Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

ProGamer added a comment to T70141: We need to test atleast one airplane..

Many of the devs absolutely love the game, though thy don't all have to share the same opinion.

May 10 2016, 5:01 AM · Arma 3
ProGamer added a comment to T70141: We need to test atleast one airplane..

Different devs have different opinions, the devs make Arma as a game they would enjoy playing. Everybody has those moments when you say things, mabey the code wasn't working right, mabey they had trouble squashing a bug. People generally say things in the moment rather than what would be normally said.

May 10 2016, 5:01 AM · Arma 3
ProGamer added a comment to T70141: We need to test atleast one airplane..

Yes but the devs have other priorities that they are working on.

May 10 2016, 5:01 AM · Arma 3
ProGamer added a comment to T70141: We need to test atleast one airplane..

Arma is never set in stone when it is released, they support th game for years after with free new content and engine upgrades and such. They will be open to adjusting the flight model after the game is released just as much as if we get the new flight model now.

May 10 2016, 5:01 AM · Arma 3
ProGamer added a comment to T70141: We need to test atleast one airplane..

I would prefer they release the aircraft when they are good and ready.
It takes time to code things and as you see on the tracker here, they have much to do.

May 10 2016, 5:01 AM · Arma 3
ProGamer added a comment to T70139: Give Mi-48 flir screen of gunners view (like AH 99).

I am thinking in terms of how Arma always was and relevant things from the devs.

May 10 2016, 5:01 AM · Arma 3
ProGamer added a comment to T70139: Give Mi-48 flir screen of gunners view (like AH 99).

I find it fine that one side may have the better vehicles and weapons. If your on a server with people staking on Blufor, it's probably not a server you should be playing on if you want teamwork. Playing the weaker side means its more challenging but more rewarding when you win. Arma has never had factions balanced between each other and I would never like to see such a thing happen.

May 10 2016, 5:01 AM · Arma 3
ProGamer added a comment to T70139: Give Mi-48 flir screen of gunners view (like AH 99).

Anyone who says any vehicles in Arma are not based on real life are lying to themselves. Even Opfors attack heli is based off of two separate helicopters combined into one. The names of vehicles ingame are only changed to prevent lawsuits from the companies which make these weapons and vehicles. The devs and the community still know them by there real life equivalents, the names are not changed for any reason other than legal reasons.

May 10 2016, 5:01 AM · Arma 3
ProGamer added a comment to T70138: Lock on problems!.

Why fix this bad system when twistking made a ticket fr a better system.

May 10 2016, 5:01 AM · Arma 3
ProGamer added a comment to T70135: Wooden panels are too strong!.

Simple glitch to fix though it old call the tickets an "adjustment" rather than a feature request if you want it fixed.

May 10 2016, 5:01 AM · Arma 3
ProGamer added a comment to T70132: ATV idea.

Acually they do, they are just incredibly busy right but they do delete duplicates of tickets.

May 10 2016, 5:01 AM · Arma 3
ProGamer added a comment to T70118: Vortex ring state for helicopters.

The posts say it will be implement down the line with TOH flight model I think, if I read it right!

May 10 2016, 5:00 AM · Arma 3
ProGamer added a comment to T70115: Very unrealistic vehicle's crashes..

If you don't mind me asking, why did you delete your first version of this post you made just before this one?

May 10 2016, 5:00 AM · Arma 3
ProGamer added a comment to T70115: Very unrealistic vehicle's crashes..

Again, with this new account you appear to have, I have the water crashes and interaction part covered. http://feedback.arma3.com/view.php?id=8468

May 10 2016, 5:00 AM · Arma 3
ProGamer added a comment to T70114: ff.

Why did you erase this ticket and then make e same one again on a different account here?: http://feedback.arma3.com/view.php?id=11756

May 10 2016, 5:00 AM · Arma 3
ProGamer added a comment to T70114: ff.

Curious to why you have multiple accounts and why it matter so much that you had to repost it on another account?

May 10 2016, 5:00 AM · Arma 3
ProGamer added a comment to T70114: ff.

What is "ff"?

May 10 2016, 5:00 AM · Arma 3
ProGamer added a comment to T70114: ff.

My ticket cover helicopter interactions with water: http://feedback.arma3.com/view.php?id=8468

May 10 2016, 5:00 AM · Arma 3
ProGamer added a comment to T70113: 3rd person visual glitches when free falling from 10,000 or around that and below..

Yea, noticed this a while back too.

