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Today

RosieRobson added a comment to T183538: 1.26 experimental Insulation Problem(Hunting Jacket).

It might seem counterintuitive for a “primitive” hunting jacket to have low insulation, especially when players rely on protective gear to stay warm in DayZ’s harsh environments. But I appreciated the block blast when I played around with it.

Wed, Dec 25, 7:27 AM · DayZ
invGrimm added a comment to T182534: Dead AI group are not deducted from max base AI unit.

This is still an issue or as of today it is for ps5 could you guys give an update if this issue can be resolved?

Wed, Dec 25, 6:28 AM · Arma Reforger
Kiggysoldier79 added a comment to T177759: [Feature request: Conflict] Remove structures/roadblocks action..

I totally agree with that

Wed, Dec 25, 4:21 AM · Arma Reforger
DaiVerG added a comment to T187553: Suomi ammo is missing after loot.

25.12.2024
Today, the exact same issue happened with the ammunition for the PPSh-41. I took a PPSh and 40 rounds from the container, loaded them, but once I returned to the vault, the ammo was gone. I can upload a video to YouTube, but I don't see the need; it's exactly the same as last time with Suomi.

Wed, Dec 25, 2:27 AM · Vigor PC
Loko created T187651: Crash Mods xbox .
Wed, Dec 25, 12:36 AM · Arma Reforger Xbox

Yesterday

Leopard20 changed the status of T187649: Game Just crashed from New to Need More Info.

I was playing tutorial.

So you mean you were already in the game?
This is a launcher crash. Event if it crashes mid-game it shouldn't affect the game.

Tue, Dec 24, 10:14 PM · Arma 3
tonyj154 added a comment to T187650: whats going on here. .

Tue, Dec 24, 8:25 PM · DayZ
tonyj154 created T187650: whats going on here. .
Tue, Dec 24, 8:25 PM · DayZ
joymia created T187649: Game Just crashed.
Tue, Dec 24, 6:05 PM · Arma 3
Shadrack created T187648: Losing connection to the host after an hour of playing..
Tue, Dec 24, 5:48 PM · DayZ
WoozyMasta created T187647: Suggestion for Improvement: Parameter for specifying the path to the keys directory in DayZ Server.
Tue, Dec 24, 5:30 PM · DayZ
kawalec added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

@byNautiic
Promising-ish:

Tue, Dec 24, 4:12 PM · Arma Reforger
klausman created T187646: Dedicated servers should have a "allowed client-side mods" config item.
Tue, Dec 24, 3:54 PM · Arma Reforger
byNautiic added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

@byNautiic
Official Arma discord channel, reforger_discussion

Tue, Dec 24, 3:44 PM · Arma Reforger
kawalec added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

@byNautiic
Official Arma discord channel, reforger_discussion

Tue, Dec 24, 3:42 PM · Arma Reforger
byNautiic added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

today, one of the developers made promise to fix this issue in 2025.
We have to wait and see. https://discord.com/channels/105462288051380224/976019137606352966/1321105984327782442

Tue, Dec 24, 3:35 PM · Arma Reforger
Lumix updated the task description for T187645: [Feedback] Add keybind to climb in the closest vehicle seat (remove the need to aim at the door).
Tue, Dec 24, 3:29 PM · Arma Reforger
Lumix created T187645: [Feedback] Add keybind to climb in the closest vehicle seat (remove the need to aim at the door).
Tue, Dec 24, 3:27 PM · Arma Reforger
denseacat added a comment to T177072: [1.2.0.124] Existing supplies can be duplicated.

today, one of the developers made promise to fix this issue in 2025.
We have to wait and see. https://discord.com/channels/105462288051380224/976019137606352966/1321105984327782442

Tue, Dec 24, 3:18 PM · Arma Reforger
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

@sashabyson
"You seem to be confident in how casual players will act after just saying we cannot see how they would react to these changes." - I assume that you've played long enough to see how less experienced players react to new or changed mechanics.
"spawning on a point that is being captured is a gamey mechanic that feels bad for both teams (staring at command/radio relay tents waiting to blast players as they respawn and vice versa is not good gameplay" - so don't do it, because it is indeed shitty behaviour. Imagine that you've spent some time resupplying and building a nice base, and your team loses it, because nobody goes to defend it. And if this base is Andre's Beacon, it seems unimportant until you control Entre-Deux. I am certain that you know what I mean.
"It seems like you want to argue for the sake of argument" - projections FTW!
Anyway, we have different point of view, that's why I've made this ticket and I will be trying to convince people that it's not a good idea, because I have enough experience to predict its consequences.

