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May 10 2016

AD2001 added a comment to T69727: Pistol in holster.

Duplicate of 0000369.

Please search before posting.

Moderator, please close this ticket.

May 10 2016, 4:46 AM · Arma 3
AD2001 added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

I have a GTX 660ti (non-overclocked) and I have everything on ultra. If there aren't ten smoke grenades in about 10 m2, I never get below 30 FPS.
/downvoted

May 10 2016, 4:45 AM · Arma 3
AD2001 added a comment to T69725: Smoke grenade and exploded vehicles (smoke) hard impact on performace.

Unable to reproduce.

I have a slight performance impact, but it's negligible.

/didn't vote

May 10 2016, 4:45 AM · Arma 3
AD2001 added a comment to T69722: Crash when using canadian armed forces mod.

Not, BI's responsibility.

Moderator, please close this ticket as a no-bug.

May 10 2016, 4:45 AM · Arma 3
AD2001 added a comment to T69717: Request for Sprint vault/roll.

Was that in vanilla Arma 2?

May 10 2016, 4:45 AM · Arma 3
AD2001 added a comment to T69717: Request for Sprint vault/roll.

Picture? Video?

May 10 2016, 4:45 AM · Arma 3
AD2001 added a comment to T69693: Suppressed rifles use three round burst instead of automatic..

Resolved in the latest Dev build.

May 10 2016, 4:44 AM · Arma 3
AD2001 added a comment to T69689: Request for a better command system/menu that opens up 1234... keys to use..

It should actually be ** not [] for what you said.

May 10 2016, 4:44 AM · Arma 3
AD2001 added a comment to T69689: Request for a better command system/menu that opens up 1234... keys to use..

But...look at the kittens.

May 10 2016, 4:44 AM · Arma 3
AD2001 added a comment to T69689: Request for a better command system/menu that opens up 1234... keys to use..

[insert random offtopic chit-chat or spam here]

May 10 2016, 4:44 AM · Arma 3
AD2001 added a comment to T69689: Request for a better command system/menu that opens up 1234... keys to use..

http://i.imgur.com/jW0zUjM.jpg?1?1771

http://fc03.deviantart.net/fs71/f/2010/300/6/6/pwetty_pwease_by_doom1272-d31mb5y.jpg

I really don't like to get 30 e-mails overnight.

May 10 2016, 4:44 AM · Arma 3
AD2001 added a comment to T69689: Request for a better command system/menu that opens up 1234... keys to use..

Doesn't it currently work like this?

May 10 2016, 4:44 AM · Arma 3
AD2001 added a comment to T69684: blufor Officer looks extremely ridiculous... even maybe opfor too....

I think he doesn't even need NVGs.
/upvoted

May 10 2016, 4:44 AM · Arma 3
AD2001 added a comment to T69654: Automatic downloading and activating mods for servers (content adding mods)....

Duplicate of 0006428. Please search before posting.

May 10 2016, 4:43 AM · Arma 3
AD2001 added a comment to T69647: AH-9 Missiles.

Changeable RPMs for the miniguns have already been requested so please remove that.
/upvoted

May 10 2016, 4:43 AM · Arma 3
AD2001 added a comment to T69646: BUG when using Zafir 7.62, ghillie suit and ARCO optic togheter.(showed with screenshot).

Screenshot?

May 10 2016, 4:43 AM · Arma 3
AD2001 added a comment to T69642: Gear customization menu.

No swastikas?

http://adscam.typepad.com/.a/6a00d8341bfa1853ef0148c6e2bb40970c-250wi

May 10 2016, 4:43 AM · Arma 3
AD2001 added a comment to T69634: Vehicle Commander necessary features to improve Gameplay value and CDR realismuh..

The AMV-7 has a commander seat?

May 10 2016, 4:42 AM · Arma 3
AD2001 added a comment to T69633: Add the ability to rappel from helicopters.

This has already been reported/requested. Moderator, please close this ticket.

May 10 2016, 4:42 AM · Arma 3
AD2001 added a comment to T69632: AI AA to strong and boring.

