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Vehicle headlight illumination distances and intensity falloff made worse from ALPHA to BETA
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Back in ALPHA, the vehicle headlights illuminated a greater distance forward and the light didn't suddenly vanish at a certain distance and you could actually illuminate the road ahead, instead in BETA you now see a wall of light met by complete darkness one meter further up. As a simulation enthusiast this kind of bothers me, as it isn't just unrealistic but also because it was fine in the past and actually worked very well. Why take a step backwards?

ARMA games have always simulated low light environments very well with the adaptive bit-depth simulation (you can't hack the night away completely with a gamma adjust) and having almost none-existent light fall-off radiuses with vehicle lights, this is a major setback in my opinion.


Legacy ID
Steps To Reproduce

Take a car, drive it at night and put your lights on. Kick up the gamma until you see the headlights further away, you'll see that the headlights suddenly fall-off at a certain distance instead of slowly fading away over distance (like it should do AND DID in the past).

Additional Information

See the differences here

Event Timeline

Katulobotomia edited Additional Information. (Show Details)
Katulobotomia set Category to Visual-Vehicles.
Katulobotomia set Reproducibility to Always.
Katulobotomia set Severity to None.
Katulobotomia set Resolution to Open.
Katulobotomia set Legacy ID to 21440586.May 7 2016, 3:28 PM
AD2001 added a subscriber: AD2001.May 7 2016, 3:28 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:28 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.