One cannot remove NVGs from placed OPFOR units via the unit's init or via scripting. Also, when you remove NVGs from BLUFOR units the NVG functionality is still there (they can still use them).
Description
Description
Details
Details
- Legacy ID
- 3470807026
- Severity
- None
- Resolution
- No Bug
- Reproducibility
- Always
- Category
- Design-Mission
Steps To Reproduce
Open the editor and place 2 units down - one OPFOR and one BLUFOR. Add the following commands to their init:
this setCaptive true; this unassignItem "NVGoggles"; this removeItem "NVGoggles";
Preview the mission and you'll see that OPFOR still has their NVGs yet BLUFOR does not. If you are the BLUFOR player you can still turn your NVGs on even though you don't have them.
Additional Information
I have tried this via scripting as well and the behavior is the same.