com/watch?v=4fwVuJluvtc#t=0m30s

May 10 2016, 7:19 AM · Arma 3
R3vo added a comment to T74711: tracks of vehicles sink into the ground.

It´s still an issue, current version is 1.10 or 1.11.

May 10 2016, 7:18 AM · Arma 3
R3vo added a comment to T74711: tracks of vehicles sink into the ground.

This is still an issue, is any dev looking into this?

May 10 2016, 7:18 AM · Arma 3
R3vo edited Steps To Reproduce on T74711: tracks of vehicles sink into the ground.
May 10 2016, 7:18 AM · Arma 3
R3vo edited Steps To Reproduce on T74710: Hands are not moving with steering wheel.
May 10 2016, 7:18 AM · Arma 3
R3vo edited Steps To Reproduce on T74706: Visual issue at 049161.
May 10 2016, 7:18 AM · Arma 3
R3vo added a comment to T74621: [Physics] - Armoured Vehicles - Quirky and Unmanly.

I absolutely agree with the above-mentioned issue. It has been reported multiple times already. The way vehicles work in game right now and how their physics get calculated just looks unfinished.

I suggest the developers to overhaul all vehicles after the fatigue and damage system of the infantry has been finished.

UPVOTE

May 10 2016, 7:16 AM · Arma 3
R3vo added a comment to T74559: Wheeled APC/AFV's are too slow in reverse.

Should be changed, if someone can proof tha the real counterparts are higher.

May 10 2016, 7:14 AM · Arma 3
R3vo added a comment to T74558: Add easier method to make a Squad.Xml (Emblems).
May 10 2016, 7:14 AM · Arma 3
R3vo added a comment to T74529: i cant shoot trough clas even if the gass is already gone,.

I think he wanted to report an issue with broken glass of a car, which still protects the driver from bullets, after it has been destroyed.

May 10 2016, 7:14 AM · Arma 3
R3vo added a comment to T74526: ground texture not placed properly.

Wow that was quick.

Terrain:Standard
Shadow: Ultra

I´ll check if it´s fixed with higher Terrain setting.

P.S. : Both settings on Ultra, still the same, sun is above me, so no shadows. (See picture)

May 10 2016, 7:14 AM · Arma 3
R3vo edited Steps To Reproduce on T74526: ground texture not placed properly.
May 10 2016, 7:14 AM · Arma 3
R3vo added a comment to T74523: Request for a MP BIS_revive_module.
May 10 2016, 7:14 AM · Arma 3
R3vo added a comment to T74518: Miniguns use "special" 6.5 and 7.62 ammunition with more penetration than even .50 cal ammo!.

Was already wondering why I can easily destroy a MRAP with the 7.62 miniguns mounted at the Pawnee. Besides the unrealistic penetration, the clunky aiming of the miniguns of the Ghost Hawk need a overhaul too. It´s way to hard to aim, perhaps it´s time to add a sigh to the minigun and remove the clunkiness.

May 10 2016, 7:13 AM · Arma 3
R3vo added a comment to T74497: Muzzle Flash With Supressors.

I checked out wikipedia.org for information about muzzleflash reduction. It seems that normal suppressors are not capable of preventing a flash. That's why we have muzzle flash suppressors.
http://en.wikipedia.org/wiki/Muzzle_flash

However, I have no real life experience with guns, therefore I would like to have a statement of someone with knowledge from real life.

May 10 2016, 7:13 AM · Arma 3
R3vo added a comment to T74484: futuristic arma 3 is not futuristic enough-if you would read the description you might understand what it's about.

Absolutly true, the GPS is kinda weak, I would rather have a little tablet pc with way more options and possibilities than just showing my current position.
I´am also pretty sure nearly every vehicle , whether tank or MRAP have a GPS on board and so they should be visible on the GPS.

UPVOTE for more complex GPS

May 10 2016, 7:13 AM · Arma 3
R3vo added a comment to T74415: Game inexplicably switches to 3rd person when it should zoom when right clicking in vehicles..

We can´t upvote this enough, it´s so annoying, I often switch to third person view when trying to give a target to my tank gunner.

May 10 2016, 7:11 AM · Arma 3
R3vo edited Steps To Reproduce on T74399: Buildings are not scaled correctly on the editor map.
May 10 2016, 7:11 AM · Arma 3
R3vo edited Steps To Reproduce on T74398: Buildings are not scaled correctly on the editor map.
May 10 2016, 7:11 AM · Arma 3
R3vo edited Steps To Reproduce on T74352: Sound of fireplace still hearable.
May 10 2016, 7:10 AM · Arma 3
R3vo added a comment to T74352: Sound of fireplace still hearable.

Guess it was caused by a mod I was using.

May 10 2016, 7:10 AM · Arma 3
R3vo added a comment to T74147: Tracked vehicles get stuck on field stone walls.

Those tiny stone walls are one of the reasons I don´t like tank gameplay on altis. There is actually only one way to get rid of the problems those walls are causing.