May 10 2016, 5:00 AM · Arma 3
ProGamer added a comment to T70112: able to throw grenade and smoke etc while jumping from 10,000ft free falling.

I would want to toss chem lights and smoke while parachuting or as a marker for my team while falling.

May 10 2016, 5:00 AM · Arma 3
ProGamer added a comment to T70112: able to throw grenade and smoke etc while jumping from 10,000ft free falling.

What if I want to kill myself? Another problem would be dropping smoke grenades or chem lights would be disabled too which are useful. It would end up like them disabling throwing anything like diving which is stupid.

May 10 2016, 5:00 AM · Arma 3
ProGamer added a comment to T70112: able to throw grenade and smoke etc while jumping from 10,000ft free falling.

Should be able to throw these items as nothing stops you from in real life.

May 10 2016, 5:00 AM · Arma 3
ProGamer added a comment to T70100: Tanks and wheeled vehicles especially do not take mobility damage on vertical impact. Nor do occupants in most of them..

The slope of were you land and its direction should play a role in the damage received. Like terrain acts as a landing ramp and you receive no damage. Or you land on an upwards facing hill and take more damage.

May 10 2016, 4:59 AM · Arma 3
ProGamer added a comment to T70095: AMV-7 Marshall crewman stands on top of the vehicle.

This is fixed in the latest dev build.

May 10 2016, 4:59 AM · Arma 3
ProGamer added a comment to T70094: costimize gear loadout in editor.

@battlegum Bug fixing, not balancing as Arma is never balanced other than balancing the AI.

May 10 2016, 4:59 AM · Arma 3
ProGamer added a comment to T70094: costimize gear loadout in editor.

The devs are making this as we speak.

May 10 2016, 4:59 AM · Arma 3
ProGamer added a comment to T70094: costimize gear loadout in editor.

This is already something that us happening but it not finished yet.

May 10 2016, 4:59 AM · Arma 3
ProGamer added a comment to T70088: Kajiman doesn't have PIP versus the Blackfoot..

The devs are hiring a person who will work on balanceing the AI and in that sense making them better. He/She would only be working on AI balance. This is what BIS said after my thread inquiring about the job position sparked huge outrage from various community members.

May 10 2016, 4:59 AM · Arma 3
ProGamer added a comment to T70088: Kajiman doesn't have PIP versus the Blackfoot..

This is not a "balance" feature but is instead a "feature request".

May 10 2016, 4:59 AM · Arma 3
ProGamer added a comment to T70088: Kajiman doesn't have PIP versus the Blackfoot..

If it is realistic then do not use terminology saying balance is needed but say feature request.

May 10 2016, 4:59 AM · Arma 3
ProGamer added a comment to T70088: Kajiman doesn't have PIP versus the Blackfoot..

What? I was say the Kajiman is the child of two aircraft which do not have this feature in real life as far as i know, adding this artifically is not what happens in Arma.

May 10 2016, 4:59 AM · Arma 3
ProGamer added a comment to T70088: Kajiman doesn't have PIP versus the Blackfoot..

It will not be added for the sake of balance.

May 10 2016, 4:59 AM · Arma 3
ProGamer added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

Well, the green faction is the island's army. They do not have the same resources as NATO and CSAT. The green faction is a very small and possibly the resistance because you know CSAT took their island over. The devs said the green faction is based on the Armed Forces of Malta: https://en.wikipedia.org/wiki/Armed_Forces_of_Malta

May 10 2016, 4:58 AM · Arma 3
ProGamer added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

Quote from the dev called "Moricky":
more sensible imo than a 25 mile island having an advanced military.
Actually, this is the first time in our games when the island is so large it can justify presence of its own defense forces. When designing AAF, we were partly inspired by Armed Forces of Malta, because Malta is island of the similar size and location.

Don't expect AAF to have arsenal of the same size as NATO or CSAT though. It's basically limited to four companies and tiny air wing; for example losing a helicopter will mean your original air force strength is reduced by 10%

May 10 2016, 4:58 AM · Arma 3
ProGamer added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

What arsenal the green faction has.

May 10 2016, 4:58 AM · Arma 3
ProGamer added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

All you questions on what the green faction will have are now gone!

May 10 2016, 4:58 AM · Arma 3
ProGamer added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

Remeber that the Green faction or "AAF" Altian Armed Forces are more of the resistance because they were overrun in the campaign. Vehicles they have access to would reflect this especially since I expect that guerilla warfare would be one of the tactics they use.

