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BTR-K "Kamysh" gun not calibrated.
Closed, ResolvedPublic

Description

All projectiles shift to right of reticle.
Better to say that reticle calibrated for long distance. And not affect by zeroing. His only change along Y.
{F20901}

Details

Legacy ID
1177601031
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Vehicles
Steps To Reproduce
  1. Take subject APC.
  2. Shoot from gunner.

Event Timeline

Anachoretes edited Additional Information. (Show Details)
Anachoretes set Category to Visual-Vehicles.
Anachoretes set Reproducibility to Always.
Anachoretes set Severity to None.
Anachoretes set Resolution to Open.
Anachoretes set Legacy ID to 1177601031.May 7 2016, 3:31 PM
AD2001 added a subscriber: AD2001.May 7 2016, 3:31 PM

This is because of the camera position.

But camera moves with turret in this mode.

The camera is a few cm to the left, so the bullets hit to the right of the reticle.

But this camera can be moved by game\gunners abilities or must to be calibrated?

The zeroing is also off.

@Anachortes

A simple illustration that should explain why bullets hit to the right: http://i.imgur.com/2cUEh88.png

EDIT: I just tested it and it's shifted to the right at TOO long ranges. I think it shouldn't be shifted at all after 300-500 meters.

I know what you mean. But this ticket about overall problem.
Better to say that reticle calibrated for long distance. And not affect by zeroing. His only change along Y.

The gunner's camera should be auto-converging to the range the gun is set to. I will provide an example drawing.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:31 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.