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May 10 2016

Deadfast added a comment to T63939: Hackers Have Completely taken over the game..

Anti-cheat is yet to be implemented.

May 10 2016, 1:05 AM · Arma 3
Deadfast added a comment to T63927: Marker problems.

When do the markers fail to appear? When you preview the mission in the editor?

Could you also please attach the affected mission so others can try to reproduce?

May 10 2016, 1:04 AM · Arma 3
Deadfast added a comment to T63920: Make feedback tracker a feedback tracker.

As MadDog says, the biggest issue is the unfortunate lack of moderators at the moment. Perhaps BIS should seek volunteers from the community, if only to hunt down and close the insane amount of duplicates present.

Until that happens, we all can help by reporting the duplicates ourselves by adding a note with a link to the earlier ticket. For example:

Duplicate of #<issue number>

I also can't help but point out that the irony of this ticket is not lost on me.

May 10 2016, 1:04 AM · Arma 3
Deadfast added a comment to T63918: Can't edit player profile due to default name characters.

Duplicate of #4955.

May 10 2016, 1:04 AM · Arma 3
Deadfast added a comment to T63902: [ISSUE TRACKER ERROR] Application Error #401 when Downvoting issues (fixes by refreshing the page).

I've worked out why this is happening. Or rather when. It happens the first time you try to vote for an issue. Doesn't matter if you vote up or down, as long as you're the first person to do it. Any subsequent votes (even yours) go through fine.

May 10 2016, 1:03 AM · Arma 3
Deadfast added a comment to T63902: [ISSUE TRACKER ERROR] Application Error #401 when Downvoting issues (fixes by refreshing the page).

It seems to have moved on to bugging me, it happened three times today.

May 10 2016, 1:03 AM · Arma 3
Deadfast added a comment to T63902: [ISSUE TRACKER ERROR] Application Error #401 when Downvoting issues (fixes by refreshing the page).

Is this still happening?

May 10 2016, 1:03 AM · Arma 3
Deadfast added a comment to T63877: Game Options will not be saved / Difficult Changes / Colors.

I can reproduce but <b>only</b> in the development branch, namely <b>0.51.103185</b>. The issue is not present in 0.5.102571 stable.

I tried editing my profile manually but those settings were overwritten upon restarting the game as well.

May 10 2016, 1:03 AM · Arma 3
Deadfast added a comment to T63819: Snakes on steep slope terrain.

Duplicate of #999.

May 10 2016, 1:00 AM · Arma 3
Deadfast edited Steps To Reproduce on T63681: Katiba reload animation misaligned with the charging handle.
May 10 2016, 12:50 AM · Arma 3
Deadfast added a comment to T63583: New jumping functions.

A more active ticket dealing with the same issue is #5241. I'll close this one.

May 10 2016, 12:45 AM · Arma 3
Deadfast added a comment to T63576: Horrible rotational synchronization in multiplayer!.

Thanks for putting this together, great video. This is indeed a major issue, looking back at playing Arma 2 it is obvious this problem is present there as well.

May 10 2016, 12:45 AM · Arma 3
Deadfast added a comment to T63530: Metal Shed is too difficult to penetrate.

I've tested this in 111758 and the issue persists. 9mm fired at point blank now just about barely penetrates, a result I would expect from a much thicker metal sheet.

May 10 2016, 12:43 AM · Arma 3
Deadfast edited Steps To Reproduce on T63530: Metal Shed is too difficult to penetrate.
May 10 2016, 12:43 AM · Arma 3
Deadfast added a comment to T63422: White horizontal selection stripe in UI menu makes text unreadable.

Related to #103

May 10 2016, 12:40 AM · Arma 3
Deadfast added a comment to T63267: Option to Lock a door from the inside.

I've removed the suggestion about breaching from this ticket since that is a duplicate of #3914, please use that to discuss breaching. This ticket should be about door locking only. Thank you!

May 10 2016, 12:35 AM · Arma 3
Deadfast added a comment to T63151: Alpha keys can't play multiplayer.

It is called Alpha LITE. The comparison between different editions can be found here: http://www.arma3.com/buy

The game isn't free-to-play and BIS had to come up with some restriction for LITE to encourage people to actually buy the game. How many people do you think would do that if they could play multiplayer just fine?

May 10 2016, 12:31 AM · Arma 3
Deadfast added a comment to T63141: Empty shells are not visible in the 1st person while shooting.

If you look closely they actually become visible once they traveled far enough to the side. There seems to be some overzealous occluding going on.