Tue, Dec 24, 2:58 PM · Arma Reforger
sashabyson added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

1.3 is in Experimental only, so casual players (huge majority) cannot test it, so you cannot see how they behave.

Tue, Dec 24, 2:46 PM · Arma Reforger
DJTrump added a comment to T187599: Dissapeared items.

Dude, are you serious? )

Tue, Dec 24, 1:43 PM · DayZ
SignofTerror added a comment to T187618: 300+ ping very often.

This game is a joke sometimes.... 😐 When I can't hit somebody with a full mag landed on upper body but he kills me with foot shot xD

Tue, Dec 24, 1:34 PM · Vigor Playstation
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

@sashabyson
Casual players will not travel to attacked base. Now you can always ask people to spawn on such base. After introduction of the new mechanics, you will have to transport them there EVERY time. Spawned AIs is not enough to defend the base, we all know that. Thus capturing bases will be much easier and rounds will be unbearably short.

Tue, Dec 24, 1:14 PM · Arma Reforger
sashabyson added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

I'm having a hard time seeing how stopping people from spawning on points that are actively being captured transforms the game into a mindless FPS shooter. If anything repeatedly spawning on a contested point seems like a mindless activity🤷

Tue, Dec 24, 12:45 PM · Arma Reforger
Hellsinky04 created T187642: No boxes received.
Tue, Dec 24, 12:20 PM · Vigor Playstation
tradezendai created T187641: TradeZend 9.1 GPT AI Plateforme-{TradeZend 9.1 AI}-Guide du débutant pour maîtriser le marché avec TradeZend 9.1 GPT AI App!.
Tue, Dec 24, 12:20 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
byNautiic updated the task description for T187640: Vehicle lights glow permanently after being repaired, regardless of activation state.
Tue, Dec 24, 12:15 PM · Arma Reforger Xbox
byNautiic created T187640: Vehicle lights glow permanently after being repaired, regardless of activation state.
Tue, Dec 24, 12:13 PM · Arma Reforger Xbox
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

@sashabyson
I don't know how you draw that conclusion: "trying to predict how you are going to win every game?" It's not first nor last time people here are using personal arguments.
People are not using basing mechanics at all. They are transforming the game into mindless FPS shooter. Introducing this new mechanics will make that problem even bigger. 1.3 is in Experimental only, so casual players (huge majority) cannot test it, so you cannot see how they behave. Join any Vanilla community crossplay server. You'll understand what I mean.
Why not wait? Because there were already couple of mechanics that were introduced and then removed. This one presents as such.

Tue, Dec 24, 12:01 PM · Arma Reforger
byNautiic added a comment to T187624: No Current Server Display.

I agree, it should be visible.
I usually just take a screenshot of the server name before joining now.

Tue, Dec 24, 11:45 AM · Arma Reforger Playstation 5
byNautiic added a comment to T187625: Please add aim deadzone settings.

Same thing on Xbox
T187044

Tue, Dec 24, 11:44 AM · Arma Reforger Playstation 5
sashabyson added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

Most pepople in this game don't follow the overall strategy of Conflict and like @Technicolourmatador already said it's usually a handful of people in any given server that are moving the game one way or another, it sounds like your complaint has more to do with that then any specific game mechanic. Why not wait until these changes hit stable servers to see how they affect the game instead of trying to predict how you are going to win every game?

Tue, Dec 24, 11:41 AM · Arma Reforger
Trip.Hazzard added a comment to T187552: Dedicated Server Save State.

Same here! Please implement this feature for all game modes 👍 We're using -loadsessionsave with modId: 61B514B96692C049, ConflictPVERemixedVanilla2.0, v2.2.8 and modId: 61FA0C31DE4B7D01, Mikes Fallujah PVE, v3.10.2 and we're losing all vehicles and friendly AI when we restart the server.

