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Player unit retains character profile cosmetic settings
Closed, ResolvedPublic

Description

All cosmetic setting preferences chosen for a player profile is retained in a single player/mission editor setting.

This can be immersion breaking, seeing a pasty red-head with diver goggles behaving as a legitimate member of the Iranian military. This can also place unwanted items in a players inventory (like tactical glasses, for instance).

Details

Legacy ID
3031253639
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Characters
Steps To Reproduce

Make a noticeable profile character, and make several editor playthroughs through every faction once. To paraphrase from user AD2001, it seems that the player character's faction does not override profile settings.

Additional Information

This ticket has gone through several edit's and re-edits while I was getting to the bottom of the problem. I apologize in advance to any of the viewers or administrators who might suffer some confusion with this ticket.

Event Timeline

captainwacky91 edited Additional Information. (Show Details)
captainwacky91 set Category to Visual-Characters.
captainwacky91 set Reproducibility to Always.
captainwacky91 set Severity to None.
captainwacky91 set Resolution to Open.
captainwacky91 set Legacy ID to 3031253639.May 7 2016, 3:15 PM
AD2001 added a subscriber: AD2001.May 7 2016, 3:15 PM
AD2001 added a comment.Jul 3 2013, 7:04 PM

It's because you picked tactical glasses in the profile menu.

A faction should override the profile settings.

Ah! And you are correct! It even retains the facial features as well. Would be very odd to see a person of Chinese descent as an Iranian combatant. I will again update this ticket, thanks to your clarification!

MadDogX added a subscriber: MadDogX.May 7 2016, 3:15 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.