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May 10 2016

AD2001 added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

I think you posted this on the wrong ticket.

May 10 2016, 4:59 AM · Arma 3
AD2001 added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

Can you give me a screenshot of the APC?

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

Possibly...

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

@gutsnav

Do you even know where Iran is?

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

Me too.

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

The Iranians.

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

Nevermind, I found it. It's "Certified Sex Addiction Therapist".

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

Does anyone know what CSAT means? ProGamer, you knew what AAF means, do you know what CSAT means? I really wanna know. :D

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70072: Green Army IFV (Shuetzenpanzer Puma).

@ProGamer

Altian Armed Forces? Thanks for the explanation of the name. Could you tell me what CSAT means?

@MatAWG

I don't think the independents will have an attack chopper.

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70071: can you add more speakers from different regions or accents.

And...how do you explain the whole NATO army having American accents?

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70065: More Realistic Munition Guidance.

Only moderators can do it.

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70065: More Realistic Munition Guidance.

Aren't JDAMs also laser guided?
/upvoted

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70059: Diving mask and snorkel (feature request).

We definitely need a shark fin. It would be really cool in PvP games. :D

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70059: Diving mask and snorkel (feature request).

It would be good for [insert island/map name here] life missions.

/downvoted

May 10 2016, 4:58 AM · Arma 3
AD2001 added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

But, actually, since everything in the game is either used or planned/tested today, I'd like to know if there are any jets now with reverse thrust.

May 10 2016, 4:57 AM · Arma 3
AD2001 added a comment to T70041: Allow reverse thrust or backwards movement on ground on airplanes..

Well, the game is set in the future...

May 10 2016, 4:57 AM · Arma 3
AD2001 added a comment to T70036: Supercavitating rounds, an actual tech begin, imagine 2035. Watch vids....

So, you want more powerful underwater rounds?

May 10 2016, 4:57 AM · Arma 3
AD2001 added a comment to T70025: AI will often sink into the ground when laying prone.

@Scott_Ripley

That's a 3rd party script and you should report it to the script-maker.

May 10 2016, 4:57 AM · Arma 3
AD2001 added a comment to T70019: make respawn module work in SP mode + EDITOR .

@RickOShay

It's really not that difficult to make, but I believe it should probably be implemented.

May 10 2016, 4:57 AM · Arma 3
AD2001 added a comment to T70015: Tracked vehicle suspension is stifff..

Please don't update the ticket five times a day.

May 10 2016, 4:56 AM · Arma 3
AD2001 added a comment to T70009: Working Bipods.

Duplicate of #0000432. Please search before posting. I recommend Google.

May 10 2016, 4:56 AM · Arma 3
AD2001 added a comment to T70006: Switching weapons stops movement.

Duplicate of #0001819. Please search before posting. I recommend Google.

May 10 2016, 4:56 AM · Arma 3
AD2001 added a comment to T70001: Stopping to change weapons.

As I said, issue #0001819 is about this, so go upvote it. And you shouldn't be able to move when equipping the launcher. And you don't stand up anymore when you do it.

May 10 2016, 4:56 AM · Arma 3
AD2001 added a comment to T70001: Stopping to change weapons.

The search here sucks. I search for "camo nets", it gives me everything BUT camo nets.

May 10 2016, 4:56 AM · Arma 3
AD2001 added a comment to T70001: Stopping to change weapons.

Duplicate of #0001819. Please search before posting. I recommend Google.

May 10 2016, 4:56 AM · Arma 3
AD2001 added a comment to T69994: Dynamic Vehicle Damage.

Well, something like that IS going to be in TOM, so it's technically possible, but I think the game is too late in development for that.
/downvoted

May 10 2016, 4:56 AM · Arma 3
AD2001 added a comment to T69992: Problem with PiP in Hunter and Strider.

Duplicate of #0008085. Please search before posting. I recommend Google.

May 10 2016, 4:56 AM · Arma 3
AD2001 added a comment to T69991: Fast ropes.

Duplicate of #0003909. Please search before posting. I recommend Google.

May 10 2016, 4:56 AM · Arma 3
AD2001 added a comment to T69990: More Wildlife/Nature Stuffs.

Foxes are okay. Deer, however, are not.

May 10 2016, 4:56 AM · Arma 3
AD2001 added a comment to T69990: More Wildlife/Nature Stuffs.

Bipods.

May 10 2016, 4:56 AM · Arma 3
AD2001 added a comment to T69990: More Wildlife/Nature Stuffs.

There are already birds on the island, and you have chickens, dogs and sheep, which can only be placed in the editor as a module. There are NO deer in the Mediterranean, especially on the islands. Also, I think there aren't any foxes either. I'll have to downvote.

May 10 2016, 4:56 AM · Arma 3
AD2001 added a comment to T69986: Interior of APC's.