Tue, Dec 24, 11:15 AM · Arma Reforger
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

@sashabyson
Achievements are quite interesting indicator of players' engagement in the game.
Trucker Joe - 5000 supplies delivered per round in Confilct (no matter if official or community) only 0,4%
Major promotion - 1,3%
So only 30% of people ranking to Major delivered 5000 supplies.
Another interesting one is percentage of people who destroyed 25 vehicle in total - 0,9.
Why all of sudden people would start using new, fairy demanding mechanics that requires a lot of additional actions only to risk being killed? Especially that they can just go to the NEAREST base where enemy is? Or put MHQ around Montignac.
Just answer that question as if you had 50 or 100 hours in the game. Not 1, 2 or 3 thousands.

Tue, Dec 24, 10:45 AM · Arma Reforger
vlados24332 added a comment to T187599: Dissapeared items.

Any solution to this?

Tue, Dec 24, 10:15 AM · DayZ
sashabyson added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

We can take a heli with AIs and drop one AI in every enemy base, that may be captured and has no defenders. This way game becomes very static and mundane pseudo-strategy. Drôle de guerre in Reforger.

Tue, Dec 24, 10:05 AM · Arma Reforger
JogaJaga created T187636: Политика Банов!.
Tue, Dec 24, 10:00 AM · Arma Reforger Playstation 5
herdypusl created T187635: Immediate Apex Platform ™ | Juste Un autre ARNAQUE? (2025).
Tue, Dec 24, 9:54 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Reinix created T187634: Found a legit hacker on official dayz server.
Tue, Dec 24, 9:48 AM · DayZ
isnccpl1 added a comment to T101084: Spawn Killed by Zombie and Zombies running through walls..

Submit Directories boosts your brand visibility by submitting your website to 105 carefully selected directories, chosen from over 500 to best match your niche. This helps build quality backlinks to enhance your SEO and strengthen your online presence. https://submitdirs.com/

Tue, Dec 24, 8:28 AM · DayZ
kawalec added a comment to T187621: [Experimental] Large text size on join notification.

So you put it here so every troll can use it?
For such things use private bug report.

Tue, Dec 24, 8:20 AM · Arma Reforger
sconerate added a comment to T172149: bad noise localization.

As the sled accelerates, participants Snow Rider 3D must meticulously synchronize their motions to navigate narrow openings and evade accidents.

Tue, Dec 24, 7:54 AM · Arma Reforger
bimbiker added a comment to T187621: [Experimental] Large text size on join notification.

Seems like HTML tags work when you put them in your name

Tue, Dec 24, 5:24 AM · Arma Reforger
almacenamientodealimentos added a comment to T187486: wathce out you activated active armor of friendly (fake).
Tue, Dec 24, 4:57 AM · Arma 3
Ponezun created T187632: Grenades and smoke grenades stick to your hand and you can't throw them..
Tue, Dec 24, 4:41 AM · Arma Reforger
928380504 added a comment to T177471: Radar Sensors can't detect beyond 22km even its in radar range and object view distance.
Tue, Dec 24, 4:31 AM · Arma 3
medicinadeldeporteencdmx added a comment to T187514: 'Expose' rest of vehicle soundcontrollers.
Tue, Dec 24, 4:30 AM · Arma 3
clinicaderehabilitacionfisica added a comment to T187582: [Feature request] Way to stop kbTell.
Tue, Dec 24, 4:25 AM · Arma 3
impresoraflexograficadecarton added a comment to T187582: [Feature request] Way to stop kbTell.
Tue, Dec 24, 4:05 AM · Arma 3
byNautiic added a comment to T187617: kick cause code: group=1 'REPLICATION', reason=3 'CONNECTION_FAILURE'.

I tried two different VPNs, deleted all the mods from my folder, as well as C\...\My Games\ArmaReforger\addons. This did not help. Deleted everything related to Arma & BattleEye and reinstalled it. I also tried to let the game download the mods again from the server I wanted to join. There are many people with this problem, who could not find a solution either in the discord channels or in the Steam community. Support is silent. I spent 3 days on this... game.

Tue, Dec 24, 2:27 AM · Arma Reforger
1c4ru5 added a comment to T158221: Solution to your Duplication Epidemic.

It’s all fun to theorize an idea like this but the amount of load this would cause on the servers and not to mention the many times items are accidentally duped doesn’t make it viable. I concur on *bullshit*. A day to draft and a week to implement? Are you on drugs?? I can tell you have little to no development experience.

Tue, Dec 24, 2:25 AM · DayZ Xbox
byNautiic added a comment to T187631: The distant character model is not fully displayed.