May 10 2016, 4:58 AM · Arma 3
ProGamer added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

Also, keep in mind not every faction has the same vehicle types. For instance opfor has to equivalent of the AH9 or MH9. They should just give the green faction one because the other have one.

May 10 2016, 4:58 AM · Arma 3
ProGamer added a comment to T70046: Unrealistic boat physics.

/Upvoted

May 10 2016, 4:58 AM · Arma 3
ProGamer added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

I would expect Arma not to use a c-130 but rather something like a C-17.

May 10 2016, 4:57 AM · Arma 3
ProGamer added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

A feature that aircraft use in real life and a desperately needed feature for people who enjoy aircraft, and for those new player who get stuck on small objects which shouldn't get you stuck.

May 10 2016, 4:57 AM · Arma 3
ProGamer added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

Please provide some links to real life documentation and videos of this feature to show BIS it's realistic!

May 10 2016, 4:57 AM · Arma 3
ProGamer added a comment to T70037: Planes and Artillery.

No, they should take there time so it can be the best possible job with a realistic flight model.

May 10 2016, 4:57 AM · Arma 3
ProGamer added a comment to T70005: Cannot leave Helicopter when emergency-landing on water.

Regarding this ticket here: http://feedback.arma3.com/view.php?id=8468 The helicopter should roll over first before you can eject.

May 10 2016, 4:56 AM · Arma 3
ProGamer added a comment to T69991: Fast ropes.

Duplicate of: http://feedback.arma3.com/view.php?id=3909

May 10 2016, 4:56 AM · Arma 3
ProGamer added a comment to T69974: The diver can't aim or fire off guns (except SDAR) while swimming at the surface of the water..

Duplicate of: http://feedback.arma3.com/view.php?id=953

May 10 2016, 4:55 AM · Arma 3
ProGamer added a comment to T69971: BTR-K top speed too high.

Handling makes sense because it is tracked though.

May 10 2016, 4:55 AM · Arma 3
ProGamer added a comment to T69971: BTR-K top speed too high.

There is no artificial balance in this game, research the real life version and then report back if top sppeed does not match real life version.

May 10 2016, 4:55 AM · Arma 3
ProGamer added a comment to T69960: Can't connect to LAN dedicated server without internet connection..

Glitch n the game, this wld be problematic for tournaments and LAN parties.

May 10 2016, 4:55 AM · Arma 3
ProGamer added a comment to T69959: M2A2 Slammer AND Panther IFV too small, Updated ticket.

Actually its too small.

May 10 2016, 4:54 AM · Arma 3
ProGamer added a comment to T69959: M2A2 Slammer AND Panther IFV too small, Updated ticket.

This does need to be fixed.

May 10 2016, 4:54 AM · Arma 3
ProGamer added a comment to T69925: [Idea] Precise real world map - Join Altis & stratis Like they are on the real world map.

I can be someone made a 250000km map for the heck of it, so it is possible.

May 10 2016, 4:53 AM · Arma 3
ProGamer added a comment to T69925: [Idea] Precise real world map - Join Altis & stratis Like they are on the real world map.

It can be just as detailed, just with a map that size the problem is taking the time to detail all of it.

May 10 2016, 4:53 AM · Arma 3
ProGamer added a comment to T69925: [Idea] Precise real world map - Join Altis & stratis Like they are on the real world map.

Already suggested.

May 10 2016, 4:53 AM · Arma 3
ProGamer added a comment to T69920: Strange difference of lightning in and out of water..

Seems like a bug.

May 10 2016, 4:53 AM · Arma 3
ProGamer added a comment to T69908: Cannot move underwater when reloading..

I don't dive but I hold my breath and operate a underwater camera which is like a complicated digital camera underwater.

Usually while following sea life or swimming around, over and under large rocks and rocky areas. I would think a Militery diver could at least do it the same as me if no better.

May 10 2016, 4:52 AM · Arma 3
ProGamer added a comment to T69896: "ACP-C2" 1911 handgun too many rounds in the magazine and no bullet in chamber accounting.

Remove the bullet in the chamber accounting as that already has a ticket.

May 10 2016, 4:52 AM · Arma 3
ProGamer added a comment to T69878: should put better undewater blue gradient.

I ment photos for corrects colors as well because colors at certain depths may be different from different oceans and it should be made realistic like the ocean around agios efatratios in real life.

May 10 2016, 4:51 AM · Arma 3
ProGamer added a comment to T69878: should put better undewater blue gradient.

