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May 10 2016

MadDogX added a comment to T71827: Cannot remove NVGs from OPFOR, removed NVGs from BLUFOR still work.

Classnames have changed. Not a bug.

May 10 2016, 5:56 AM · Arma 3
MadDogX added a comment to T71822: Mirrors and Video in Cars flicker.

In fact, it's the same issue.

May 10 2016, 5:56 AM · Arma 3
MadDogX added a comment to T71811: City.

I recommend posting suggestions like this on the forums. The tracker is mainly for bug reports and engine feature requests.

May 10 2016, 5:56 AM · Arma 3
MadDogX added a comment to T71804: Proper triple monitor support please !!!.

If you've already found an existing ticket, there's no reason to create a new one.

May 10 2016, 5:55 AM · Arma 3
MadDogX added a comment to T71801: Climbing ladders.

Both issues have already been reported.

May 10 2016, 5:55 AM · Arma 3
MadDogX added a comment to T71800: Almost impossible to land UAV because of low deceleration speed.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:55 AM · Arma 3
MadDogX added a comment to T71796: Weapon Clip comes out when reloading grenade launcher.

Already reported.

May 10 2016, 5:55 AM · Arma 3
MadDogX added a comment to T71782: night vision goggles.

Insufficuent/unclear ticket description. Please make a new ticket with a more clear description of the issue. (And search beforehand, in case it has already been requested.)

May 10 2016, 5:55 AM · Arma 3
MadDogX added a comment to T71781: Secondary weapon.

Already reported.

May 10 2016, 5:55 AM · Arma 3
MadDogX added a comment to T71779: plastic chair shadows bug.

Duplicate of #13201.

May 10 2016, 5:55 AM · Arma 3
MadDogX added a comment to T71776: NV Goggles bug.

Already reported.

May 10 2016, 5:55 AM · Arma 3
MadDogX added a comment to T71766: Crash to desktop for all players in server upon starting mission, JIP works fine.

Ok, seems that was referring to a different issue.

May 10 2016, 5:55 AM · Arma 3
MadDogX added a comment to T71766: Crash to desktop for all players in server upon starting mission, JIP works fine.

This ticket definitly needs a higher priority and severity! <<<

Done.

A few more crash dumps would be great.

May 10 2016, 5:54 AM · Arma 3
MadDogX added a comment to T71766: Crash to desktop for all players in server upon starting mission, JIP works fine.

Fixed: MP CTD when client submit briefing screen via the Continue button <<<

^^ From the September 6th changelog.

Can anyone confirm that this issue was fixed?

May 10 2016, 5:54 AM · Arma 3
MadDogX added a comment to T71749: Altis map loading freezes computer.

There are already several reports for this.

May 10 2016, 5:54 AM · Arma 3
MadDogX added a comment to T71734: Fixed wing aircraft stuck after stopping..

Covered here: #13172

May 10 2016, 5:54 AM · Arma 3
MadDogX added a comment to T71729: Doors are not generating any sound.

Duplicate of ticket already assigned. (To the same dev.)

Added some info from here to there.

May 10 2016, 5:53 AM · Arma 3
MadDogX added a comment to T71706: Running stratis perfectly, Altis drops to 1-2 FPS..

This issue has supposedly been resolved in the latest dev branch update.

Please test and report back. :)

May 10 2016, 5:53 AM · Arma 3
MadDogX added a comment to T71704: When loading in Altis game drops to 1 FPS..

This issue has supposedly been resolved in the latest dev branch update.

Please test and report back. :)

May 10 2016, 5:53 AM · Arma 3
MadDogX added a comment to T71704: When loading in Altis game drops to 1 FPS..

Because bug. I'm seeing it on my second (32bit) PC aswell, while all is well on the 64bit one.

The devs are on it with max priority.

May 10 2016, 5:53 AM · Arma 3
MadDogX added a comment to T71704: When loading in Altis game drops to 1 FPS..

@usnoozulooz, it supposedly is.

@nomisco, what settings are you running, specifically view distance, object draw distance, object details and terrain details?

Have you tried running with the -nologs parameter?

