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Helicopter Movemet: "E" is hardbound
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Even if "E" is not bound to anything in the Helicopter Movement controls it is hardbound to pitch down. You cannot assign a new function to "E". It will always keep its hardbound function.


Legacy ID
Steps To Reproduce

Assign any new function to "E". It will not work. "E" still results in your helo pitching down.

Event Timeline

Evilhardt edited Additional Information. (Show Details)
Evilhardt set Category to Controls.
Evilhardt set Reproducibility to Always.
Evilhardt set Severity to None.
Evilhardt set Resolution to Open.
Evilhardt set Legacy ID to 1265604699.May 7 2016, 3:25 PM
korbelz added a subscriber: korbelz.May 7 2016, 3:25 PM

Key E is hardbound.

Its not hardbound to pitch down... Its hard bound to "Fast forward"

Key Q also has the same issue being bound to "Increase Thrust"...which sounds like a control left over from ArmA2 because there is no way to un-map it.

Egosa-U added a subscriber: Egosa-U.May 7 2016, 3:25 PM

yes, theres a way(around): Edit your profile-file and exchange/delete the keybind-setting for FF.

Upvoted it, because every keybind should be displayed in the settings.

Larrow added a subscriber: Larrow.May 7 2016, 3:25 PM

Just to backup what Egosa-U says :- for a temp fix open up your NAME.Arma3Profile and search for keyHeliFastForward[]={18}; and remove the 18 from between the brackets so it looks like keyHeliFastForward[]={};

Huh, i didn't edit any configs and managed to unbind FF. Go to Planes and Fast Forward is listed in that section.

I have no idea why but that's how it is.

This is a duplicate.