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Suggestion: Add a cycle waypoint to the UAV terminal control.
Closed, ResolvedPublic

Description

A cycle waypoint is needed so that players could set custom flight patterns in different shapes.
So you can have a UAV patrolling an area, custom loitering radius, etc..

Details

Legacy ID
3032378158
Severity
None
Resolution
Fixed
Reproducibility
N/A
Category
UAV (Unmanned Aerial Vehicle)

Event Timeline

nmdanny edited Steps To Reproduce. (Show Details)Aug 16 2013, 3:26 PM
nmdanny edited Additional Information. (Show Details)
nmdanny set Category to UAV (Unmanned Aerial Vehicle).
nmdanny set Reproducibility to N/A.
nmdanny set Severity to None.
nmdanny set Resolution to Fixed.
nmdanny set Legacy ID to 3032378158.May 7 2016, 4:03 PM

Also there needs to be a take off command. There is a land command and it works but as of the current build there is no way to take the UAv off from the ground.

Actually if you just click some where far enough away from the Greyhawk it takes off anyway. No need.

When you say custom loiter radius do you mean having an option to change the radius of a loiter waypoint?

ceeeb added a comment.Aug 17 2013, 5:59 AM

Allowing custom cycles would be the most versatile solution.

Failing that, loiter waypoints seem to be designed to suit UAVs.

We can set loiter direction and radius using the (so far undocumented) setWaypointLoiterType and setWaypointLoiterRadius commands. As far as I can see, it's a feature borrowed from VBS:
http://resources.bisimulations.com/wiki/setWaypointLoiterType
http://resources.bisimulations.com/wiki/setWaypointLoiterRadius

Cycle waypoint should be available even for UAVs. Marking as fixed.

MadDogX added a subscriber: MadDogX.May 7 2016, 4:03 PM

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.