May 10 2016, 12:31 AM · Arma 3
Deadfast added a comment to T63101: Cannot shoot through glass windows.

This is approximately the billionth report of this, the canonical one being #2236. Please search first before logging an issue.

May 10 2016, 12:29 AM · Arma 3
Deadfast added a comment to T63092: 5040x1050 to 1680x1050 doesn't look right.

Of course it won't look right, you need to set the resolution to 5040x1050. Is the issue that this resolution isn't available?

May 10 2016, 12:29 AM · Arma 3
Deadfast added a comment to T63007: RPT Error on Startup: fn_syncUAV.sqf, line 34 - Error Missing ;.

To elaborate, happens after starting the game, prior to getting into the main menu.

May 10 2016, 12:26 AM · Arma 3
Deadfast added a comment to T62971: Game crash after messing with the dev patch and then reverting back to Regular build..

Please provide the necessary crash files. Where to get them can be found here: http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 12:21 AM · Arma 3
Deadfast added a comment to T62655: Caseless ammo still plays the case-drop sound.

Duplicate of #535

May 10 2016, 12:10 AM · Arma 3
Deadfast added a comment to T62597: Infomation about the version, the players and the expansions in the server browser are misaligned..

Duplicate of #140.

May 10 2016, 12:07 AM · Arma 3

May 9 2016

Deadfast added a comment to T62248: Cannot surface water.

What method are you using to resurface? Swimming up or the dedicated key? I find the former to be very unreliable as well.

EDIT: If so, duplicate of #285

May 9 2016, 11:51 PM · Arma 3
Deadfast added a comment to T61999: weapons shoot high in CQB.

If you need to shoot in close quarters use a red dot sight, not a 4x scope.

May 9 2016, 11:38 PM · Arma 3
Deadfast added a comment to T61999: weapons shoot high in CQB.

The scopes of assault rifles are permanently adjusted for elevation of 300m. For anything further, you have to aim above your target. For anything closer, you have to aim below the target.

May 9 2016, 11:38 PM · Arma 3
Deadfast added a comment to T61907: Zeroing doesn't work.

Could you please specify what guns it isn't working for?

May 9 2016, 11:35 PM · Arma 3
Deadfast added a comment to T61656: tree and grass rendering.

Duplicate of #618. Closing this ticket.

May 9 2016, 11:16 PM · Arma 3
Deadfast added a comment to T61655: Add ability to run multiple game instances for testing purposes.

Please point me to the part of the EULA that prohibits me from creating text files.

May 9 2016, 11:16 PM · Arma 3
Deadfast added a comment to T61655: Add ability to run multiple game instances for testing purposes.

I would imagine cracking a Steam game involves a bit more than creating a text file.

May 9 2016, 11:16 PM · Arma 3
Deadfast added a comment to T61655: Add ability to run multiple game instances for testing purposes.

I can only be logged into Steam in one place at a time. Unless I connect multiple monitors and input devices to my computer no one but me will be able to play the game, even if I start multiple instances of it.

epoch is the poor sod I have to annoy every 5 minutes when I need to test something in MP.

May 9 2016, 11:16 PM · Arma 3
Deadfast added a comment to T61655: Add ability to run multiple game instances for testing purposes.

@xzenocrimzie

I'm going to go on a limb here and guess you haven't actually made any MP scripts yourself. The issue isn't the lack of people willing to test a script, the issue is the lack of people willing to test the same exact script every 5 minutes to provide the necessary feedback during *development* of the script. And even if there were, there are logistical issues involved as well. I have to redistribute the script every time I make any changes to everyone. I currently do use a second computer with the game running in offline and everything synching via Dropbox but even so it's a major hassle that I could live without.

May 9 2016, 11:16 PM · Arma 3
Deadfast added a comment to T61655: Add ability to run multiple game instances for testing purposes.

I don't think you quite realize how testing works xzen. There is a difference between asking someone to come and help you test something for 15 minutes and asking him to sit with you on Teamspeak/Skype the whole day just so you can test something every now and then.

May 9 2016, 11:16 PM · Arma 3
Deadfast edited Steps To Reproduce on T61655: Add ability to run multiple game instances for testing purposes.
May 9 2016, 11:16 PM · Arma 3
Deadfast added a comment to T61603: No cartridge falls in the ground.

