Vehicle headlight illumination distances and intensity falloff made worse from ALPHA to BETA
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Authored By
Katulobotomia, Jul 14 2013

Description

http://imgur.com/nsv7pIx

Back in ALPHA, the vehicle headlights illuminated a greater distance forward and the light didn't suddenly vanish at a certain distance and you could actually illuminate the road ahead, instead in BETA you now see a wall of light met by complete darkness one meter further up. As a simulation enthusiast this kind of bothers me, as it isn't just unrealistic but also because it was fine in the past and actually worked very well. Why take a step backwards?

ARMA games have always simulated low light environments very well with the adaptive bit-depth simulation (you can't hack the night away completely with a gamma adjust) and having almost none-existent light fall-off radiuses with vehicle lights, this is a major setback in my opinion.

Details

Legacy ID
21440586
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Vehicles
Steps To Reproduce

Take a car, drive it at night and put your lights on. Kick up the gamma until you see the headlights further away, you'll see that the headlights suddenly fall-off at a certain distance instead of slowly fading away over distance (like it should do AND DID in the past).

Additional Information

See the differences here http://imgur.com/nsv7pIx

Katulobotomia edited Additional Information. (Show Details)
Katulobotomia set Category to Visual-Vehicles.
Katulobotomia set Reproducibility to Always.
Katulobotomia set Severity to None.
Katulobotomia set Resolution to Open.
Katulobotomia set Legacy ID to 21440586.May 7 2016, 3:28 PM
AD2001 added a subscriber: AD2001.May 7 2016, 3:28 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:28 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.

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