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The ingame world is not preloaded in the editor at any point, resulting in painfully long loading times when using "Preview"
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The ingame world is not preloaded in the editor. If you use the "Preview" in the editor multiple times, it loads the map every time, resulting in very long loading times. It becomes a huge issue when one needs to use "Preview" multiple times in short period of time, like when one is e.g. tweaking script or object position that is very common. It has a severe negative influence to the development.


Legacy ID
Steps To Reproduce

Open editor in the game, place a character on the map and click "Preview". When the world is loaded and you appear in the game, select "Abort" and click "Preview" in the editor again. The map will load again at least about 10 seconds, unlike in Arma 2.

Additional Information

The preview mode in the editor should be made similar to Arma 2, where the map had to be loaded only once, and after that you were able to join the ingame world almost instantly with the preview.

Event Timeline

Ezcoo edited Steps To Reproduce. (Show Details)Mar 9 2013, 1:37 AM
Ezcoo edited Additional Information. (Show Details)
Ezcoo set Category to Editor.
Ezcoo set Reproducibility to Always.
Ezcoo set Severity to Tweak.
Ezcoo set Resolution to Duplicate.
Ezcoo set Legacy ID to 3363834519.May 7 2016, 11:51 AM
JNC added a subscriber: JNC.May 7 2016, 11:51 AM
JNC added a comment.Mar 9 2013, 1:38 AM

10 seconds is painful?

Ezcoo added a subscriber: Ezcoo.May 7 2016, 11:51 AM
Ezcoo added a comment.Mar 9 2013, 1:48 AM

JNC - yes it is, if you are tweaking something, e.g. object position, because you have to switch between the preview and editor again, again and again. What could be done in Arma 2 in minute, can take up to 10 minutes now. Think about e.g. a regular mission maker who has to repeat this procedure tens, even hundreds of times. It can result in hours of completely wasted time pretty fast. Hence the ticket.

JNC added a comment.Mar 9 2013, 1:48 AM

Now that you've explained your reasoning it makes since, thx!

Painful indeed. Voted.

Ezcoo added a comment.Mar 9 2013, 3:41 AM

This should be really fixed or the upcoming user-created content, especially missions will have remarkably lower quality and be remarkably simplier than what they could be. I was testing a single depth gauge script (a really really simple one), and having to load the map again, again and again already made me frustrated. Just think about what kind of hell it'll be with large missions...!

Upvoted. Creating a simple dialog is also a chore thanks to this.

Its only becuse of the blufor soldier. it something with the mx rifles that make it load a long time i think I read somewere. If its only opfor it loads fast. In my game anyway.

I believe that this issue is a duplicate of (read the notes).

TLDR version is that this will only happen if the players unit is armed with MX series of rifles or SDAR. Try spawning as OPFOR rifleman (which is armed with the Katiba instead of the MX/SDAR), which should result in a speedy load.

Ezcoo added a comment.Mar 9 2013, 11:05 AM

Thanks for the report Sniperwolf572,

please vote his ticket instead of this, it's more exact and older

rfc added a subscriber: rfc.May 7 2016, 11:51 AM
rfc added a comment.Mar 12 2013, 7:47 AM

I've created a similar case: .

This case 3044 talks about the editor; but I see the same behavior with the editor and when loading a save game quick in succession.

From my view it looks like in both cases it's the same issue behind the scenes.

I've created nearly the same case:
Every reposition (example 30cm more to the left) of an object (takes 2 seconds) cost me 20 seconds of loading time.

Duplicate of #0000095.