May 10 2016, 5:53 AM · Arma 3
MadDogX added a comment to T71704: When loading in Altis game drops to 1 FPS..

I was talking to nomisco. So far, I've seen only one other person with a 64bit OS report this problem, and he claimed that -nologs fixed it.

It appears that there are two different performance issues, one of which is exclusive to 32bit OS users and cannot currently be fixed by any known means. The other affects 64bit users but can be fixed by reducing settings or using certain parameters.

Some people who could run Stratis with 12k draw distance are apparently baffled that the same doesn't work on Altis.

May 10 2016, 5:53 AM · Arma 3
MadDogX added a comment to T71703: [DEV] 0.77.109.501 - Vermin SMG fire sound missing.

Unable to reproduce in the patch from August 27th. Closing.

May 10 2016, 5:52 AM · Arma 3
MadDogX added a comment to T71702: FPS is 0 on Altis.

This issue has supposedly been resolved in the latest dev branch update.

Please test and report back. :)

May 10 2016, 5:52 AM · Arma 3
MadDogX added a comment to T71699: You can see through Domes (big).

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:52 AM · Arma 3
MadDogX added a comment to T71697: freelook with scope.

Duplicate of #10373.

May 10 2016, 5:52 AM · Arma 3
MadDogX added a comment to T71678: Editor Preview Feature.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:52 AM · Arma 3
MadDogX added a comment to T71677: Implement JSRS 2 sound mod.

Unfortunately this ticket is too vague and needs some concrete feature requests. BI cannot simply "implement JSRS2".

May 10 2016, 5:52 AM · Arma 3
MadDogX added a comment to T71669: When I respawn, my gear does not reload.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:52 AM · Arma 3
MadDogX added a comment to T71657: When turning off the engine in the MQ4A Greyhawk pressing WASD turns it back on.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:51 AM · Arma 3
MadDogX added a comment to T71655: After hovering the Darter can only move forward or backwards with mouse control.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:51 AM · Arma 3
MadDogX added a comment to T71649: Looping sound in certain stance.

Unable to reproduce in dev build. Probably already fixed.

May 10 2016, 5:51 AM · Arma 3
MadDogX added a comment to T71647: no missile warning for helicopters.

Closing.

May 10 2016, 5:51 AM · Arma 3
MadDogX added a comment to T71645: Anims change request.

Has already been requested.

May 10 2016, 5:51 AM · Arma 3
MadDogX added a comment to T71619: Rain.

Ticket contains multiple duplicate issues.

Please search before posting and read the "how-to-guide" (red button, top right) before creating new tickets.

May 10 2016, 5:50 AM · Arma 3
MadDogX added a comment to T71617: The number for the heading on the Stratis airstrip says 20 for both directions..

Closing.

May 10 2016, 5:50 AM · Arma 3
MadDogX added a comment to T71615: There are no goats.

Fixed in dev branch.

May 10 2016, 5:50 AM · Arma 3
MadDogX added a comment to T71612: footfall sound continues when stopped.

Closing as duplicate.

May 10 2016, 5:50 AM · Arma 3
MadDogX added a comment to T71611: melee.

Closing.

May 10 2016, 5:50 AM · Arma 3
MadDogX added a comment to T71605: Game crash on mission launch in multiplayer.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:50 AM · Arma 3
MadDogX added a comment to T71598: More hit force when a bullet kills an AI.

Working as intended.

May 10 2016, 5:50 AM · Arma 3
MadDogX added a comment to T71592: Terrain LOD bugs, floating player, buildings, rocks, vehicles and everything other.

Duplicate of #8658.

May 10 2016, 5:50 AM · Arma 3
MadDogX added a comment to T71591: Why there is no bolt action animation on CheyTac bolt action rifle?.

Already requested.

May 10 2016, 5:49 AM · Arma 3
MadDogX added a comment to T71584: RPG reload animation.

Closing as duplicate.

May 10 2016, 5:49 AM · Arma 3
MadDogX added a comment to T71575: Arma 3 Full release lacking.

Please only report specific feature requests and bugs.

May 10 2016, 5:49 AM · Arma 3
MadDogX added a comment to T71568: No ammo after restoring save game..

