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Think about Dynamic LOD in the future?
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Description

It's only a question for devs!

I remember for OFP that T&L was adding after the release of the game, and severals enhancements of the engine too.

Dynamic LOD can be done with heightmap and PN-Triangles Tesselation. It can be a plus for nearest details and reduce the number of triangles calculated far away in the field of view, with less clipping and a better performance.

As it is now the heightmap cause problem for ground detail, with a sort of wave.

With the tesselation we can have better details for near objets, characters, terrain and have less triangles to calculate by the GPU. This dynamic LOD works fine and with good performance.

So do you think you can do it? ( only devs please for answers! )

Details

Legacy ID
2609443080
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Engine

Event Timeline

plutoto74 edited Additional Information. (Show Details)
plutoto74 set Category to Engine.
plutoto74 set Reproducibility to Have Not Tried.
plutoto74 set Severity to None.
plutoto74 set Resolution to Open.
plutoto74 set Legacy ID to 2609443080.May 7 2016, 3:29 PM
AD2001 added a subscriber: AD2001.May 7 2016, 3:30 PM

I think you should've posted this on the forums.
/upvoted

Ok man it's done!

MadDogX added a subscriber: MadDogX.May 7 2016, 3:30 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.