Just go upvote #0009875.

May 10 2016, 4:55 AM · Arma 3
AD2001 added a comment to T69986: Interior of APC's.

Duplicate of 0009875.

May 10 2016, 4:55 AM · Arma 3
AD2001 added a comment to T69980: APCs pilot - driver,gunner,commander LODs undetailed.

It has sixty votes. Yours has one. Which ticket is useless?

May 10 2016, 4:55 AM · Arma 3
AD2001 added a comment to T69980: APCs pilot - driver,gunner,commander LODs undetailed.

Duplicate of 0009875.

May 10 2016, 4:55 AM · Arma 3
AD2001 added a comment to T69968: BTR-K "Kamysh" gun not calibrated..

Upvoted.

May 10 2016, 4:55 AM · Arma 3
AD2001 added a comment to T69968: BTR-K "Kamysh" gun not calibrated..

@Anachortes

A simple illustration that should explain why bullets hit to the right: http://i.imgur.com/2cUEh88.png

EDIT: I just tested it and it's shifted to the right at TOO long ranges. I think it shouldn't be shifted at all after 300-500 meters.

May 10 2016, 4:55 AM · Arma 3
AD2001 added a comment to T69968: BTR-K "Kamysh" gun not calibrated..

The camera is a few cm to the left, so the bullets hit to the right of the reticle.

May 10 2016, 4:55 AM · Arma 3
AD2001 added a comment to T69968: BTR-K "Kamysh" gun not calibrated..

This is because of the camera position.

May 10 2016, 4:55 AM · Arma 3
AD2001 added a comment to T69962: BTR-K Kamysh has AT missiles, but the UI says it has AA missiles.

bump

May 10 2016, 4:55 AM · Arma 3
AD2001 added a comment to T69962: BTR-K Kamysh has AT missiles, but the UI says it has AA missiles.

The BTR-K's missiles can now be guided by the gunner once fired, but still lock-on onto land vehicles and it still says "AA" so I'm reopening the issue.

May 10 2016, 4:55 AM · Arma 3
AD2001 added a comment to T69962: BTR-K Kamysh has AT missiles, but the UI says it has AA missiles.

Oh, sorry, I didn't look at the forums.

May 10 2016, 4:55 AM · Arma 3
AD2001 edited Steps To Reproduce on T69962: BTR-K Kamysh has AT missiles, but the UI says it has AA missiles.
May 10 2016, 4:55 AM · Arma 3
AD2001 added a comment to T69962: BTR-K Kamysh has AT missiles, but the UI says it has AA missiles.

They can lock on to land vehicles, but can't lock on to aircraft.

May 10 2016, 4:55 AM · Arma 3
AD2001 added a comment to T69953: Add new vehicles (MRAP).

You see, the thing is, you can't just come here and say "I WANT MORE VEHICLES!" and they give you vehicles. The game is already in beta and I don't think we're getting more MRAPs because each faction already has their own vehicle. As much as I'd like more vehicles, I'll have to downvote.

May 10 2016, 4:54 AM · Arma 3
AD2001 added a comment to T69940: Planet curvature for ArmA maps....

A whole new engine? That would take A LOT of time.

May 10 2016, 4:54 AM · Arma 3
AD2001 added a comment to T69940: Planet curvature for ArmA maps....

@exxDUDExx

Uh...yeah...RV is still better for Arma.

May 10 2016, 4:54 AM · Arma 3
AD2001 added a comment to T69940: Planet curvature for ArmA maps....

I really love how every time I check the votes are 50:50.

May 10 2016, 4:53 AM · Arma 3
AD2001 added a comment to T69940: Planet curvature for ArmA maps....

And something I'd like to note: you say "MUCH" bigger, but this map is only around 50 km2 bigger than Chernarus.

May 10 2016, 4:53 AM · Arma 3
AD2001 added a comment to T69940: Planet curvature for ArmA maps....

Yes, it's in Super Mario, but you don't understand that the game is REALLY late in development for it to be done. It Is possible, but as Dr_Death said, it's hard.

May 10 2016, 4:53 AM · Arma 3
AD2001 added a comment to T69940: Planet curvature for ArmA maps....

While I agree that this is realistic, I don't think it could preserve proccesing power and it's probably hard to build this into the engine so late in development.
/downvoted

May 10 2016, 4:53 AM · Arma 3
AD2001 added a comment to T69938: Shadow glitch.

Duplicate of 0000470.

May 10 2016, 4:53 AM · Arma 3
AD2001 added a comment to T69935: Think about Dynamic LOD in the future?.

I think you should've posted this on the forums.
/upvoted

May 10 2016, 4:53 AM · Arma 3
AD2001 added a comment to T69931: Proximity VoIP.

It's called "Direct chat". You get to it by pressing "," or ".". You also have "Vehicle chat" to talk to people who are with you inside a vehicle.