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:49 AM · Arma 3
MadDogX added a comment to T71548: You can "linkItem" goggles but you cannot "unlinkItem" goggles.

Marking as resolved.

May 10 2016, 5:48 AM · Arma 3
MadDogX added a comment to T71511: UGV set Player to Enemy and kill him after lost one Greyhawk trough enemie fire or crash to ground.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:47 AM · Arma 3
MadDogX added a comment to T71508: Request more refined Multiplayer Server Filters.

Duplicate / already requested.

May 10 2016, 5:47 AM · Arma 3
MadDogX added a comment to T71504: Right after the map downloads.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:47 AM · Arma 3
MadDogX added a comment to T71503: icon_u_ir_officer_spc_ca.paa not found.

Thanks for the info. Closing. :)

May 10 2016, 5:47 AM · Arma 3
MadDogX added a comment to T71500: Artificial sources of light doesn't cast shadows and go trough objects, giving a wierd night aspect..

Already reported. Please search before posting.

May 10 2016, 5:47 AM · Arma 3
MadDogX added a comment to T71494: Track IR 5 Not Working.

Unable to reproduce. Must a problem on your end.

May 10 2016, 5:47 AM · Arma 3
MadDogX added a comment to T71484: Dev build 2009344 unable to make helo gunner fire cannon at empty vehicles.

According to the forums, this was fixed.

May 10 2016, 5:47 AM · Arma 3
MadDogX added a comment to T71467: Cannot Pickup a dropped backpack.

Duplicate of #1105.

May 10 2016, 5:46 AM · Arma 3
MadDogX added a comment to T71443: there is no jumping in arma 3.

Jumping has also already been requested. Closing as duplicate.

May 10 2016, 5:45 AM · Arma 3
MadDogX added a comment to T71425: undo button for the editor.

Already requested.

May 10 2016, 5:45 AM · Arma 3
MadDogX added a comment to T71424: (Official Petition) for complete Control over your crosshairs.

Closing.

May 10 2016, 5:45 AM · Arma 3
MadDogX added a comment to T71421: Floating rocks in the distance.

Indeed a duplicate of #8658.

May 10 2016, 5:45 AM · Arma 3
MadDogX added a comment to T71418: Suggestions to improve binoculars.

Duplicate of multiple issues.

May 10 2016, 5:45 AM · Arma 3
MadDogX added a comment to T71410: Character is lit up by non existent muzzle flash when there is a silencer attached to weapon..

Already reported.

May 10 2016, 5:44 AM · Arma 3
MadDogX added a comment to T71393: Steam Workshop does not load scenarios.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:44 AM · Arma 3
MadDogX added a comment to T71377: Vehicles turn on their wheels after flipping upside down.

Already reported.

May 10 2016, 5:43 AM · Arma 3
MadDogX added a comment to T71376: Cheating underwater by staying close to surface.

Closing as duplicate.

May 10 2016, 5:43 AM · Arma 3
MadDogX added a comment to T71375: AI is able to go inside a rock on Pythos.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:43 AM · Arma 3
MadDogX added a comment to T71368: Footstep sound playing when in a lower stationary crouched position.

This is said to have been fixed.

May 10 2016, 5:43 AM · Arma 3
MadDogX added a comment to T71366: Suggestion: A follow waypoint or an option to stick a waypoint on a moving vehicle/unit. (For UAVs and editor).

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:43 AM · Arma 3
MadDogX added a comment to T71353: Cannot unassign and remove "NVgoggles" for OPFOR & Independent.

OPFOR and Independent now have different NVGoggles class names.

May 10 2016, 5:43 AM · Arma 3
MadDogX added a comment to T71349: UAV operator backpack strange shadow cast.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:43 AM · Arma 3
MadDogX added a comment to T71316: Enemy UAV's visible on UAV Terminal.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:42 AM · Arma 3
MadDogX added a comment to T71313: Stomper UAV kills you when you "kill" an AR-2 next to him..

Closing as duplicate.

May 10 2016, 5:42 AM · Arma 3
MadDogX added a comment to T71299: NVGs are invisible when in the UGV Stomper seat.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:41 AM · Arma 3
MadDogX added a comment to T71296: Sound with Binocs (and anything in said slot) and the sound..

