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Cannot remove NVGs from OPFOR, removed NVGs from BLUFOR still work
Closed, ResolvedPublic

Description

One cannot remove NVGs from placed OPFOR units via the unit's init or via scripting. Also, when you remove NVGs from BLUFOR units the NVG functionality is still there (they can still use them).

Details

Legacy ID
3470807026
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Design-Mission
Steps To Reproduce

Open the editor and place 2 units down - one OPFOR and one BLUFOR. Add the following commands to their init:

this setCaptive true; this unassignItem "NVGoggles"; this removeItem "NVGoggles";

Preview the mission and you'll see that OPFOR still has their NVGs yet BLUFOR does not. If you are the BLUFOR player you can still turn your NVGs on even though you don't have them.

Additional Information

I have tried this via scripting as well and the behavior is the same.

Event Timeline

mons00n edited Steps To Reproduce. (Show Details)Aug 28 2013, 6:24 AM
mons00n edited Additional Information. (Show Details)
mons00n set Category to Design-Mission.
mons00n set Reproducibility to Always.
mons00n set Severity to None.
mons00n set Resolution to No Bug.
mons00n set Legacy ID to 3470807026.May 7 2016, 4:18 PM

OPFOR and INDEP units use different classnames:
"NVGoggles_OPFOR"
"NVGoggles_INDEP"

MadDogX added a subscriber: MadDogX.May 7 2016, 4:18 PM

Classnames have changed. Not a bug.