The AI can shoot down my chopper from 700+ meters without any issues.

May 10 2016, 4:42 AM · Arma 3
AD2001 added a comment to T69630: Screenshot contrast.

OK, but how did you take the screenshots? I suppose one is taken with Steam and the other one with Fraps or something?

May 10 2016, 4:42 AM · Arma 3
AD2001 added a comment to T69630: Screenshot contrast.

You showed us two screenshots, one of them is in-game the other one is a screenshot.

http://i0.kym-cdn.com/photos/images/newsfeed/000/173/576/Wat8.jpg?1315930535

May 10 2016, 4:42 AM · Arma 3
AD2001 added a comment to T69626: CLOSE THIS PLEASE.

Try verifying the game cache and removing any mods you have. You should also upload DxDiag or something.

May 10 2016, 4:42 AM · Arma 3
AD2001 added a comment to T69626: CLOSE THIS PLEASE.

It would seem so.

May 10 2016, 4:42 AM · Arma 3
AD2001 added a comment to T69623: More glasses and masks to choose.

They've added quite a few goggles/glasses when the full game was released. Do you still want more?

May 10 2016, 4:42 AM · Arma 3
AD2001 added a comment to T69622: Ai does not use light.

So, close it?

May 10 2016, 4:42 AM · Arma 3
AD2001 added a comment to T69622: Ai does not use light.

They do use flashlights, but I'm not sure about the vehicle lights.

May 10 2016, 4:42 AM · Arma 3
AD2001 added a comment to T69621: Explosiv Stachel not in ordnance box.

What's a "stache change"?

Oh, so you meant an explosive satchel, OK.

May 10 2016, 4:42 AM · Arma 3
AD2001 added a comment to T69605: HEMTT Model Is Different from First Person to Third Person.

So, can they usually stand/sit there? For example, can they be put there via moveInCargo or something?

Btw, upvoted.

May 10 2016, 4:41 AM · Arma 3
AD2001 added a comment to T69605: HEMTT Model Is Different from First Person to Third Person.

Yeah, I can see that. I think that the missing door was already reported, but I'll upvote this ticket too.

May 10 2016, 4:41 AM · Arma 3
AD2001 added a comment to T69605: HEMTT Model Is Different from First Person to Third Person.

Why did you use attachTo?

May 10 2016, 4:41 AM · Arma 3
AD2001 added a comment to T69596: " Directx 10 is not supported by your adapter".

Open Steam, right click on Arma 3 in your library, click "Properties", go to the "BETAS" tab, there's a drop-down menu, select "NONE - Opt out of all beta programs", click OK and close the properties. You will now get a little update and you can play with your friends. Enjoy!

May 10 2016, 4:41 AM · Arma 3
AD2001 added a comment to T69596: " Directx 10 is not supported by your adapter".

Arma 3 > Properties > BETAS > NONE- opt out of all betas

May 10 2016, 4:41 AM · Arma 3
AD2001 added a comment to T69596: " Directx 10 is not supported by your adapter".

You could try uploading DxDiag files.

May 10 2016, 4:41 AM · Arma 3
AD2001 added a comment to T69595: Partially hidden dropdown menu in editor..

@Raoul1234

What?

May 10 2016, 4:41 AM · Arma 3
AD2001 added a comment to T69590: Ability to load our own face image..

Are you sure it's easy to do? Doesn't the face have to be a 3D model?

May 10 2016, 4:41 AM · Arma 3
AD2001 added a comment to T69587: Cannot attach MRCO sight to weapon..

What weapons did you try it with?

May 10 2016, 4:41 AM · Arma 3
AD2001 added a comment to T69577: Zafir 7.82 automatic machinegun none animation on the weapon.

bump

May 10 2016, 4:40 AM · Arma 3
AD2001 added a comment to T69575: Escape from stratis didn't finish..

Was there any AI and if so, did they also get in the choppers?

May 10 2016, 4:40 AM · Arma 3
AD2001 added a comment to T69565: Please put a new CHERNARUS MAP in final release....