Yea, depending on time and conditions, weather and many other variables can affect water too.

May 10 2016, 4:51 AM · Arma 3
ProGamer added a comment to T69878: should put better undewater blue gradient.

People who have dived in the area have said it it pretty close and of you want BIS to do something about it, you must provide valid information showing that this is needed like diving photos from the area and stuff like that.

May 10 2016, 4:51 AM · Arma 3
ProGamer added a comment to T69877: short range missiles are 30KM not 30 meters.

You also have to consider even though it's not something I want to have to myself, but the ingame islands are slightly smaller than in real life, which means small adjustments might have to be made though I would prefer realism over artificially chnaged weapons.

May 10 2016, 4:51 AM · Arma 3
ProGamer added a comment to T69861: Ability to carry cheamlight.

Misspelled chemlight but other than that I like it!

May 10 2016, 4:50 AM · Arma 3
ProGamer added a comment to T69840: YOu can throw grenades while freefalling.

I do not see what the problem is here, nothing stops you in real life from releasing items while falling.

May 10 2016, 4:50 AM · Arma 3
ProGamer added a comment to T69839: Allow helicopter cockpit monitors to switch to other tools.

If it is realistic and is acually used in real life yes, please provide info to show this.

May 10 2016, 4:50 AM · Arma 3
ProGamer added a comment to T69836: Chopper physics.

I would prefer and many others would if all the helicopters remained as close to the speed of there real life equivalents.

May 10 2016, 4:50 AM · Arma 3
ProGamer added a comment to T69836: Chopper physics.

@exxDUDExx please leave the water interaction portions to my ticket, that's why I made it! :)
Not sure why the tickets aren't linked with a relationship yet?

May 10 2016, 4:50 AM · Arma 3
ProGamer added a comment to T69836: Chopper physics.

You know, the the ch-49 would more suit the ability of similar aircraft were they keep the engines on but hover into the water for swimmers and boats to enter and leave the vehicle. My ticket covers this correctly. Water enters the back of the aircraft and if you were sitting in the back your pants and feet get wet.

http://feedback.arma3.com/view.php?id=8468

May 10 2016, 4:50 AM · Arma 3
ProGamer added a comment to T69836: Chopper physics.

The floating is part of my ticket here: http://feedback.arma3.com/view.php?id=8468
My ticket is water interaction portion of chopper physics.

May 10 2016, 4:50 AM · Arma 3
ProGamer added a comment to T69836: Chopper physics.

Also, check out my ticket for water interaction with helicopters as it is the 5th thing you forgot! :)

Better Water Interaction for Helicopters!
http://feedback.arma3.com/view.php?id=8468

May 10 2016, 4:49 AM · Arma 3
ProGamer added a comment to T69835: CH 49 can land without wheels at 200 KPH (Video).

The post should be about wheels not being deployed because it is automatic and not manual as it should be. Helicopters landing using there wheels has been a request from the community for a long time.

May 10 2016, 4:49 AM · Arma 3
ProGamer added a comment to T69796: Suggestion: buildings that are partially destroyed should some chance of igniting.

It shouldn't be a chance just anywhere on the house, ammunition type, weather and location should play a role in this feature.

May 10 2016, 4:48 AM · Arma 3
ProGamer added a comment to T69791: Helicopter Startup not correct..

Agreed

May 10 2016, 4:48 AM · Arma 3
ProGamer added a comment to T69785: [Feature Request] Helicopter start up procedure.

As long as a guide is included that would be nice.

May 10 2016, 4:48 AM · Arma 3
ProGamer added a comment to T69760: Helicopter Movemet: "E" is hardbound.

This is a duplicate.

May 10 2016, 4:47 AM · Arma 3
ProGamer added a comment to T69741: Boats should be able to sink if enough damage is done to the hull.

Mabey hull damage could reflect how high it floats in the water?

May 10 2016, 4:46 AM · Arma 3
ProGamer added a comment to T69741: Boats should be able to sink if enough damage is done to the hull.

Right now a boat just explodes then sinks or when you shoot the inflatable part of the boat, the crew is killed.

May 10 2016, 4:46 AM · Arma 3
ProGamer added a comment to T69741: Boats should be able to sink if enough damage is done to the hull.

Ice bergs? In the mediterranean sea? It's way too warm and no place for the ice bergs to come from.
:) lol

May 10 2016, 4:46 AM · Arma 3
ProGamer added a comment to T69741: Boats should be able to sink if enough damage is done to the hull.