Related to T184435

Tue, Dec 24, 2:21 AM · Arma Reforger Xbox
mike110999 created T187631: The distant character model is not fully displayed.
Tue, Dec 24, 2:13 AM · Arma Reforger Xbox
byNautiic renamed T187250: Guy glitched halfway through the ground, hard to kill from Guy glitched halfway through the ground, faster movement & harder to kill to Guy glitched halfway through the ground, hard to kill.
Tue, Dec 24, 2:00 AM · Arma Reforger Xbox
byNautiic renamed T187348: Wonky structure & AI placement on dock terrain type and at Military Base Levie, placement inability from Wonky structure & AI placement on dock terrain type, placement inability to Wonky structure & AI placement on dock terrain type and at Military Base Levie, placement inability.
Tue, Dec 24, 1:48 AM · Arma Reforger Xbox
doochefreezone created T187630: Deadzone.
Tue, Dec 24, 1:35 AM · DayZ PlayStation
Warrior_ZA added a comment to T187527: Unexpected database response..

It seems it has been resolved, I was able to log in normally yesterday.

Tue, Dec 24, 12:19 AM · DayZ

Mon, Dec 23

end360 added a comment to T187621: [Experimental] Large text size on join notification.

I've noticed this also, but only when Holden Buts joins. It's likely something in their steam name.

Mon, Dec 23, 11:58 PM · Arma Reforger
BellaBahdGyal added a comment to T187617: kick cause code: group=1 'REPLICATION', reason=3 'CONNECTION_FAILURE'.

I tried two different VPNs, deleted all the mods from in folder, as well as C\...\My Games\ArmaReforger\addons. This did not help. Deleted everything related to Arma & BattleEye and reinstalled it. I also tried to let the game download the mods again from the server I wanted to join. There are many people with this problem, who could not find a solution either in the discord channels or in the Steam community. Support is silent. I spent 3 days on this... game.

Mon, Dec 23, 9:33 PM · Arma Reforger
byNautiic created T187629: Enemy Radio Relay Station placed outside base capture area, making it impossible to dismantle.
Mon, Dec 23, 9:29 PM · Arma Reforger Xbox
ErikFehrenic created T187628: TrackIR axis support in Vehicles.
Mon, Dec 23, 9:19 PM · Arma Reforger
gestionmantenimiento added a comment to T187484: Random freezing and lastly crashed.
Mon, Dec 23, 8:26 PM · Arma 3
Kosmo added a comment to T81303: AI motorized/mechanized groups not re boarding vehicles after engagements while still traveling to distant waypoints..

Daddy Deadmen please? <3

Mon, Dec 23, 6:47 PM · Arma 3
Leatn2program created T187627: Can i play game.
Mon, Dec 23, 6:03 PM · DayZ Xbox
Nate_LapT updated the task description for T187626: Terrain Builder Exp crashing and corrupting layers after rotating asset in TB.
Mon, Dec 23, 5:56 PM · DayZ Modding, DayZ
Nate_LapT created T187626: Terrain Builder Exp crashing and corrupting layers after rotating asset in TB.
Mon, Dec 23, 5:36 PM · DayZ Modding, DayZ
byNautiic renamed T187252: "REPLICATION STALLED" disconnect and performance, server EU 3000120 and others from "REPLICATION STALLED" disconnect and performance, server EU 3000120 to "REPLICATION STALLED" disconnect and performance, server EU 3000120 and others.
Mon, Dec 23, 5:34 PM · Arma Reforger Xbox
byNautiic added a comment to T187252: "REPLICATION STALLED" disconnect and performance, server EU 3000120 and others.

Today 23rd December at around precisely 17:00CET, REPLICATION STALLED error occurred on server 3000110. It was able to auto-reconnect on the first try.
Notable that this server was never really struggling with low server fps.

Mon, Dec 23, 5:33 PM · Arma Reforger Xbox
RainSenshi added a comment to T187135: aiming bug.

Play first person servers and this will never happen lol. the crosshair does not take different ranges into account when playing third person.

Mon, Dec 23, 5:29 PM · DayZ PlayStation
RainSenshi created T187625: Please add aim deadzone settings.
Mon, Dec 23, 5:25 PM · Arma Reforger Playstation 5
RainSenshi added a comment to T187488: trigger buttons.