Upvoting for Everon and only for Everon.

May 10 2016, 4:40 AM · Arma 3
AD2001 added a comment to T69559: AMV-7 cannon ammotypes.

http://i.imgur.com/au8SiSW.jpg

Silly me, the third one is the camera. :P

May 10 2016, 4:40 AM · Arma 3
AD2001 added a comment to T69559: AMV-7 cannon ammotypes.

AFAIK they're two cannons, the big one for HE rounds and a small one for AP. If this is not true can someone please correct me. I didn't vote.

May 10 2016, 4:40 AM · Arma 3
AD2001 added a comment to T69537: asthma inhaler.

"sarcastic/sardonic/satiric nature of this post" ROFL
/upvoted

May 10 2016, 4:39 AM · Arma 3
AD2001 added a comment to T69528: Ghosthawk UH-80.

Please change the summary to reflect the ticket itself.

The pilot can land a helicopter even if the rotor is damaged. It was actually requested to make the second way the only way of landing. It is not clear what you want, do you want not to be able to land it or to be able to land it? I shall not vote for now.

May 10 2016, 4:39 AM · Arma 3
AD2001 added a comment to T69528: Ghosthawk UH-80.

Downvoted all the way!

May 10 2016, 4:39 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

-->Thats right.
That's right.

And he knows English than you.

May 10 2016, 4:39 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

HOW THE FUCK DID YOU MANAGE TO WRITE 35 FUCKING NOTES OVER JUST ONE FUCKING NIGHT!?

May 10 2016, 4:39 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

@Raoul1234

Didn't you previously state that you have a 550M?

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

I wonder if we'll be able to import Mars maps to Arma 3.

@Raoul1234

So, can't they have a hobby?

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

@Raoul1234

Yes, servers should probably have an option to choose whatever you said. It should be in the options for singleplayer.

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

Imagine Fallujah in Arma 3 with Apex and this http://www.armaholic.com/page.php?id=7260 :D

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

I was joking and I'm in no way against this. Why would I be against this? You could've easily found out I use an Nvidia card from my previous notes.

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

Fallujah with Apex would burn right through two Titans in SLI. :D

EDIT: I added a smilie face because nobody understood that I was joking. :P

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

Yeah, the vegetation is already great.

Btw, do you even read your notes before posting them?

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

Does PhysX do anything in the game currently?

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

Do you mean PhysX could help with rain? Or Apex?

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

I'm watching a 2:20 min video of someone destroying...a wall.

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

@SuicideKing

OK, I'll stop.

So, basically, you're saying that CPU PhysX isn't very good?

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

@Raoul1234

Can some of the CPU load be transferred to the GPU?

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

Ever heard of Altis?

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

4 pieces would be a dream come true.

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

Could you post a video?

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

OK, I'm not really sure what you said, but as I understood APEX isn't hard to implement. OK then, I upvoted, don't worry. Just, the clothing is unnecessary.

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69522: Use of Apex physx features..

The first video was OK. The second one was the most beautiful thing I've ever seen. I barely noticed any difference in the third one and I think APEX clothing is unnecessary. And although it looks nice, I think it would be very hard to implement, it'd be resource demanding and...AMD? But, I'll upvote.

May 10 2016, 4:38 AM · Arma 3
AD2001 added a comment to T69497: Environment sounds cease upon entering certain vehicles.

Duplicate of 0004411. Moderator, please close this issue.

May 10 2016, 4:37 AM · Arma 3
AD2001 added a comment to T69497: Environment sounds cease upon entering certain vehicles.

Confirmed, upvoted and already reported.

May 10 2016, 4:37 AM · Arma 3
AD2001 added a comment to T69489: Arma 3 Needs To Add Buildings In Editor And Make It Easier To Make Load outs And In game Map Maker..

I'm going to cover each section individually:

Buildings in the editor: There are mods for that, I don't know why BIS doesn't add it in vanilla Arma 3.

Making loadouts: It is a confirmed feature, so you can remove it.

In-game map maker: I don't think it's possible. Arma maps are too complex for that.

