Page MenuHomeFeedback Tracker

BTR-K Kamysh has AT missiles, but the UI says it has AA missiles
Closed, ResolvedPublic

Description

I believe this should be a simple fix, just make it say "AT" instead of "AA".

Details

Legacy ID
2800037145
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Ingame UI
Steps To Reproduce

Note: this can only be done in the Dev build.
1.Go to the editor.
2.Place a Kamysh (player as gunner), a helicopter and an empty land vehicle.
3.Preview.
4.Switch to the titan missiles and note how it says "AA".
5.Try to lock on to the helicopter. You can't.
6.Try to lock on to the vehicle. Success!
7.Be confused. (optional)

Event Timeline

AD2001 edited Steps To Reproduce. (Show Details)Jul 16 2013, 3:28 PM
AD2001 edited Additional Information. (Show Details)
AD2001 set Category to Ingame UI.
AD2001 set Reproducibility to Always.
AD2001 set Severity to None.
AD2001 set Resolution to Fixed.
AD2001 set Legacy ID to 2800037145.May 7 2016, 3:30 PM

Just a question. How do you know those are AT missiles? Maybe they are intended to be AA. On the other hand, most BMP's and BMD's have At missiles......

AD2001 added a subscriber: AD2001.May 7 2016, 3:30 PM

They can lock on to land vehicles, but can't lock on to aircraft.

Well, if they're supposed to be AA missiles, the devs will make sure they work like AA missiles. Reporting the mix-up will solve the problem no matter what was intended.

Edit: http://forums.bistudio.com/showthread.php?152866-Development-branch-discussion&p=2442510&viewfull=1#post2442510

They're supposed to be AT.

Oh, sorry, I didn't look at the forums.

No problem, you posted before I edited that in.

Gekon added a comment.Jul 16 2013, 5:33 PM

This only happened because of the recent Sun eruptions.

The BTR-K's missiles can now be guided by the gunner once fired, but still lock-on onto land vehicles and it still says "AA" so I'm reopening the issue.

Gekon added a comment.Jul 18 2013, 1:54 PM

In recent update, Titan Missiles on Kamysh should properly show "AT" in displayNameShort.