Simulate the ~ 60 tons of the armored vehicles correctly. No damn 500 years old stone wall would stop a tank, especially if its not even a meter high.
On the other side, tracks getting damaged eventually, is realisic. Especially if you run over those walls with 60 km/h... but you should at least able to do so.

I suggest not to reduce the amount of walls on Altis, because this would make Infantry fights on those wide open fields impossible/harder.

May 10 2016, 7:05 AM · Arma 3
R3vo added a comment to T74029: Collection of all current problems with weapon, magazine and vehicle icons in the game.

Those issues definately have to get fixed, to make the differents between weapons more clear, especially for new players.

UPVOTE

May 10 2016, 6:57 AM · Arma 3
R3vo added a comment to T72124: Feature Request: (Perform) Action/Animation Module for Units.

Just have thought about such a module today, while using the ambient animation function. I would absolutely appreciate such a module, which would definately make building authentic missions easier.

May 10 2016, 6:04 AM · Arma 3
R3vo added a comment to T72091: Custom textures don't load until you're in close range.

I can confirm this issue. Here is a little video.

https://www.youtube.com/watch?v=AD7DJWz80zg

May 10 2016, 6:04 AM · Arma 3
R3vo added a comment to T71870: Clipping through the Military Cargo Tower.

https://youtu.be/htJKXS0jHf8?t=35s

May 10 2016, 5:57 AM · Arma 3
R3vo added a comment to T71717: Windmills on Altis are not affected by direction and strength of wind.

Besides that, they are completely silent.

May 10 2016, 5:53 AM · Arma 3
R3vo added a comment to T70415: Wonky Tank Track Physics.

Thanks Dunk for that awesome video.

Here's some reference, how a tank suspension should behave.

http://youtu.be/zV0zti8tucU?t=1m11s

May 10 2016, 5:12 AM · Arma 3
R3vo added a comment to T70415: Wonky Tank Track Physics.

Well, in my opionion, the whole movement of tanks needs an overhaul, and proper trank simulation is only one part of it. UPVOTED.

May 10 2016, 5:12 AM · Arma 3
R3vo added a comment to T69500: Walking while weapon is lowered.

The new animation was removed due to some difficulties with its implementation according to DnA. He also said it !could! be coming back in the future.

May 10 2016, 4:37 AM · Arma 3
R3vo added a comment to T67181: overviewPicture given in description.ext not found.

In SITREP 108 they stated how important a good mission presentation is - with pictures and proper description - yet, overview pictures do not show on servers, instead they produce an error message.

http://dev.arma3.com/post/sitrep-00108

May 10 2016, 3:10 AM · Restricted Project, Arma 3
R3vo added a comment to T67181: overviewPicture given in description.ext not found.

This is STILL an issue in 1.28. The great thing is, I've just tried to fix that issue for over an hours, because I thought the reason for it is on my end. God Dammit. Not even the simlest things are working as they are supposed to.

May 10 2016, 3:10 AM · Restricted Project, Arma 3
R3vo added a comment to T66949: Allow changing name of first player profile.

I also agree with p00d73. The name of the first profile should be changeable. In addition new people seem to have a problem with it, since it's nowhere clarified that they need to create a new profile to get the desired multiplayer name. ( see link below)

http://steamcommunity.com/app/107410/discussions/0/864969320400197440/?l=german

May 10 2016, 3:01 AM · Arma 3
R3vo added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Sounds really interesting.

@rogerx The use of that map remains optional, so you can decide wheather you have the time you need to travel from Stratis to Altis or not. Besides, I'm sure mission builders would implement some sort of teleport or halo jump.

All in all, I don't see a real disadvantage, since more varity is always a good thing when it comes to maps.

kind regards

R3vo

May 10 2016, 2:27 AM · Arma 3
R3vo added a comment to T66092: For Final: Put Stratis and Altis on one map (like Sahrani and Rahmadi).

Would be great to have an update from one of the Devs, since the last post was a while ago. Realy looking forward to this suggestion.

May 10 2016, 2:27 AM · Arma 3
R3vo added a comment to T64124: Custom faces are not satisfactory..

This issue was submitted 2013-03-23. Guess we could at least demand a statement from a dev.

May 10 2016, 1:14 AM · Arma 3
R3vo added a comment to T64124: Custom faces are not satisfactory..

Any possibility that this issue get fixed before 2032? Really annoying and absolutely breaking the immersion.

UPVOTE!

May 10 2016, 1:14 AM · Arma 3
R3vo added a comment to T63980: The watch should display AM or PM.

The 24h analog format watch is a great idea, however I would apprechiate a stopwatch function. So we can finally use the watch to predict the moment of explosion of placed charges.

Kind Regards
R3vo

May 10 2016, 1:08 AM · Arma 3
R3vo added a comment to T63263: Order of CFGMarkers.

Well, why didn't you put colorWest on the last place and colorEast on the first place? That way we could use shift + arrow up for colorWest and shift + arrow down for colorEast, boom, fast select for the two most important colours possible.

May 10 2016, 12:35 AM · Arma 3