May 10 2016, 4:36 AM · Arma 3
AD2001 added a comment to T69478: Flag disappears when it is owned by a Player.

/upvoted

May 10 2016, 4:36 AM · Arma 3
AD2001 added a comment to T69478: Flag disappears when it is owned by a Player.

What exactly is the issue? Does the flag disappear when using attachTo?

May 10 2016, 4:36 AM · Arma 3
AD2001 added a comment to T69455: Mods and server..

TL;DR means "too long;didn't read".

NOTE: Armaholic is not made by BIS.

First thing you're talking about: Dividing mods into categories. This is a good idea, but it'll require a lot of work by the Armaholic moderators (look at the number of A2 mods). You could make the mod-makers pick the category, but there are some mods in the wrong categories on Armaholic so it's a bad idea.

Second thing: Disabling mods when joining servers. Okay, this also a good idea, but there could be a problem of the game not recognizing it as a mod if not using Steam launch parameters, but putting the .pbo into the "Addons" folder. I'm not sure bout this so, please correct me if I'm wrong.

Last thing: "Lite" versions of the mod. So, if someone doesn't have a mod, he can download a "lite" version with the model and low res textures (and sounds, which you didn't mention). Okay, this one is actually a good idea, but it's almost the the same thing as 0006428, only the way you want it would be less time consuming.

/upvoted

May 10 2016, 4:35 AM · Arma 3
AD2001 added a comment to T69455: Mods and server..

TL;DR

But, from what I did read, I think this is a duplicate of 0006428.

If, not could you please sum it up? The ticket is huge.

May 10 2016, 4:35 AM · Arma 3
AD2001 added a comment to T69452: AT launchers needs some changes..

I didn't really understand what you meant. There should be some indicator for "ready to fire".
/upvoted

May 10 2016, 4:35 AM · Arma 3
AD2001 added a comment to T69452: AT launchers needs some changes..

The Titan MPRL Launcher using AP and AT missiles has already been requested. The interface is okay for both the PCML and RPG.
/downvoted

May 10 2016, 4:35 AM · Arma 3
AD2001 added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

Three levels are actually okay.
/upvoted

May 10 2016, 4:35 AM · Arma 3
AD2001 added a comment to T69437: [ Requesting ] a Selectable Level of Wounds from No Blood to a Realistic Wounding System.

Agreed with delta062, it would require a lot of work.
/downvoted

May 10 2016, 4:35 AM · Arma 3
AD2001 added a comment to T69417: Explosives should destroy trees.

A single claymore can knock down a tree, your argument is invalid.

May 10 2016, 4:34 AM · Arma 3
AD2001 added a comment to T69415: Allow shooting for vehicles.

Duplicate of 0002452. Please search before posting.

May 10 2016, 4:34 AM · Arma 3
AD2001 added a comment to T69414: Inability to rotate head in vehicles.

What?

May 10 2016, 4:34 AM · Arma 3
AD2001 added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

@BlackLord

Bushmaster ACR

May 10 2016, 4:34 AM · Arma 3
AD2001 added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

"myriads of weapons"?

https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSMhjCYH0sjBKciIEu_bj_v-Zq4EVOC48Er5dLraU8JNuCdWWC1mg

May 10 2016, 4:34 AM · Arma 3
AD2001 added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

Here's the MX: http://www.bushmaster.com/acr/#/intro
Here's the UH-80:https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTMDBqHwYfU06Z9WWt8hx_Ija0zo4FnZ9Zl_XiR_qhYoevVQeEK
https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcRhs9R3uuSXLM15RMppI5BlUKz9QqVnbk5v8PZ0IPMXWF0lzKpQ
But AFAIK they're not in widespread use.

May 10 2016, 4:34 AM · Arma 3
AD2001 added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

Try the FHQ M4A3 pack.

May 10 2016, 4:34 AM · Arma 3
AD2001 added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

Because all of them had different attachments. In Arma 3 there is a modular system for attachments.