Sound of non-existent cartridges hitting the ground has been reported here: http://feedback.arma3.com/view.php?id=535

May 9 2016, 11:14 PM · Arma 3
Deadfast added a comment to T61592: In Multiplayer, dead bodies can dissapear seconds after killing them..

One reason why a person's body might disappear that would actually be caused by the engine is if he disconnects.

May 9 2016, 11:13 PM · Arma 3
Deadfast added a comment to T61592: In Multiplayer, dead bodies can dissapear seconds after killing them..

If and when bodies disappear is down to the mission author, not actually governed by the game itself.

May 9 2016, 11:13 PM · Arma 3
Deadfast added a comment to T61566: Bullets can not damage a player that is in water..

Water is bullet proof: http://dsc.discovery.com/tv-shows/mythbusters/mythbusters-database/water-bulletproof.htm

May 9 2016, 11:12 PM · Arma 3
Deadfast added a comment to T61552: Magazine does not disappear when reloading..

Just by the way, even if it were true, by what logic would it rank as severity major?

May 9 2016, 11:11 PM · Arma 3
Deadfast added a comment to T61486: When it gets dark and no night vision turned on, screen is black.

This issue is in a dire of having its title and description edited. The reason why it received so many down-votes is because its current description is far from accurate.

May 9 2016, 11:08 PM · Arma 3
Deadfast added a comment to T61486: When it gets dark and no night vision turned on, screen is black.

Your eyes have to adjust to the change in brightness, not a bug.

May 9 2016, 11:08 PM · Arma 3
Deadfast added a comment to T61411: The ingame world is not preloaded in the editor at any point, resulting in painfully long loading times when using "Preview".

Upvoted. Creating a simple dialog is also a chore thanks to this.

May 9 2016, 11:05 PM · Arma 3
Deadfast added a comment to T60889: Anti-Aliasing Causes Blue Pixels in Grass.

Duplicate of #618, closing.

May 9 2016, 10:34 PM · Arma 3
Deadfast added a comment to T60776: Snakes able to open doors.

Duplicate of: http://feedback.arma3.com/view.php?id=1077

May 9 2016, 9:58 PM · Arma 3
Deadfast added a comment to T60752: pistol changing.

Duplicate of issue #1819, closing.

May 9 2016, 9:57 PM · Arma 3
Deadfast added a comment to T60725: Sliding while in low prone.

Duplicate of: http://feedback.arma3.com/view.php?id=297

May 9 2016, 9:55 PM · Arma 3
Deadfast added a comment to T60658: Moon is not in phase.

Possibly related to this? http://feedback.arma3.com/view.php?id=2400

May 9 2016, 9:53 PM · Arma 3
Deadfast added a comment to T60433: Can't eject out of of a helicopter.

With the exception of a few helicopters, you cannot eject out of one in reality. You'd either get cut to bits by the rotor or fall to your death since helicopter pilots do not have parachutes.

May 9 2016, 9:44 PM · Arma 3
Deadfast added a comment to T60379: When firing caseless ammo. Sounds of casings hitting the ground.

Duplicate of: http://feedback.arma3.com/view.php?id=535

May 9 2016, 9:42 PM · Arma 3
Deadfast added a comment to T60326: Snakes opening doors.

Duplicate of: http://feedback.arma3.com/view.php?id=1077

May 9 2016, 9:39 PM · Arma 3
Deadfast added a comment to T60229: Cannot Cancel editing player profile, may only select Apply.

Sorry, linked the wrong issue.

May 9 2016, 9:36 PM · Arma 3
Deadfast added a comment to T60070: Player Unit has limited rotational range of motion. Less than 30 degrees..

No idea what this means, could you elaborate please?

May 9 2016, 9:25 PM · Arma 3
Deadfast added a comment to T59800: Block on EDIT profile.

A more complete report in #4955. Closing this one.

May 9 2016, 7:14 PM · Arma 3
Deadfast added a comment to T59719: Boonie hat texture.

#2336 is a duplicate but since it's more active I'll close this one instead.

May 9 2016, 7:10 PM · Arma 3
Deadfast added a comment to T59169: Gas station textures turn purple when damaged.

The class name is <i>Land_FuelStation_Shed_F</i>.
Any damage >=0.5 will cause this, the pumps themselves don't need to be destroyed.

May 9 2016, 6:42 PM · Arma 3
Deadfast added a comment to T59120: Snake glitches through/above map and does not have a head..

Issue #999 is a duplicate but has more votes so I will close this one instead.

May 9 2016, 6:40 PM · Arma 3
Deadfast added a comment to T58902: [Steam Alpha] Caseless ammunition produces casing landing sound.