Moderator, please close this as a no-bug.

May 10 2016, 4:53 AM · Arma 3
AD2001 added a comment to T69926: Empty category disappears randomly in editor.

You first have to put a "player" unit to have the "empty" category.

May 10 2016, 4:53 AM · Arma 3
AD2001 added a comment to T69926: Empty category disappears randomly in editor.

You HAVE to place one.

May 10 2016, 4:53 AM · Arma 3
AD2001 added a comment to T69925: [Idea] Precise real world map - Join Altis & stratis Like they are on the real world map.

Duplicate of 0007730.

May 10 2016, 4:53 AM · Arma 3
AD2001 added a comment to T69903: Black Varient Of The MX.

I believe you can retexture it on your own.
/downvoted

May 10 2016, 4:52 AM · Arma 3
AD2001 added a comment to T69902: Fold-out (optical, and accuracy) bipod for all sniper weapons, and as an option for all assault weapons..

Actually use Google and just type "feedback tracker" in the end, the search here sucks.

May 10 2016, 4:52 AM · Arma 3
AD2001 added a comment to T69895: "ACP-C2" 1911 handgun hammer stays forward when it should be back.

Please stop calling it "the 1911" and use in-game names.
/upvoted

May 10 2016, 4:52 AM · Arma 3
AD2001 added a comment to T69895: "ACP-C2" 1911 handgun hammer stays forward when it should be back.

It's ACP-C2, I believe.

May 10 2016, 4:52 AM · Arma 3
AD2001 added a comment to T69887: Vehicle headlight illumination distances and intensity falloff made worse from ALPHA to BETA.

bump

May 10 2016, 4:51 AM · Arma 3
AD2001 added a comment to T69877: short range missiles are 30KM not 30 meters.

I believe the OP is talking about the AASRAMs which are mounted on helicopters.

May 10 2016, 4:51 AM · Arma 3
AD2001 added a comment to T69865: Customise your clothes for you soldier in the options.

Does anybody understand what the ticket is about? It's only about clothes, not all the gear.

May 10 2016, 4:51 AM · Arma 3
AD2001 added a comment to T69865: Customise your clothes for you soldier in the options.

You said it's okay for SP, but what if the mission maker wants you to only have a pistol or something?

May 10 2016, 4:51 AM · Arma 3
AD2001 added a comment to T69865: Customise your clothes for you soldier in the options.

I'm upvoting for the clothes and for the clothes only. Selecting a rifle for yourself in the options isn't a good idea. Imagine a rifleman (a regular rifleman) with and M320 LRR, a backpack with some missiles and a Titan.

May 10 2016, 4:51 AM · Arma 3
AD2001 added a comment to T69861: Ability to carry cheamlight.

@Demogornot

Cool ideas, but first they have to fix the chemlight not a having a collision model (i.e. going trough walls) and their light going through walls and other objects.

May 10 2016, 4:50 AM · Arma 3
AD2001 added a comment to T69860: Infantry showcase AI glitch.

The Devs are aware of this issue and it has already been reported.

Read this http://beta.arma3.com/known-issues before reporting.

May 10 2016, 4:50 AM · Arma 3
AD2001 added a comment to T69849: AI uses AT launchers against infantry targets..

Even if they fire at groups, I think they should save at least one round, if an armored vehicle comes.

May 10 2016, 4:50 AM · Arma 3
AD2001 added a comment to T69836: Chopper physics.

@exxDUDExx
Why the frock don't you want it to be assigned to someone?

May 10 2016, 4:49 AM · Arma 3
AD2001 added a comment to T69836: Chopper physics.

Why don't you want it to be assigned?

May 10 2016, 4:49 AM · Arma 3
AD2001 added a comment to T69836: Chopper physics.

Now that...that is a great idea.

May 10 2016, 4:49 AM · Arma 3
AD2001 added a comment to T69836: Chopper physics.

But, wouldn't it cost time the devs don't have?

May 10 2016, 4:49 AM · Arma 3
AD2001 added a comment to T69836: Chopper physics.

The aim is actually a balance of realism and fun.

May 10 2016, 4:49 AM · Arma 3
AD2001 added a comment to T69836: Chopper physics.

4 is already requested. 1, 2 and 3 are covered by 0009786.

May 10 2016, 4:49 AM · Arma 3
AD2001 added a comment to T69832: Character running tranisition.

Duplicate of 0010924.

Please search before posting.

May 10 2016, 4:49 AM · Arma 3
AD2001 added a comment to T69831: Weapons.

Please change the summary of the ticket to reflect the issue itself.

Wait...brass? Isn't that an alloy?

May 10 2016, 4:49 AM · Arma 3
AD2001 added a comment to T69830: Please Delete - Found duplicate ticket.