May 10 2016, 4:34 AM · Arma 3
AD2001 added a comment to T69406: Arma 3 NEEDS AN M4 or an H&K 416 ASSAULT RIFLE.

And why does it need one of those rifles? As you said you can mod it in. There are already 3 (or even more) mods that have M4s.

May 10 2016, 4:34 AM · Arma 3
AD2001 added a comment to T69405: ARMA 3 Beta - still feels clunky and still has major issues.

All of the issues with the AI have already been reported, but a computer WILL NOT be able to replicate a human for years or probably even decades. The recoil has been reported. The commo rose has been requested (and I downvoted it). Please remove those from the ticket.

Why do you want to instantly climb a ladder when you come near it? I'm sure even you'd get annoyed. Or jump over a wall? How hard is it to press "V"? Even in BF3 and CoD you have to press space to jump over something.
/downvoted

May 10 2016, 4:34 AM · Arma 3
AD2001 added a comment to T69355: Player unit retains character profile cosmetic settings.

It's because you picked tactical glasses in the profile menu.

A faction should override the profile settings.

May 10 2016, 4:32 AM · Arma 3
AD2001 added a comment to T69349: Smoke grenade disappears after smoke has end.

I think the smoke grenades should remain there about 10 mins after the smoke has ended, but they should be removed after those 10 minutes to save performance.

May 10 2016, 4:32 AM · Arma 3
AD2001 added a comment to T69348: Would like more casual animations.

Wait...how many mepwaygames are there?

May 10 2016, 4:32 AM · Arma 3
AD2001 added a comment to T69348: Would like more casual animations.

@Raoul1234

How about twelve year olds?

May 10 2016, 4:32 AM · Arma 3
AD2001 added a comment to T69348: Would like more casual animations.

@fragmachine

Can you provide a link to said peeing mod?

May 10 2016, 4:32 AM · Arma 3
AD2001 added a comment to T69348: Would like more casual animations.

Eating is acceptable, but Dayz and smoking are not.
/downvoted

May 10 2016, 4:32 AM · Arma 3
AD2001 added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

They still want it to be realistic. They don't want lazorz.

May 10 2016, 4:31 AM · Arma 3
AD2001 added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

This is possible. Changing the vote.

May 10 2016, 4:31 AM · Arma 3
AD2001 added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

They wanted something like 2015 (I think you said it looked like that).

May 10 2016, 4:31 AM · Arma 3
AD2001 added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

I just saw the changes and the XM25 is going to be in the game, but laser range finders although possible would be OP.

May 10 2016, 4:31 AM · Arma 3
AD2001 added a comment to T69330: Realistic/Cost-Effective 2035 Technology .

They still want to have it like today. They don't want nanosuits (which you also made a ticket for *facepalm*) or anything like that. Thermal goggles? And I guess you also want to have recoil-less .50 cal machineguns for autoriflemen, .50/.408 cal sniper rifles for marksmen and recoil-less 7.62 60-bullet-mag assault rifles for regular riflemen. And grenadiers will have an 62mm GL. AT riflemen will have NLAWs/RPGs rechambered in 200 mm. Snipers will have an XM109 with and extended magazine. And tanks should have railguns with instant travel time and no bullet drop. We should also have hang gliders.

May 10 2016, 4:31 AM · Arma 3
AD2001 added a comment to T69327: Realistic F-35 Collision lights.

...and there's not going to be an F-35 in the game.

May 10 2016, 4:31 AM · Arma 3
AD2001 added a comment to T69327: Realistic F-35 Collision lights.

So was the Comanche, but it's in the game.
/upvoted

May 10 2016, 4:31 AM · Arma 3
AD2001 added a comment to T69326: Merge Magazines.

Moderator, please close this issue as a duplicate of issue 0002638.

@OP

Until this is implemented http://www.armaholic.com/page.php?id=19692&comments=1#c44354 .

May 10 2016, 4:31 AM · Arma 3
AD2001 added a comment to T69287: (Realistic) Battlesuits... no, seriously..

@KardaLT

Try Planetside 2. :D

May 10 2016, 4:30 AM · Arma 3