Agree, i have haptics off but having to pull the trigger ALL the way down to fire your weapon feels bad and unresponsive, and awkward. dayz is not like this

Mon, Dec 23, 5:22 PM · Arma Reforger Playstation 5
Keepinthatempo created T187624: No Current Server Display.
Mon, Dec 23, 5:20 PM · Arma Reforger Playstation 5
byNautiic added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

Well, we won't be dealing with this:

Mon, Dec 23, 5:17 PM · Arma Reforger
byNautiic updated the task description for T187515: General Inquiry / Question.
Mon, Dec 23, 5:14 PM · Arma Reforger Xbox
raxto updated the task description for T187274: No texture?.
Mon, Dec 23, 5:06 PM · DayZ
byNautiic updated the task description for T187515: General Inquiry / Question.
Mon, Dec 23, 4:22 PM · Arma Reforger Xbox
ceo_of_bacon added a comment to T187259: [1.3.0.18 Experimental] Unable to start dedicated server with mods.

Note: This works correctly if the mods are already there and do not need to be downloaded/updated

Mon, Dec 23, 2:38 PM · Arma Reforger
mrzorn created T187622: Inconsistency - vn_b_uniform_macv_04 variants.
Mon, Dec 23, 2:33 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
bimbiker created T187621: [Experimental] Large text size on join notification.
Mon, Dec 23, 1:44 PM · Arma Reforger
bimbiker added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

Mon, Dec 23, 1:40 PM · Arma Reforger
ceo_of_bacon added a comment to T187259: [1.3.0.18 Experimental] Unable to start dedicated server with mods.
mkdir("/tmp/addons/", 040755)           = -1 EEXIST (File exists)
write(2, "DEFAULT   (E): WorkshopApi: Could not create directory /tmp/addons/\n", 68DEFAULT   (E): WorkshopApi: Could not create directory /tmp/addons/
write(9, "12:27:27.572 DEFAULT   (E): WorkshopApi: Could not create directory /tmp/addons/\n", 81) = 81
write(3, "12:27:27.572 DEFAULT   (E): WorkshopApi: Could not create directory /tmp/addons/\n", 81) = 81
Mon, Dec 23, 1:30 PM · Arma Reforger
Technicolourmatador added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

I may sound jaded here but hasnt that always been the case? In my experience of the 24 people in a faction its usually 2-6 who actually make the moves to allow the faction to win. Im not saying they carry or they do all the work but from what ive seen its generally a small group of experienced players who each individually make space for the rest of the team to win. The best way to get players to go where they are most needed is to drive or fly into a base, tell people to get in and then take them straight to where you know they need to be. If you are about to lose connection to a side of the map because you can see the enemy is pushing the last base that connects radio coverage from east to west you can call it out on radio all you want, the people who stop that from happening are the people who can go to a random group and say ive got a car get in. The 2 chopper pilots who ferry troops from MOB to the enemy backline bases that are in range, the guys who setup machinegun nests and roadblocks, the people who drive the mobile command trucks into position, its always a small handful who control the way the game is played and it allows space for the more casual minded to play as they wish. The only difference I see between this new system and the old is that the experienced players will have more opportunities to effect the battlefield. I was a new player not too long ago, ive put alot of time and practice into understanding and improving my tactics and strategies and the reason I did is beacause there are facets of this game that make your choices actually impactful to the overall success of your team. There are 50,000 new players, many will not stick around, thats just the reality of gamers. Of the portion of players that do stick with reforger most will be casual, but not all. This game attracts a certain type of player at much higher rates than other games, the type of player who is happy to run logistics, build FOBs, drive MCTs, setup ambushes and land nav across the map in the dead of night. Ive only been playing reforger for 4 months, not so long ago I was that casual player that drained supply and ran headfirst into the same base over and over. I have faith that there are players out there that will make this new respawn system work because ive seen players make every other system work. It will force the meta to change and players will adapt, just as they did when helicopters or AI or radio backpacks were introduced. I dont want to come across as dismissive of your concerns, I see how often you are posting in the bug reports and more importantly how often you help out other players with their issues, you clearly want the game to succeed. However in this specific case I dont think that what were looking at is the first steps towards the death of conflict, I think we are about to experience the same thing weve always experienced, a handful of players adapting to the new meta, integrating it into their play style and using it to influence the battlefield in a strategic manner while everyone else sends themselves in waves towards monty, coastal morton, coastal chotain and milbase levie. The only difference is now the defenders wont be spawning in, theyll be driving and flying in.