Caseless weapons no longer produce the sound in 0.51.103078. However, now neither do weapons that do eject casings, such as the pistols. Therefore I wouldn't consider this issue to be successfully resolved.

May 9 2016, 4:05 PM · Arma 3
Deadfast edited Steps To Reproduce on T58902: [Steam Alpha] Caseless ammunition produces casing landing sound.
May 9 2016, 4:05 PM · Arma 3
Deadfast edited Steps To Reproduce on T58894: [Steam Alpha] Death is not obvious enough with disabled postprocessing.
May 9 2016, 4:05 PM · Arma 3
Deadfast added a comment to T58864: [Steam Alpha] Boat engine sounds shuts off instantly when not in water.

1.19.124337, issue is still present.

May 9 2016, 4:04 PM · Arma 3
Deadfast edited Steps To Reproduce on T58864: [Steam Alpha] Boat engine sounds shuts off instantly when not in water.
May 9 2016, 4:04 PM · Arma 3
Deadfast added a comment to T58834: [Steam Alpha] Mk6 mortar can be flipped by its own recoil.

I am not able to reproduce it in 104268 either, seems like it has been fixed.

May 9 2016, 4:03 PM · Arma 3
Deadfast edited Steps To Reproduce on T58834: [Steam Alpha] Mk6 mortar can be flipped by its own recoil.
May 9 2016, 4:03 PM · Arma 3
Deadfast added a comment to T58734: Animals are not synchronized in MP.

Issue seems to have been accidentally set to private, changing.

May 9 2016, 3:27 PM · Arma 3
Deadfast added a comment to T58714: Bullets not penetrating house windows.

I can confirm the issue.

The houses in question are:

  • Land_i_House_Small_01_V2_F: "House 1 (small inhabited) v1"
  • Land_i_House_Small_03_V1_F: "House 3 (small inhabited) v1"

All the windows of both houses are affected by this.

May 9 2016, 3:27 PM · Arma 3
Deadfast added a comment to T58664: [Steam Alpha] Changing stances from prone can result in sliding.

I can no longer reproduce this in 1.05.111758 dev branch.

May 9 2016, 3:25 PM · Arma 3
Deadfast edited Steps To Reproduce on T58664: [Steam Alpha] Changing stances from prone can result in sliding.
May 9 2016, 3:25 PM · Arma 3
Deadfast added a comment to T58660: Firing range places flip upward if damaged..

A more complete report is #423, closing this one.

May 9 2016, 3:24 PM · Arma 3
Deadfast added a comment to T58627: Gun has no damage?.

Duplicate of #182, closing.

May 9 2016, 3:23 PM · Arma 3
Deadfast added a comment to T58574: Multiplayer Server select screen headers misaligned.

Duplicate of: http://feedback.arma3.com/view.php?id=140

May 9 2016, 3:21 PM · Arma 3
Deadfast added a comment to T58567: Offroad [Civilian].

A more complete ticket is #591, I'll close this one.

May 9 2016, 3:20 PM · Arma 3
Deadfast added a comment to T58560: Squad leader voice in stealth status.

Duplicate of #135, closing.

May 9 2016, 3:20 PM · Arma 3
Deadfast added a comment to T58549: Weapons in scuba mission are performing wierd.

Can we consider this resolved then?

May 9 2016, 3:20 PM · Arma 3
Deadfast added a comment to T58540: Player stands up immidiately after laying down.

Duplicate of this one?
http://feedback.arma3.com/view.php?id=92

May 9 2016, 3:19 PM · Arma 3
Deadfast edited Steps To Reproduce on T58507: [Steam Alpha] Overlapping controls in multiplayer servers list.
May 9 2016, 3:18 PM · Arma 3
Deadfast added a comment to T58507: [Steam Alpha] Overlapping controls in multiplayer servers list.

Confirmed fixed in 0.51.103078.

May 9 2016, 3:18 PM · Arma 3
Deadfast added a comment to T58503: Do not steer with mouse in vehicles (especially when using WASD).

An option to permanently use free look in vehicles (Options > Game > Vehicle freelook) has been added in the development branch.

May 9 2016, 3:18 PM · Arma 3
Deadfast added a comment to T58503: Do not steer with mouse in vehicles (especially when using WASD).

You can already do that, use 2xALT or Numeric asterisk to switch to Free look mode.

May 9 2016, 3:18 PM · Arma 3
Deadfast added a comment to T58493: Graphical Issue with trees and grass.

