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Zsalheden
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User Since
Mar 6 2013, 12:07 PM (398 w, 10 h)

Recent Activity

May 10 2016

Zsalheden added a comment to T79718: 12 gauge buck ammo make smal explosion at close distance.

The shotgun only directly uses the ammoconfig from BIS config so no changes there. But it may be that BIS want to have it like "explosive shotgunshells" like to the AA-12

May 10 2016, 9:31 AM · Arma 3
Zsalheden edited Steps To Reproduce on T79718: 12 gauge buck ammo make smal explosion at close distance.
May 10 2016, 9:31 AM · Arma 3
Zsalheden added a comment to T69316: can't kill ai playing cutscenes animation..

reproduce has been added.

May 10 2016, 4:31 AM · Arma 3
Zsalheden added a comment to T69316: can't kill ai playing cutscenes animation..

But maybe a missionmaker want to have a talking animation outside the cutscene and want to be able to kill that talking soldier under a speach. For example a snipermission that the mission is to take out a officer during a speach. Now you can kill an ai while laying on the ground fixing a car but not a ai that talks.

May 10 2016, 4:30 AM · Arma 3
Zsalheden edited Steps To Reproduce on T69316: can't kill ai playing cutscenes animation..
May 10 2016, 4:30 AM · Arma 3
Zsalheden edited Steps To Reproduce on T64551: Game crash in a firefight in big town..
May 10 2016, 1:28 AM · Arma 3
Zsalheden added a comment to T62900: AI don´t use headlights on cars and choppers.

They should use as default as in the previus games. And mabey if you set the behavior to stealth or combat they should not use theim i think is better.

May 10 2016, 12:19 AM · Arma 3
Zsalheden edited Steps To Reproduce on T62900: AI don´t use headlights on cars and choppers.
May 10 2016, 12:19 AM · Arma 3
Zsalheden edited Steps To Reproduce on T62757: lying position from weapons of binoculars animation.
May 10 2016, 12:14 AM · Arma 3

May 9 2016

Zsalheden added a comment to T62354: Sound cracks when many fire a the same time..

I have tried first with a usb headset Logitech g35. Now i use a another headset with a asus soundcard. not the onboard sound. Same problem. Shall try to reduce the volume ingame but that should not be the problem. Have talked to other people that has the same problem. I will test some more at home

May 9 2016, 11:57 PM · Arma 3
Zsalheden added a comment to T62354: Sound cracks when many fire a the same time..

shall try that se if itt will be any difference. but there are no difference if i pick 16-128 samples still the sunds bugs. was no problem in arma 2.

May 9 2016, 11:57 PM · Arma 3
Zsalheden edited Steps To Reproduce on T62354: Sound cracks when many fire a the same time..
May 9 2016, 11:57 PM · Arma 3
Zsalheden added a comment to T62016: AI super accurate.

set the skilllevel lower then you can have your easy game :)If you set it down to 0.1 some peoples seams to like it. They still use tactics but shoot worse.

May 9 2016, 11:40 PM · Arma 3
Zsalheden added a comment to T61411: The ingame world is not preloaded in the editor at any point, resulting in painfully long loading times when using "Preview".

Its only becuse of the blufor soldier. it something with the mx rifles that make it load a long time i think I read somewere. If its only opfor it loads fast. In my game anyway.

May 9 2016, 11:05 PM · Arma 3
Zsalheden added a comment to T60427: AI Helicopter will not land near enemy..

Yes but to wait 10-5 min is long time. It good that the ai can ignore landing in some situations in danger zone so it will not get shoot down. But if you type in commands or set the waypoint to safe/careless the damn thing should land. It not so easy to make a "black Hawk down" insertion for example with enemy close when the helli will not land.

May 9 2016, 9:44 PM · Arma 3
Zsalheden added a comment to T60427: AI Helicopter will not land near enemy..

B00tsy: But then the pilot jumps out? We don´t want that.

May 9 2016, 9:44 PM · Arma 3
Zsalheden edited Steps To Reproduce on T60427: AI Helicopter will not land near enemy..
May 9 2016, 9:44 PM · Arma 3
Zsalheden added a comment to T59445: Walking animation.

I think it´s look good. But i would love to se some more walking animations. So they don´t all walk the same.

May 9 2016, 6:56 PM · Arma 3
Zsalheden edited Steps To Reproduce on T59432: column formation and staggerd column formation.
May 9 2016, 6:55 PM · Arma 3
Zsalheden edited Steps To Reproduce on T59325: Inventory editor for soldiers in the editor.
May 9 2016, 6:51 PM · Arma 3
Zsalheden edited Steps To Reproduce on T59321: More randomized walking..
May 9 2016, 6:51 PM · Arma 3