Mon, Dec 23, 1:22 PM · Arma Reforger
majso updated the task description for T187619: Handbrake Cancellation Automatically Shifts Vehicle to Neutral.
Mon, Dec 23, 1:13 PM · Arma Reforger
majso updated the task description for T187619: Handbrake Cancellation Automatically Shifts Vehicle to Neutral.
Mon, Dec 23, 1:12 PM · Arma Reforger
majso created T187619: Handbrake Cancellation Automatically Shifts Vehicle to Neutral.
Mon, Dec 23, 1:07 PM · Arma Reforger
SignofTerror created T187618: 300+ ping very often.
Mon, Dec 23, 12:58 PM · Vigor Playstation
BellaBahdGyal created T187617: kick cause code: group=1 'REPLICATION', reason=3 'CONNECTION_FAILURE'.
Mon, Dec 23, 12:47 PM · Arma Reforger
purechaos added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

@kawalec You could be right, though I don't believe rounds will last 30-40 minutes as the changes are for both teams.
Trucks now carry more supplies, and it also decreases the frequency of the people that die and spawn 5 seconds later knowing exactly where the enemy that killed them is.
I guess we will see when the update drops.

Mon, Dec 23, 12:27 PM · Arma Reforger
kawalec added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

I am afraid that you will be dearly disappointed by this. We look at the game through eyes of experienced players. People will still count on someone to go and defend the base. It's the same as with supplies. Everybody needs them, but only few bring them, yet on platoon channel there's constant "We need supplies at..." "Let somebody resupply ..."
I will repeat, for the last 10 days Reforger had influx of 50000 new players. If vanilla conflict will be too hard for them, they will force-casualise the game. In 128-player server, there will be very small group of players actually defending bases. Rest will fight at Montignac and rounds will last 30-40 minutes.
I wish I was wrong, but reality speaks for itself.

Mon, Dec 23, 12:08 PM · Arma Reforger
purechaos added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

People do not move to defend a base. And they never do because they put their hopes on the people that spawn there to defend, simply because that is easier to do that than actually moving there to defend. Attackers always have to shoot at enemies that pop out of nowhere.
The days of shooting an enemy that spawns in front of you while him being invincible and getting spawn-camped/killed are over. The battlefield will be on a bigger area, not focused in that particular circle on a base, reconnaissance will be even more important.
Soldiers not spawning on under-attack bases is a good change, it promotes defending squads. This mechanic is a good foundation for future improvements.

Mon, Dec 23, 11:44 AM · Arma Reforger
immediatementax created T187614: Immediate +500 Mentax™ | The official and updated website 2025-Unlocking Financial Freedom with Immediate +500 Mentax !!.
Mon, Dec 23, 11:42 AM · Arma 3 Creator DLC - Spearhead 1944
byNautiic added a comment to T187294: Experimental. Base under attack=no spawn for defenders.

https://www.reddit.com/r/ArmaReforger/s/DB6llWCmLu

Mon, Dec 23, 11:20 AM · Arma Reforger
SAHE1986 created T187611: No notification on Rad Grenade kills.
Mon, Dec 23, 11:19 AM · Vigor Xbox
raxto added a comment to T152236: range finder sway.

It's very annoying !

Mon, Dec 23, 10:53 AM · DayZ PlayStation
ZakLD added a comment to T187573: 1354 EUROPE - DE Cheater.

Here is some more cheats

Mon, Dec 23, 10:41 AM · DayZ
kurfdeign created T187606: Immediate Apex ™ (Jan Mise à jour 2025) Avec 100% Preuve! Immediate Apex Crypto Plate-forme.
Mon, Dec 23, 8:03 AM · Arma 3 Creator DLC - CSLA Iron Curtain
DocSyo77 added a comment to T187316: Possible Wall Hacker in Official Server 6064.

He chatted on prox... and on voice as well...

Mon, Dec 23, 6:51 AM · DayZ
DJTrump added a comment to T151222: Kackers in officials servers BR.

Bohemia has no interest in catching hackers they are the most important consumers of the game and buy the game after the ban they more than the average player who bought it once

Mon, Dec 23, 6:26 AM · DayZ
pcgamecity12 added a comment to T186081: mrpcgame.

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Mon, Dec 23, 5:59 AM