Is this still an issue in the current build? If so, could you please provide your dxdiag log?

May 9 2016, 3:17 PM · Arma 3
Deadfast added a comment to T58482: ,.

As the game says, you must restart it after changing certain settings. Closed.

May 9 2016, 3:17 PM · Arma 3
Deadfast edited Steps To Reproduce on T58478: [Steam Alpha] Grenades can be thrown while swimming.
May 9 2016, 3:16 PM · Arma 3
Deadfast edited Steps To Reproduce on T58472: [Steam Alpha] Leaning prevents fast sprint.
May 9 2016, 3:16 PM · Arma 3
Deadfast edited Steps To Reproduce on T58470: [Steam Alpha] Unsuitable listbox colors in Configure Action.
May 9 2016, 3:16 PM · Arma 3
Deadfast added a comment to T58467: [Steam Alpha] A3 crashes display driver.

OK, I can now reliably and always reproduce this.

I have tracked the issue down to having antialiasing set to 8x. Other antialiasing values do not cause the crash. The only other video options that seem to have any effect are Objects Quality and Terrain Quality.

Since the first 2 crashes I have updated from Catalyst 12.6 to 13.1.

  1. Set Antialiasing to 8x, Objects Quality and Terrain Quality to Standard
  2. Load into this mission: https://dl.dropbox.com/u/34730455/a3/crash_mission.zip
  3. Zoom using the right-mouse button
  4. Display driver crashes

Video of it: http://youtu.be/y2J8EyiroEQ
Resulting RPT, bidmp, Windows events and updated DxDiag: https://dl.dropbox.com/u/34730455/a3/gfx_crash_13.1.zip

Whether I have Fraps loaded or not makes no difference. I've also tried both windowed and fullscreen mode, no difference either.

My video settings as of the last crash:

Basic

*View*
Display Mode: Window
Resolution: 1280x800
Aspect Ration: 16:10
Interface Size: Normal

*Visibility*
Overall: 500
Object: 500
Shadow: 50

Rendering

Rendering Resolution: 100%
VSync: Enabled

*Antialiasing*
Antialiasing: 8x
PPAA: Disabled
ATOC: Disabled

*Postprocess*
Quality: Disabled

HDR Quality: Low
Anisotropic Filtering: Disabled

PIP: Disabled
Dynamic Lights: Low

Quality

Texture Quality: Low
Objects Quality: Standard
Terrain Quality: Standard
Cloud Quality: Disabled
Shadow Quality: Disabled
Particles Quality: Standard

May 9 2016, 3:16 PM · Arma 3
Deadfast added a comment to T58467: [Steam Alpha] A3 crashes display driver.

I don't necessarily have to zoom in either, it's just a sure way of reproducing it immediately.

May 9 2016, 3:16 PM · Arma 3
Deadfast edited Steps To Reproduce on T58467: [Steam Alpha] A3 crashes display driver.
May 9 2016, 3:16 PM · Arma 3
Deadfast added a comment to T58466: [Steam Alpha] Stand up key should not work as a toggle.

I use ESDF so I have my own config for both A2 and A3. I don't mind there being a toggle, I just think Stand up is the wrong key for it. If anything, it should be Crouch.

May 9 2016, 3:16 PM · Arma 3
Deadfast edited Steps To Reproduce on T58466: [Steam Alpha] Stand up key should not work as a toggle.
May 9 2016, 3:16 PM · Arma 3
Deadfast edited Steps To Reproduce on T58465: [Steam Alpha] Mouse wheel scrolling in the Controls options moves the entire menu.
May 9 2016, 3:15 PM · Arma 3
Deadfast added a comment to T58463: Better support for binding modifier keys with mouse buttons / wheel.

It would actually be great if you could bind anything with the mouse keys. You can currently do combos of any regular keys such as W+S. I re-binded my "Adjust" from Ctrl to Space and I really miss the option of having Space+Right mouse to switch my optics mode.

May 9 2016, 3:15 PM · Arma 3
Deadfast added a comment to T58459: [Steam Alpha] Going prone from tactical sit makes you stand up.

Sorry, forgot to include version info.

Type: Public Alpha
Branch: Stable
Version: 0.5.102571

May 9 2016, 3:15 PM · Arma 3
Deadfast edited Steps To Reproduce on T58459: [Steam Alpha] Going prone from tactical sit makes you stand up.
May 9 2016, 3:15 PM · Arma 3