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bad noise localization
Closed, ResolvedPublic

Description

We experienced that very intense in the Capture And Hold The Factory:
Imaging yourself on the ground level of the building: When a door is opened on the first floor or someone reloads or someone is just walking around, the sound volume is as loud as it would be directly next to yourself. With that the sound is really of no help to tell if someone is in your vicinity and is very bad for the immersion.

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Look at description.

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.May 10 2023, 10:46 AM
Geez closed this task as Resolved.May 17 2023, 3:04 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello Snake1984.
This is currently as designed, the only occlusion we meassure is if the player is inside or outside. There isn't any complex audio occlusion when it travels through solid walls/ceilings.
However, this might change for the future updates.

As the sled accelerates, participants Snow Rider 3D must meticulously synchronize their motions to navigate narrow openings and evade accidents.