Replace the model for the SDAR and make it something based on a real underwater rifle. Use the Kel Tec RFB model currently used for the SDAR as a new DMR for the Green Army faction.
Description
Details
- Legacy ID
- 4059968576
- Severity
- None
- Resolution
- Open
- Reproducibility
- Have Not Tried
- Category
- Visual-Weapons
Event Timeline
I am not a fan of using the RFB as the underwater rifle - it's not an underwater rifle. It's not even a 5.56mm rifle - currently it only comes in 7.62 NATO.
However I somehow doubt it will be changed after all the effort that was put into it.
Effort? All I'm saying take the SDAR model, add some rails, make it a DMR, then you could use maybe an APS Underwater rifle model, just modify it to use the games 5.56 dual purpose and STANAG mags.
Pic of APS rifle: http://upload.wikimedia.org/wikipedia/commons/5/55/APS_underwater_rifle_REMOV.jpg
It's not throwing away "all the effort that was put into it."
It's just using it's model to make a Green Army unique DMR which isn't present currently, and it allows the SDAR to have a more authentically appropriate model. Even if they changed the model they could still use the same code and ballistics. Swapping models isn't terribly involved, just ask any competent modder.
o.k.
i have another suggestion:
Make the Kel Tec RFB a "normal" land weapon, which can accept all attachment.
Then make some special attachments that transform the RFB into an underwater weapon: For example a special barrel-attachment that is needed to fire the supercavitating ammo or special underwater-sights, that would be like the back-up-sights but bigger and more open.
this way you would have the nice RFB as realistic land weapon, which could be tranformed for underwater combat, giving it more of a scifi-underwater-gun-look in the process.
what do you think?
Good ideas twistking, although I think the game is a bit too late in development for them. :(
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.