Duplicate of #12877.

May 10 2016, 5:41 AM · Arma 3
MadDogX added a comment to T71295: Animals are classed as civilians when killed..

Duplicate of #9955.

May 10 2016, 5:41 AM · Arma 3
MadDogX added a comment to T71289: No fixed wing aircraft controls in keybind configuration.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:41 AM · Arma 3
MadDogX added a comment to T71259: Feature Request: Ground Lock.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:40 AM · Arma 3
MadDogX added a comment to T71244: MQ4A won't turn off it's engine.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:40 AM · Arma 3
MadDogX added a comment to T71241: Czech letters don't work in most of titles and modules..

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:40 AM · Arma 3
MadDogX added a comment to T71237: Walking in rock texture.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:39 AM · Arma 3
MadDogX added a comment to T71236: Walking sounds when crawling with binoculars.

Duplicate of #10038. Please search before posting.

May 10 2016, 5:39 AM · Arma 3
MadDogX added a comment to T71231: Cannot stop UAVs once control has been taken.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:39 AM · Arma 3
MadDogX added a comment to T71230: Character Ragdoll has become very unrealistic....

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:39 AM · Arma 3
MadDogX added a comment to T71229: Ballon Flying.

There are already multiple tickets about helicopter physics.

Closing as duplicate.

May 10 2016, 5:39 AM · Arma 3
MadDogX added a comment to T71224: Suggestion: Let the UAV turret controller control ATGMs..

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:39 AM · Arma 3
MadDogX added a comment to T71221: Suggestion: Can not take AV turret control from within AV terminal.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:39 AM · Arma 3
MadDogX added a comment to T71216: K-40 wrong name display.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:39 AM · Arma 3
MadDogX added a comment to T71212: Suggestion: Add camera stabilization to the UAV, and maybe other aircraft eventually..

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:39 AM · Arma 3
MadDogX added a comment to T71211: Suggestion: Add a cycle waypoint to the UAV terminal control..

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:39 AM · Arma 3
MadDogX added a comment to T71210: Cannot connect to empty UAV vehicle.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 5:39 AM · Arma 3
MadDogX added a comment to T71202: Weapon Slings, Where are they?.

Duplicate of #12798.

May 10 2016, 5:38 AM · Arma 3
MadDogX added a comment to T71197: Grass flips like a fence to the ground.

It's a feature, not a bug. If you want higher fidelity in the grass flattening, you'll need to make a feature request.

May 10 2016, 5:38 AM · Arma 3
MadDogX added a comment to T71190: Amphibios vehicles stuck when change water to ground.

Closing.

May 10 2016, 5:38 AM · Arma 3
MadDogX added a comment to T71175: A.I. pathfinding issues at Kamino Firing Range.

Reproducable in latest dev build.

May 10 2016, 5:38 AM · Arma 3
MadDogX added a comment to T71133: Arma3.exe does not start.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 5:36 AM · Arma 3
MadDogX added a comment to T71132: Mortar animations.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:36 AM · Arma 3
MadDogX added a comment to T71129: Smoke mortar shells less effective that smoke grenades.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:36 AM · Arma 3
MadDogX added a comment to T71128: Smoke grenade -> huge perfomance hit -> very shallow smoke screen.

Smoke particles still cause massive performance issues in the latest dev version. Even a single smoke grenade can cut my framreate in half if I'm close enough that the smoke fills a significant portion of the screen. Went from 80 fps to around 40 in a test on Stratis using a single grenade. (GTX 770)

I wonder if BI have considered implementing something like this: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch23.html

May 10 2016, 5:36 AM · Arma 3
MadDogX added a comment to T71125: Vermin wrong zeroing using optics.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:36 AM · Arma 3
MadDogX added a comment to T71124: Constant reload when picking up magazine.

Marking as reviewed.

May 10 2016, 5:36 AM · Arma 3
MadDogX added a comment to T71123: Vermin: unable to place attachments directly to bag/pouches.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

May 10 2016, 5:36 AM · Arma 3