I think this would be better than the current burning wreckage model created when boats are damaged.

May 10 2016, 4:46 AM · Arma 3
ProGamer added a comment to T69741: Boats should be able to sink if enough damage is done to the hull.

Why hasn't is been suggested already? I would think this would important for getting better damage models and system for Arma 3.

May 10 2016, 4:46 AM · Arma 3
ProGamer added a comment to T69741: Boats should be able to sink if enough damage is done to the hull.

Anyone else want this feature?

May 10 2016, 4:46 AM · Arma 3
ProGamer edited Steps To Reproduce on T69741: Boats should be able to sink if enough damage is done to the hull.
May 10 2016, 4:46 AM · Arma 3
ProGamer added a comment to T69736: Unable to remove helicopter flare launcher.

Why are you trying to remove the flares? Just curious about why, mabey some epic cutscene?

May 10 2016, 4:46 AM · Arma 3
ProGamer added a comment to T69700: Controls for SDV and Vehicle Orders.

Closed as a duplicate/better written ticket for the issue exists.

May 10 2016, 4:45 AM · Arma 3
ProGamer added a comment to T69578: Can't look up/down at enough angle.

Can do so in real life, so I vote up.

May 10 2016, 4:40 AM · Arma 3
ProGamer added a comment to T69514: Diver subsonic gun/ammo sucks on land.

Pack stanag ammo in your pack, then after your done shooting under water, load the stanag into your gun. Though it does seem odd that it does not hurt very much to be shot with.

May 10 2016, 4:37 AM · Arma 3
ProGamer added a comment to T69492: Mohawk bounces on water impact.

My ticket deals with helicopter and water interaction, which includes lethal and non lethal crashing.

May 10 2016, 4:37 AM · Arma 3
ProGamer added a comment to T69492: Mohawk bounces on water impact.

Copy of my ticket: http://feedback.arma3.com/view.php?id=8468

May 10 2016, 4:37 AM · Arma 3
ProGamer added a comment to T69485: The Orca.

Cords?

May 10 2016, 4:36 AM · Arma 3
ProGamer added a comment to T69445: Tobacco/cigarettes.

Smoking whether right or wrong would be something likely discouraged because of the affects on a soldiers body. That is why I doubt in the future modern militaries would allow smoking.

May 10 2016, 4:35 AM · Arma 3
ProGamer added a comment to T69418: Green sky if Overscast at 30%.

:( on vacation and didn't get to see it! Easter egg that glitched into the main game mabey?

May 10 2016, 4:34 AM · Arma 3
ProGamer added a comment to T69379: Better recoil compensation system.

A lazer does not decrease recoil in real life... And neither do sights...

May 10 2016, 4:33 AM · Arma 3
ProGamer added a comment to T69378: Oceans missing important sea life, dolphins!.

This would help to "liven the up" in a sense since it seems to be pretty dead in the wildlife aspect currently.

May 10 2016, 4:33 AM · Arma 3
ProGamer edited Steps To Reproduce on T69378: Oceans missing important sea life, dolphins!.
May 10 2016, 4:33 AM · Arma 3
ProGamer added a comment to T69376: Ocean missing "white caps".

The name is different.

But this does not relate to this issue in the game, the issue is for white caps which any large body of water would have.

May 10 2016, 4:33 AM · Arma 3
ProGamer added a comment to T69376: Ocean missing "white caps".

This is something that is really needed to make it feel like your on an island and not some artificially smooth water inside some extremely large man-made structure.

May 10 2016, 4:33 AM · Arma 3
ProGamer added a comment to T69376: Ocean missing "white caps".

Lemnos is in the game, it is called Altis but is shaped and modelled as Lemnos.

May 10 2016, 4:33 AM · Arma 3
ProGamer added a comment to T69376: Ocean missing "white caps".

This is a big thing missing from the ocean right now, and makes it look bad to look out towards the ocean.

May 10 2016, 4:33 AM · Arma 3
ProGamer added a comment to T69376: Ocean missing "white caps".

Waves are still missing the "white caps" / the small areas of white water created ontop of large waves in the ocean which last for about a secound or two.

May 10 2016, 4:33 AM · Arma 3
ProGamer edited Steps To Reproduce on T69376: Ocean missing "white caps".
May 10 2016, 4:33 AM · Arma 3
ProGamer added a comment to T69374: Players can change ticket Status.

Just thought I'd share this so it's used as intended.

May 10 2016, 4:33 AM · Arma 3