I believe this is a duplicate of 0010788.
/downvoted both

May 10 2016, 4:49 AM · Arma 3
AD2001 added a comment to T69819: Stars are enormously big.

I've only had those kind of stars on 3rd party maps. The stars on Stratis look okay for me.
/upvoted

May 10 2016, 4:49 AM · Arma 3
AD2001 added a comment to T69812: AI-Friendlys do not walk to next Waypoint (Showcase Mission: Infantry).

http://beta.arma3.com/known-issues under "playable content"

The devs are aware of this.

May 10 2016, 4:48 AM · Arma 3
AD2001 added a comment to T69810: RPG-42 Alamut - no lock.

I believe this has been removed for the RPG and the PCML.

May 10 2016, 4:48 AM · Arma 3
AD2001 added a comment to T69809: Helicopters underslung APC Fireing when lifted.

I think you should report this to the mission maker.

May 10 2016, 4:48 AM · Arma 3
AD2001 added a comment to T69801: while on ATV sound gets dull.

Use Google, the search here sucks.

May 10 2016, 4:48 AM · Arma 3
AD2001 added a comment to T69801: while on ATV sound gets dull.

Duplicate of 0004411.

Please search before posting.

Moderator, please close this ticket.

May 10 2016, 4:48 AM · Arma 3
AD2001 added a comment to T69796: Suggestion: buildings that are partially destroyed should some chance of igniting.

But what if you make a "different" mission?

May 10 2016, 4:48 AM · Arma 3
AD2001 added a comment to T69796: Suggestion: buildings that are partially destroyed should some chance of igniting.

I just don't want houses bursting into flames.

Not only could it be stupid in big urban firefights, but imagine the performance impact.

May 10 2016, 4:48 AM · Arma 3
AD2001 added a comment to T69796: Suggestion: buildings that are partially destroyed should some chance of igniting.

I don't think they'd just fill the houses with flammables in a case of war.

May 10 2016, 4:48 AM · Arma 3
AD2001 added a comment to T69796: Suggestion: buildings that are partially destroyed should some chance of igniting.

The buildings are made mostly out of stone and concrete.
/downvoted

May 10 2016, 4:48 AM · Arma 3
AD2001 added a comment to T69793: Action menu options don't show for objects until the player "knows about" the object..

Yes, but the problem is that you have to walk around a crate for 3 mins before recognizing it.

May 10 2016, 4:48 AM · Arma 3
AD2001 added a comment to T69793: Action menu options don't show for objects until the player "knows about" the object..

I think it mainly happens with civilians.

May 10 2016, 4:48 AM · Arma 3
AD2001 added a comment to T69774: Wrong sea rendering when looking through some choppers' windows.

Wait a second...Kol9yn is banned? He's banned?

Yaaaaaaaaaayyyy!!!!!!!!!!

Praise the moderators!

Sorry for going off topic.

May 10 2016, 4:47 AM · Arma 3
AD2001 added a comment to T69774: Wrong sea rendering when looking through some choppers' windows.

I really like how all of the notes here are offtopic.

May 10 2016, 4:47 AM · Arma 3
AD2001 added a comment to T69774: Wrong sea rendering when looking through some choppers' windows.

No, he's talking about the Mi-48, not the PO-30.

May 10 2016, 4:47 AM · Arma 3
AD2001 added a comment to T69774: Wrong sea rendering when looking through some choppers' windows.

I believe it's a Havoc, not a Kamov.
/upvoted

May 10 2016, 4:47 AM · Arma 3
AD2001 added a comment to T69759: What mp game mode do you fight other people and not bots..

https://si0.twimg.com/profile_images/2727748211/c3d0981ae770f926eedf4eda7505b006.jpeg

This is not a forum! This is a feedback tracker! You should have seen that people report issues here, not ask for missions...or are you just a troll?

May 10 2016, 4:47 AM · Arma 3
AD2001 added a comment to T69757: xbox controller.

Please be more descriptive in the ticket summary (keep this in mind for future reports).

Duplicate of 0000940.

May 10 2016, 4:47 AM · Arma 3
AD2001 added a comment to T69741: Boats should be able to sink if enough damage is done to the hull.

Tip to everyone: If you don't put a smilie face in your note, everybody takes your joke seriously.

EDIT:I was talking to mepwaygame.

May 10 2016, 4:46 AM · Arma 3
AD2001 added a comment to T69739: RFB as the SDAR looks weird.

Good ideas twistking, although I think the game is a bit too late in development for them. :(

May 10 2016, 4:46 AM · Arma 3
AD2001 added a comment to T69739: RFB as the SDAR looks weird.

No, I don't think it would.

May 10 2016, 4:46 AM · Arma 3
AD2001 added a comment to T69728: helicopter gun turret control not working in blackfoot.

You can't move the gun while flying it. Click "release controls" and there you have it.

May 10 2016, 4:46 AM · Arma 3